HLSL: Change intrinsics tests to not use overloaded entry points

This commit is contained in:
LoopDawg
2016-06-30 14:13:03 -06:00
parent af151f964f
commit e903ab5f04
14 changed files with 4635 additions and 2344 deletions

View File

@@ -152,7 +152,7 @@ ERROR: 147 compilation errors. No code generated.
Shader version: 450
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:56 Function Definition: ComputeShaderFunction(f1;f1;f1;i1; (temp float)
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
@@ -246,7 +246,7 @@ ERROR: node is still EOpNull!
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:65 Function Definition: ComputeShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
@@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
@@ -341,7 +341,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
@@ -511,7 +511,7 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:56 Function Definition: ComputeShaderFunction(f1;f1;f1;i1; (temp float)
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
@@ -605,7 +605,7 @@ ERROR: node is still EOpNull!
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:65 Function Definition: ComputeShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
@@ -617,7 +617,7 @@ ERROR: node is still EOpNull!
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
@@ -700,7 +700,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)