HLSL: Change intrinsics tests to not use overloaded entry points
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@@ -152,7 +152,7 @@ ERROR: 147 compilation errors. No code generated.
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Shader version: 450
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local_size = (1, 1, 1)
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ERROR: node is still EOpNull!
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0:56 Function Definition: ComputeShaderFunction(f1;f1;f1;i1; (temp float)
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0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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@@ -246,7 +246,7 @@ ERROR: node is still EOpNull!
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0:53 Branch: Return with expression
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0:53 Constant:
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0:53 0.000000
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0:65 Function Definition: ComputeShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:57 Function Parameters:
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0:57 'inF0' (in 1-component vector of float)
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0:57 'inF1' (in 1-component vector of float)
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@@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
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0:62 Branch: Return with expression
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0:62 Constant:
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0:62 0.000000
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0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:66 Function Parameters:
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0:66 'inF0' (in 2-component vector of float)
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0:66 'inF1' (in 2-component vector of float)
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@@ -341,7 +341,7 @@ ERROR: node is still EOpNull!
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:113 Function Parameters:
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0:113 'inF0' (in 3-component vector of float)
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0:113 'inF1' (in 3-component vector of float)
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@@ -511,7 +511,7 @@ Linked compute stage:
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Shader version: 450
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local_size = (1, 1, 1)
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ERROR: node is still EOpNull!
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0:56 Function Definition: ComputeShaderFunction(f1;f1;f1;i1; (temp float)
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0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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@@ -605,7 +605,7 @@ ERROR: node is still EOpNull!
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0:53 Branch: Return with expression
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0:53 Constant:
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0:53 0.000000
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0:65 Function Definition: ComputeShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:57 Function Parameters:
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0:57 'inF0' (in 1-component vector of float)
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0:57 'inF1' (in 1-component vector of float)
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@@ -617,7 +617,7 @@ ERROR: node is still EOpNull!
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0:62 Branch: Return with expression
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0:62 Constant:
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0:62 0.000000
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0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:66 Function Parameters:
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0:66 'inF0' (in 2-component vector of float)
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0:66 'inF1' (in 2-component vector of float)
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@@ -700,7 +700,7 @@ ERROR: node is still EOpNull!
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:113 Function Parameters:
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0:113 'inF0' (in 3-component vector of float)
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0:113 'inF1' (in 3-component vector of float)
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