Establish desktop completeness through version 1.50. (gl_MaxVaryingFloats, implicit-cconversion safety, cube-sampler-array fix, add tests)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26253 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-04-14 22:08:16 +00:00
parent 447c65c978
commit e96ee859a8
15 changed files with 246 additions and 36 deletions

View File

@@ -1,5 +1,4 @@
150.frag
Warning, version 150 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord
@@ -23,12 +22,100 @@ ERROR: node is still EOpNull!
0:18 'patch' (float)
0:18 Constant:
0:18 3.100000
0:31 Function Definition: barWxyz( (void)
0:31 Function Parameters:
0:33 Sequence
0:33 Sequence
0:33 move second child to first child (2-component vector of int)
0:33 't11' (2-component vector of int)
0:33 Function Call: textureSize(s21; (2-component vector of int)
0:33 'sms' (uniform sampler2DMS)
0:34 Sequence
0:34 move second child to first child (2-component vector of int)
0:34 't12' (2-component vector of int)
0:34 Function Call: textureSize(is21; (2-component vector of int)
0:34 'isms' (uniform isampler2DMS)
0:35 Sequence
0:35 move second child to first child (2-component vector of int)
0:35 't13' (2-component vector of int)
0:35 Function Call: textureSize(us21; (2-component vector of int)
0:35 'usms' (uniform usampler2DMS)
0:36 Sequence
0:36 move second child to first child (3-component vector of int)
0:36 't21' (3-component vector of int)
0:36 Function Call: textureSize(sA21; (3-component vector of int)
0:36 'smsa' (uniform sampler2DMSArray)
0:37 Sequence
0:37 move second child to first child (3-component vector of int)
0:37 't22' (3-component vector of int)
0:37 Function Call: textureSize(isA21; (3-component vector of int)
0:37 'ismsa' (uniform isampler2DMSArray)
0:38 Sequence
0:38 move second child to first child (3-component vector of int)
0:38 't23' (3-component vector of int)
0:38 Function Call: textureSize(usA21; (3-component vector of int)
0:38 'usmsa' (uniform usampler2DMSArray)
0:39 Sequence
0:39 move second child to first child (4-component vector of float)
0:39 't31' (4-component vector of float)
0:39 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float)
0:39 'sms' (uniform sampler2DMS)
0:39 'p2' (flat in 2-component vector of int)
0:39 'samp' (flat in int)
0:40 Sequence
0:40 move second child to first child (4-component vector of int)
0:40 't32' (4-component vector of int)
0:40 Function Call: texelFetch(is21;vi2;i1; (4-component vector of int)
0:40 'isms' (uniform isampler2DMS)
0:40 'p2' (flat in 2-component vector of int)
0:40 'samp' (flat in int)
0:41 Sequence
0:41 move second child to first child (4-component vector of uint)
0:41 't33' (4-component vector of uint)
0:41 Function Call: texelFetch(us21;vi2;i1; (4-component vector of uint)
0:41 'usms' (uniform usampler2DMS)
0:41 'p2' (flat in 2-component vector of int)
0:41 Constant:
0:41 3 (const int)
0:42 Sequence
0:42 move second child to first child (4-component vector of float)
0:42 't41' (4-component vector of float)
0:42 Function Call: texelFetch(sA21;vi3;i1; (4-component vector of float)
0:42 'smsa' (uniform sampler2DMSArray)
0:42 'p3' (flat in 3-component vector of int)
0:42 'samp' (flat in int)
0:43 Sequence
0:43 move second child to first child (4-component vector of int)
0:43 't42' (4-component vector of int)
0:43 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int)
0:43 'ismsa' (uniform isampler2DMSArray)
0:43 Constant:
0:43 2 (const int)
0:43 2 (const int)
0:43 2 (const int)
0:43 'samp' (flat in int)
0:44 Sequence
0:44 move second child to first child (4-component vector of uint)
0:44 't43' (4-component vector of uint)
0:44 Function Call: texelFetch(usA21;vi3;i1; (4-component vector of uint)
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int)
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{float f})
0:? 'patch' (float)
0:? 'sms' (uniform sampler2DMS)
0:? 'isms' (uniform isampler2DMS)
0:? 'usms' (uniform usampler2DMS)
0:? 'smsa' (uniform sampler2DMSArray)
0:? 'ismsa' (uniform isampler2DMSArray)
0:? 'usmsa' (uniform usampler2DMSArray)
0:? 'p2' (flat in 2-component vector of int)
0:? 'p3' (flat in 3-component vector of int)
0:? 'samp' (flat in int)
Linked fragment stage:
@@ -50,10 +137,98 @@ ERROR: node is still EOpNull!
