HLSL: Change intrinsics tests to not use overloaded entry points
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@@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:8 Function Definition: PixelShaderFunction(f1; (temp float)
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0:8 Function Definition: PixelShaderFunctionS(f1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:? Sequence
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@@ -19,14 +19,14 @@ ERROR: node is still EOpNull!
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:14 Function Definition: PixelShaderFunction(vf1; (temp 1-component vector of float)
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0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' (in 1-component vector of float)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:21 Function Definition: PixelShaderFunction(vf2; (temp 2-component vector of float)
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0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' (in 2-component vector of float)
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0:? Sequence
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@@ -37,7 +37,7 @@ ERROR: node is still EOpNull!
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:28 Function Definition: PixelShaderFunction(vf3; (temp 3-component vector of float)
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0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 3-component vector of float)
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0:? Sequence
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@@ -71,7 +71,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:8 Function Definition: PixelShaderFunction(f1; (temp float)
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0:8 Function Definition: PixelShaderFunctionS(f1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:? Sequence
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@@ -81,14 +81,14 @@ ERROR: node is still EOpNull!
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:14 Function Definition: PixelShaderFunction(vf1; (temp 1-component vector of float)
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0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' (in 1-component vector of float)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:21 Function Definition: PixelShaderFunction(vf2; (temp 2-component vector of float)
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0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' (in 2-component vector of float)
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0:? Sequence
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@@ -99,7 +99,7 @@ ERROR: node is still EOpNull!
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:28 Function Definition: PixelShaderFunction(vf3; (temp 3-component vector of float)
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0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 3-component vector of float)
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0:? Sequence
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