HLSL: Change intrinsics tests to not use overloaded entry points
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@@ -1,24 +1,24 @@
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float PixelShaderFunction(float inF0)
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float PixelShaderFunctionS(float inF0)
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{
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f32tof16(inF0);
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return 0.0;
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}
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float1 PixelShaderFunction(float1 inF0)
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float1 PixelShaderFunction1(float1 inF0)
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{
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// TODO: ... add when float1 prototypes are generated
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return 0.0;
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}
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float2 PixelShaderFunction(float2 inF0)
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float2 PixelShaderFunction2(float2 inF0)
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{
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f32tof16(inF0);
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return float2(1,2);
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}
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float3 PixelShaderFunction(float3 inF0)
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float3 PixelShaderFunction3(float3 inF0)
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{
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f32tof16(inF0);
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