0:18 'patch' (float)
0:18 Constant:
0:18 3.100000
0:31 Function Definition: barWxyz( (void)
0:31 Function Parameters:
0:33 Sequence
0:33 Sequence
0:33 move second child to first child (2-component vector of int)
0:33 't11' (2-component vector of int)
0:33 Function Call: textureSize(s21; (2-component vector of int)
0:33 'sms' (uniform sampler2DMS)
0:34 Sequence
0:34 move second child to first child (2-component vector of int)
0:34 't12' (2-component vector of int)
0:34 Function Call: textureSize(is21; (2-component vector of int)
0:34 'isms' (uniform isampler2DMS)
0:35 Sequence
0:35 move second child to first child (2-component vector of int)
0:35 't13' (2-component vector of int)
0:35 Function Call: textureSize(us21; (2-component vector of int)
0:35 'usms' (uniform usampler2DMS)
0:36 Sequence
0:36 move second child to first child (3-component vector of int)
0:36 't21' (3-component vector of int)
0:36 Function Call: textureSize(sA21; (3-component vector of int)
0:36 'smsa' (uniform sampler2DMSArray)
0:37 Sequence
0:37 move second child to first child (3-component vector of int)
0:37 't22' (3-component vector of int)
0:37 Function Call: textureSize(isA21; (3-component vector of int)
0:37 'ismsa' (uniform isampler2DMSArray)
0:38 Sequence
0:38 move second child to first child (3-component vector of int)
0:38 't23' (3-component vector of int)
0:38 Function Call: textureSize(usA21; (3-component vector of int)
0:38 'usmsa' (uniform usampler2DMSArray)
0:39 Sequence
0:39 move second child to first child (4-component vector of float)
0:39 't31' (4-component vector of float)
0:39 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float)
0:39 'sms' (uniform sampler2DMS)
0:39 'p2' (flat in 2-component vector of int)
0:39 'samp' (flat in int)
0:40 Sequence
0:40 move second child to first child (4-component vector of int)
0:40 't32' (4-component vector of int)
0:40 Function Call: texelFetch(is21;vi2;i1; (4-component vector of int)
0:40 'isms' (uniform isampler2DMS)
0:40 'p2' (flat in 2-component vector of int)
0:40 'samp' (flat in int)
0:41 Sequence
0:41 move second child to first child (4-component vector of uint)
0:41 't33' (4-component vector of uint)
0:41 Function Call: texelFetch(us21;vi2;i1; (4-component vector of uint)
0:41 'usms' (uniform usampler2DMS)
0:41 'p2' (flat in 2-component vector of int)
0:41 Constant:
0:41 3 (const int)
0:42 Sequence
0:42 move second child to first child (4-component vector of float)
0:42 't41' (4-component vector of float)
0:42 Function Call: texelFetch(sA21;vi3;i1; (4-component vector of float)
0:42 'smsa' (uniform sampler2DMSArray)
0:42 'p3' (flat in 3-component vector of int)
0:42 'samp' (flat in int)
0:43 Sequence
0:43 move second child to first child (4-component vector of int)
0:43 't42' (4-component vector of int)
0:43 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int)
0:43 'ismsa' (uniform isampler2DMSArray)
0:43 Constant:
0:43 2 (const int)
0:43 2 (const int)
0:43 2 (const int)
0:43 'samp' (flat in int)
0:44 Sequence
0:44 move second child to first child (4-component vector of uint)
0:44 't43' (4-component vector of uint)
0:44 Function Call: texelFetch(usA21;vi3;i1; (4-component vector of uint)
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int)
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{float f})
0:? 'patch' (float)
0:? 'sms' (uniform sampler2DMS)
0:? 'isms' (uniform isampler2DMS)
0:? 'usms' (uniform usampler2DMS)
0:? 'smsa' (uniform sampler2DMSArray)
0:? 'ismsa' (uniform isampler2DMSArray)
0:? 'usmsa' (uniform usampler2DMSArray)
0:? 'p2' (flat in 2-component vector of int)
0:? 'p3' (flat in 3-component vector of int)
0:? 'samp' (flat in int)