Merge pull request #1035 from LoopDawg/clip-cull-type-fix
HLSL: (minor) fix type on clip/cull index result
This commit is contained in:
		
						commit
						ea0c1643ab
					
				@ -23,14 +23,14 @@ gl_FragCoord origin is upper left
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0:?       Sequence
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					0:?       Sequence
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0:4        move second child to first child ( temp float)
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					0:4        move second child to first child ( temp float)
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0:?           'clip' ( temp float)
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					0:?           'clip' ( temp float)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float ClipDistance)
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0:?             'clip' ( in 1-element array of float ClipDistance)
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					0:?             'clip' ( in 1-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:?       Sequence
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					0:?       Sequence
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0:4        move second child to first child ( temp float)
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					0:4        move second child to first child ( temp float)
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0:?           'cull' ( temp float)
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					0:?           'cull' ( temp float)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float CullDistance)
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0:?             'cull' ( in 1-element array of float CullDistance)
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					0:?             'cull' ( in 1-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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@ -74,14 +74,14 @@ gl_FragCoord origin is upper left
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0:?       Sequence
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					0:?       Sequence
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0:4        move second child to first child ( temp float)
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					0:4        move second child to first child ( temp float)
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0:?           'clip' ( temp float)
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					0:?           'clip' ( temp float)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float ClipDistance)
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0:?             'clip' ( in 1-element array of float ClipDistance)
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					0:?             'clip' ( in 1-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:?       Sequence
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					0:?       Sequence
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0:4        move second child to first child ( temp float)
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					0:4        move second child to first child ( temp float)
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0:?           'cull' ( temp float)
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					0:?           'cull' ( temp float)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float CullDistance)
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0:?             'cull' ( in 1-element array of float CullDistance)
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					0:?             'cull' ( in 1-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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@ -34,14 +34,14 @@ Shader version: 500
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0:?         'pos' ( temp 4-component vector of float)
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					0:?         'pos' ( temp 4-component vector of float)
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0:?       Sequence
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					0:?       Sequence
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0:4        move second child to first child ( temp float)
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					0:4        move second child to first child ( temp float)
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0:4          direct index ( temp float)
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					0:4          direct index ( out float ClipDistance)
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0:?             'clip' ( out 1-element array of float ClipDistance)
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					0:?             'clip' ( out 1-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:?           'clip' ( temp float)
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					0:?           'clip' ( temp float)
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0:?       Sequence
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					0:?       Sequence
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0:4        move second child to first child ( temp float)
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					0:4        move second child to first child ( temp float)
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0:4          direct index ( temp float)
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					0:4          direct index ( out float CullDistance)
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0:?             'cull' ( out 1-element array of float CullDistance)
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					0:?             'cull' ( out 1-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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@ -90,14 +90,14 @@ Shader version: 500
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0:?         'pos' ( temp 4-component vector of float)
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					0:?         'pos' ( temp 4-component vector of float)
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0:?       Sequence
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					0:?       Sequence
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0:4        move second child to first child ( temp float)
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					0:4        move second child to first child ( temp float)
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0:4          direct index ( temp float)
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					0:4          direct index ( out float ClipDistance)
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0:?             'clip' ( out 1-element array of float ClipDistance)
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					0:?             'clip' ( out 1-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:?           'clip' ( temp float)
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					0:?           'clip' ( temp float)
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0:?       Sequence
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					0:?       Sequence
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0:4        move second child to first child ( temp float)
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					0:4        move second child to first child ( temp float)
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0:4          direct index ( temp float)
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					0:4          direct index ( out float CullDistance)
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0:?             'cull' ( out 1-element array of float CullDistance)
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					0:?             'cull' ( out 1-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
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0:4                0 (const int)
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					0:4                0 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float ClipDistance)
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0:?             'clip' ( in 4-element array of float ClipDistance)
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					0:?             'clip' ( in 4-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
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0:4                0 (const int)
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					0:4                0 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float ClipDistance)
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0:?             'clip' ( in 4-element array of float ClipDistance)
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					0:?             'clip' ( in 4-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
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0:4                1 (const int)
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					0:4                1 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float ClipDistance)
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0:?             'clip' ( in 4-element array of float ClipDistance)
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					0:?             'clip' ( in 4-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              2 (const int)
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					0:4              2 (const int)
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@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
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0:4                1 (const int)
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					0:4                1 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float ClipDistance)
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0:?             'clip' ( in 4-element array of float ClipDistance)
