HLSL: Change intrinsics tests to not use overloaded entry points

This commit is contained in:
LoopDawg
2016-06-30 14:13:03 -06:00
parent af151f964f
commit e903ab5f04
14 changed files with 4635 additions and 2344 deletions

View File

@@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8 Function Definition: PixelShaderFunction(f1; (temp float)
0:8 Function Definition: PixelShaderFunctionS(f1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:? Sequence
@@ -19,14 +19,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
0:14 Function Definition: PixelShaderFunction(vf1; (temp 1-component vector of float)
0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:21 Function Definition: PixelShaderFunction(vf2; (temp 2-component vector of float)
0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float)
0:? Sequence
@@ -37,7 +37,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:28 Function Definition: PixelShaderFunction(vf3; (temp 3-component vector of float)
0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float)
0:? Sequence
@@ -71,7 +71,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8 Function Definition: PixelShaderFunction(f1; (temp float)
0:8 Function Definition: PixelShaderFunctionS(f1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:? Sequence
@@ -81,14 +81,14 @@ ERROR: node is still EOpNull!
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
0:14 Function Definition: PixelShaderFunction(vf1; (temp 1-component vector of float)
0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:21 Function Definition: PixelShaderFunction(vf2; (temp 2-component vector of float)
0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float)
0:? Sequence
@@ -99,7 +99,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:28 Function Definition: PixelShaderFunction(vf3; (temp 3-component vector of float)
0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float)
0:? Sequence