SPV: Implement extension SPV_EXT_shader_stencil_export
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@@ -47,11 +47,11 @@ namespace spv {
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typedef unsigned int Id;
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#define SPV_VERSION 0x10000
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#define SPV_REVISION 11
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#define SPV_REVISION 12
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static const unsigned int MagicNumber = 0x07230203;
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static const unsigned int Version = 0x00010000;
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static const unsigned int Revision = 11;
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static const unsigned int Revision = 12;
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static const unsigned int OpCodeMask = 0xffff;
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static const unsigned int WordCountShift = 16;
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@@ -444,6 +444,7 @@ enum BuiltIn {
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BuiltInBaryCoordSmoothCentroidAMD = 4996,
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BuiltInBaryCoordSmoothSampleAMD = 4997,
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BuiltInBaryCoordPullModelAMD = 4998,
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BuiltInFragStencilRefEXT = 5014,
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BuiltInViewportMaskNV = 5253,
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BuiltInSecondaryPositionNV = 5257,
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BuiltInSecondaryViewportMaskNV = 5258,
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@@ -640,8 +641,10 @@ enum Capability {
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CapabilityAtomicStorageOps = 4445,
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CapabilitySampleMaskPostDepthCoverage = 4447,
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CapabilityImageGatherBiasLodAMD = 5009,
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CapabilityStencilExportEXT = 5013,
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CapabilitySampleMaskOverrideCoverageNV = 5249,
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CapabilityGeometryShaderPassthroughNV = 5251,
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CapabilityShaderViewportIndexLayerEXT = 5254,
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CapabilityShaderViewportIndexLayerNV = 5254,
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CapabilityShaderViewportMaskNV = 5255,
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CapabilityShaderStereoViewNV = 5259,
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