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					0:?             'clip' ( in 4-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              3 (const int)
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					0:4              3 (const int)
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@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
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0:4                0 (const int)
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					0:4                0 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float CullDistance)
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0:?             'cull' ( in 4-element array of float CullDistance)
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					0:?             'cull' ( in 4-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
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0:4                0 (const int)
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					0:4                0 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float CullDistance)
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0:?             'cull' ( in 4-element array of float CullDistance)
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					0:?             'cull' ( in 4-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
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0:4                1 (const int)
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					0:4                1 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float CullDistance)
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0:?             'cull' ( in 4-element array of float CullDistance)
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					0:?             'cull' ( in 4-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              2 (const int)
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					0:4              2 (const int)
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@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
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0:4                1 (const int)
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					0:4                1 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float CullDistance)
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0:?             'cull' ( in 4-element array of float CullDistance)
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					0:?             'cull' ( in 4-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              3 (const int)
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					0:4              3 (const int)
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@ -188,7 +188,7 @@ gl_FragCoord origin is upper left
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0:4                0 (const int)
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					0:4                0 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float ClipDistance)
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0:?             'clip' ( in 4-element array of float ClipDistance)
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					0:?             'clip' ( in 4-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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@ -200,7 +200,7 @@ gl_FragCoord origin is upper left
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0:4                0 (const int)
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					0:4                0 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float ClipDistance)
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0:?             'clip' ( in 4-element array of float ClipDistance)
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					0:?             'clip' ( in 4-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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@ -212,7 +212,7 @@ gl_FragCoord origin is upper left
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0:4                1 (const int)
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					0:4                1 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float ClipDistance)
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0:?             'clip' ( in 4-element array of float ClipDistance)
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					0:?             'clip' ( in 4-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              2 (const int)
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					0:4              2 (const int)
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@ -224,7 +224,7 @@ gl_FragCoord origin is upper left
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0:4                1 (const int)
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					0:4                1 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float ClipDistance)
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0:?             'clip' ( in 4-element array of float ClipDistance)
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					0:?             'clip' ( in 4-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              3 (const int)
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					0:4              3 (const int)
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@ -237,7 +237,7 @@ gl_FragCoord origin is upper left
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0:4                0 (const int)
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					0:4                0 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float CullDistance)
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0:?             'cull' ( in 4-element array of float CullDistance)
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					0:?             'cull' ( in 4-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
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0:4                0 (const int)
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					0:4                0 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float CullDistance)
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0:?             'cull' ( in 4-element array of float CullDistance)
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					0:?             'cull' ( in 4-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
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0:4                1 (const int)
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					0:4                1 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float CullDistance)
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0:?             'cull' ( in 4-element array of float CullDistance)
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					0:?             'cull' ( in 4-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              2 (const int)
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					0:4              2 (const int)
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@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
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0:4                1 (const int)
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					0:4                1 (const int)
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0:4            Constant:
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					0:4            Constant:
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0:4              1 (const int)
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					0:4              1 (const int)
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0:4          direct index ( temp float)
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					0:4          direct index ( in float CullDistance)
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0:?             'cull' ( in 4-element array of float CullDistance)
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					0:?             'cull' ( in 4-element array of float CullDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              3 (const int)
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					0:4              3 (const int)
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@ -106,7 +106,7 @@ Shader version: 500
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0:?         'pos' ( temp 4-component vector of float)
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					0:?         'pos' ( temp 4-component vector of float)
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0:?       Sequence
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					0:?       Sequence
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0:4        move second child to first child ( temp float)
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					0:4        move second child to first child ( temp float)
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0:4          direct index ( temp float)
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					0:4          direct index ( out float ClipDistance)
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0:?             'clip' ( out 4-element array of float ClipDistance)
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					0:?             'clip' ( out 4-element array of float ClipDistance)
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0:4            Constant:
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					0:4            Constant:
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0:4              0 (const int)
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					0:4              0 (const int)
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@ -118,7 +118,7 @@ Shader version: 500
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0:4            Constant:
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					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              1 (const int)
 | 
					0:4              1 (const int)
 | 
				
