Establish desktop completeness through version 1.50. (gl_MaxVaryingFloats, implicit-cconversion safety, cube-sampler-array fix, add tests)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26253 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-04-14 22:08:16 +00:00
parent 447c65c978
commit e96ee859a8
15 changed files with 246 additions and 36 deletions

View File

@@ -15,4 +15,31 @@ layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR,
in struct S { float f; } s;
float patch = 3.1;
float patch = 3.1;
uniform sampler2DMS sms;
uniform isampler2DMS isms;
uniform usampler2DMS usms;
uniform sampler2DMSArray smsa;
uniform isampler2DMSArray ismsa;
uniform usampler2DMSArray usmsa;
flat in ivec2 p2;
flat in ivec3 p3;
flat in int samp;
void barWxyz()
{
ivec2 t11 = textureSize( sms);
ivec2 t12 = textureSize(isms);
ivec2 t13 = textureSize(usms);
ivec3 t21 = textureSize( smsa);
ivec3 t22 = textureSize(ismsa);
ivec3 t23 = textureSize(usmsa);
vec4 t31 = texelFetch( sms, p2, samp);
ivec4 t32 = texelFetch(isms, p2, samp);
uvec4 t33 = texelFetch(usms, p2, 3);
vec4 t41 = texelFetch( smsa, p3, samp);
ivec4 t42 = texelFetch(ismsa, ivec3(2), samp);
uvec4 t43 = texelFetch(usmsa, p3, samp);
}