Initial implementation of layout qualifiers. More to come after uniform blocks are in place.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21078 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/300layout.vert
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30
Test/300layout.vert
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#version 300 es
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layout(location = 7) in vec4 c;
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layout(LocatioN = 3) in vec4 p;
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out vec4 pos;
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out vec4 color;
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layout(shared, column_major, row_major) uniform mat4 m4; // default is now shared and row_major
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//layout(std140) uniform Transform { // layout of this block is std140
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// mat4 M1; // row_major
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// layout(column_major) mat4 M2; // column major
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// mat3 N1; // row_major
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//};
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//
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//uniform T2 { // layout of this block is shared
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//...
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//};
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//
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//layout(column_major) uniform T3 { // shared and column_major
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// mat4 M3; // column_major
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// layout(row_major) mat4 m4; // row major
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// mat3 N2; // column_major
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//};
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void main()
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{
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pos = p * m4;
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color = c;
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}
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