			||||||
@ -130,7 +130,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              1 (const int)
 | 
					0:4              1 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              2 (const int)
 | 
					0:4              2 (const int)
 | 
				
			||||||
@ -142,7 +142,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              3 (const int)
 | 
					0:4              3 (const int)
 | 
				
			||||||
@ -155,7 +155,7 @@ Shader version: 500
 | 
				
			|||||||
0:4              1 (const int)
 | 
					0:4              1 (const int)
 | 
				
			||||||
0:?       Sequence
 | 
					0:?       Sequence
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float CullDistance)
 | 
				
			||||||
0:?             'cull' ( out 4-element array of float CullDistance)
 | 
					0:?             'cull' ( out 4-element array of float CullDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
@ -167,7 +167,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float CullDistance)
 | 
				
			||||||
0:?             'cull' ( out 4-element array of float CullDistance)
 | 
					0:?             'cull' ( out 4-element array of float CullDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              1 (const int)
 | 
					0:4              1 (const int)
 | 
				
			||||||
@ -179,7 +179,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              1 (const int)
 | 
					0:4              1 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float CullDistance)
 | 
				
			||||||
0:?             'cull' ( out 4-element array of float CullDistance)
 | 
					0:?             'cull' ( out 4-element array of float CullDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              2 (const int)
 | 
					0:4              2 (const int)
 | 
				
			||||||
@ -191,7 +191,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float CullDistance)
 | 
				
			||||||
0:?             'cull' ( out 4-element array of float CullDistance)
 | 
					0:?             'cull' ( out 4-element array of float CullDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              3 (const int)
 | 
					0:4              3 (const int)
 | 
				
			||||||
@ -318,7 +318,7 @@ Shader version: 500
 | 
				
			|||||||
0:?         'pos' ( temp 4-component vector of float)
 | 
					0:?         'pos' ( temp 4-component vector of float)
 | 
				
			||||||
0:?       Sequence
 | 
					0:?       Sequence
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
@ -330,7 +330,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              1 (const int)
 | 
					0:4              1 (const int)
 | 
				
			||||||
@ -342,7 +342,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              1 (const int)
 | 
					0:4              1 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              2 (const int)
 | 
					0:4              2 (const int)
 | 
				
			||||||
@ -354,7 +354,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              3 (const int)
 | 
					0:4              3 (const int)
 | 
				
			||||||
@ -367,7 +367,7 @@ Shader version: 500
 | 
				
			|||||||
0:4              1 (const int)
 | 
					0:4              1 (const int)
 | 
				
			||||||
0:?       Sequence
 | 
					0:?       Sequence
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float CullDistance)
 | 
				
			||||||
0:?             'cull' ( out 4-element array of float CullDistance)
 | 
					0:?             'cull' ( out 4-element array of float CullDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
@ -379,7 +379,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float CullDistance)
 | 
				
			||||||
0:?             'cull' ( out 4-element array of float CullDistance)
 | 
					0:?             'cull' ( out 4-element array of float CullDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              1 (const int)
 | 
					0:4              1 (const int)
 | 
				
			||||||
@ -391,7 +391,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              1 (const int)
 | 
					0:4              1 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float CullDistance)
 | 
				
			||||||
0:?             'cull' ( out 4-element array of float CullDistance)
 | 
					0:?             'cull' ( out 4-element array of float CullDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              2 (const int)
 | 
					0:4              2 (const int)
 | 
				
			||||||
@ -403,7 +403,7 @@ Shader version: 500
 | 
				
			|||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              0 (const int)
 | 
					0:4              0 (const int)
 | 
				
			||||||
0:4        move second child to first child ( temp float)
 | 
					0:4        move second child to first child ( temp float)
 | 
				
			||||||
0:4          direct index ( temp float)
 | 
					0:4          direct index ( out float CullDistance)
 | 
				
			||||||
0:?             'cull' ( out 4-element array of float CullDistance)
 | 
					0:?             'cull' ( out 4-element array of float CullDistance)
 | 
				
			||||||
0:4            Constant:
 | 
					0:4            Constant:
 | 
				
			||||||
0:4              3 (const int)
 | 
					0:4              3 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                0 (const int)
 | 
					0:7                0 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                0 (const int)
 | 
					0:7                0 (const int)
 | 
				
			||||||
@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                1 (const int)
 | 
					0:7                1 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                1 (const int)
 | 
					0:7                1 (const int)
 | 
				
			||||||
@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                2 (const int)
 | 
					0:7                2 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                2 (const int)
 | 
					0:7                2 (const int)
 | 
				
			||||||
@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                3 (const int)
 | 
					0:7                3 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                3 (const int)
 | 
					0:7                3 (const int)
 | 
				
