HLSL: Change intrinsics tests to not use overloaded entry points

This commit is contained in:
LoopDawg
2016-06-30 14:13:03 -06:00
parent af151f964f
commit e903ab5f04
14 changed files with 4635 additions and 2344 deletions

View File

@@ -230,7 +230,7 @@ ERROR: 226 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
0:74 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
0:15 Function Parameters:
0:15 'inF0' (in float)
0:15 'inF1' (in float)
@@ -338,7 +338,7 @@ ERROR: node is still EOpNull!
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
0:83 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float)
@@ -350,7 +350,7 @@ ERROR: node is still EOpNull!
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
0:130 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float)
@@ -433,7 +433,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:175 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float)
@@ -594,7 +594,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:258 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:251 Function Parameters:
0:251 'inF0' (in 2X2 matrix of float)
0:251 'inF1' (in 2X2 matrix of float)
@@ -654,7 +654,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:266 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:259 Function Parameters:
0:259 'inF0' (in 3X3 matrix of float)
0:259 'inF1' (in 3X3 matrix of float)
@@ -719,7 +719,7 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:273 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:267 Function Parameters:
0:267 'inF0' (in 4X4 matrix of float)
0:267 'inF1' (in 4X4 matrix of float)
@@ -811,7 +811,7 @@ Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
0:74 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
0:15 Function Parameters:
0:15 'inF0' (in float)
0:15 'inF1' (in float)
@@ -919,7 +919,7 @@ ERROR: node is still EOpNull!
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
0:83 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float)
@@ -931,7 +931,7 @@ ERROR: node is still EOpNull!
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
0:130 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float)
@@ -1014,7 +1014,7 @@ ERROR: node is still EOpNull!
0:? Constant:
0:? 1.000000
0:? 2.000000
0:175 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float)
@@ -1175,7 +1175,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:258 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:251 Function Parameters:
0:251 'inF0' (in 2X2 matrix of float)
0:251 'inF1' (in 2X2 matrix of float)
@@ -1235,7 +1235,7 @@ ERROR: node is still EOpNull!
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:266 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:259 Function Parameters:
0:259 'inF0' (in 3X3 matrix of float)
0:259 'inF1' (in 3X3 matrix of float)
@@ -1300,7 +1300,7 @@ ERROR: node is still EOpNull!
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:273 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:267 Function Parameters:
0:267 'inF0' (in 4X4 matrix of float)
0:267 'inF1' (in 4X4 matrix of float)