			||||||
@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                0 (const int)
 | 
					0:7                0 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                0 (const int)
 | 
					0:7                0 (const int)
 | 
				
			||||||
@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                1 (const int)
 | 
					0:7                1 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                1 (const int)
 | 
					0:7                1 (const int)
 | 
				
			||||||
@ -148,7 +148,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                2 (const int)
 | 
					0:7                2 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                2 (const int)
 | 
					0:7                2 (const int)
 | 
				
			||||||
@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                3 (const int)
 | 
					0:7                3 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                3 (const int)
 | 
					0:7                3 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -80,7 +80,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              0 (const int)
 | 
					0:11              0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                0 (const int)
 | 
					0:11                0 (const int)
 | 
				
			||||||
@ -92,7 +92,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                0 (const int)
 | 
					0:11                0 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                1 (const int)
 | 
					0:11                1 (const int)
 | 
				
			||||||
@ -104,7 +104,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                1 (const int)
 | 
					0:11                1 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                2 (const int)
 | 
					0:11                2 (const int)
 | 
				
			||||||
@ -116,7 +116,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                2 (const int)
 | 
					0:11                2 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                3 (const int)
 | 
					0:11                3 (const int)
 | 
				
			||||||
@ -217,7 +217,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              0 (const int)
 | 
					0:11              0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                0 (const int)
 | 
					0:11                0 (const int)
 | 
				
			||||||
@ -229,7 +229,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                0 (const int)
 | 
					0:11                0 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                1 (const int)
 | 
					0:11                1 (const int)
 | 
				
			||||||
@ -241,7 +241,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                1 (const int)
 | 
					0:11                1 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                2 (const int)
 | 
					0:11                2 (const int)
 | 
				
			||||||
@ -253,7 +253,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                2 (const int)
 | 
					0:11                2 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                3 (const int)
 | 
					0:11                3 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  0 (const int)
 | 
					0:7                  0 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                0 (const int)
 | 
					0:7                0 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                0 (const int)
 | 
					0:7                0 (const int)
 | 
				
			||||||
@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  0 (const int)
 | 
					0:7                  0 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                1 (const int)
 | 
					0:7                1 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                1 (const int)
 | 
					0:7                1 (const int)
 | 
				
			||||||
@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                0 (const int)
 | 
					0:7                0 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                2 (const int)
 | 
					0:7                2 (const int)
 | 
				
			||||||
@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                1 (const int)
 | 
					0:7                1 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                3 (const int)
 | 
					0:7                3 (const int)
 | 
				
			||||||
@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  0 (const int)
 | 
					0:7                  0 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                0 (const int)
 | 
					0:7                0 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                0 (const int)
 | 
					0:7                0 (const int)
 | 
				
			||||||
@ -188,7 +188,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  0 (const int)
 | 
					0:7                  0 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                1 (const int)
 | 
					0:7                1 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                1 (const int)
 | 
					0:7                1 (const int)
 | 
				
			||||||
@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                0 (const int)
 | 
					0:7                0 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                2 (const int)
 | 
					0:7                2 (const int)
 | 
				
			||||||
@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:7                  1 (const int)
 | 
					0:7                  1 (const int)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                1 (const int)
 | 
					0:7                1 (const int)
 | 
				
			||||||
0:7            direct index ( temp float)
 | 
					0:7            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.ClipRect' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:7              Constant:
 | 
					0:7              Constant:
 | 
				
			||||||
0:7                3 (const int)
 | 
					0:7                3 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -92,7 +92,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              0 (const int)
 | 
					0:11              0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                0 (const int)
 | 
					0:11                0 (const int)
 | 
				
			||||||
@ -107,7 +107,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                0 (const int)
 | 
					0:11                0 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                1 (const int)
 | 
					0:11                1 (const int)
 | 
				
			||||||
@ -122,7 +122,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                1 (const int)
 | 
					0:11                1 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                2 (const int)
 | 
					0:11                2 (const int)
 | 
				
			||||||
@ -137,7 +137,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                0 (const int)
 | 
					0:11                0 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                3 (const int)
 | 
					0:11                3 (const int)
 | 
				
			||||||
@ -253,7 +253,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              0 (const int)
 | 
					0:11              0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                0 (const int)
 | 
					0:11                0 (const int)
 | 
				
			||||||
@ -268,7 +268,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                0 (const int)
 | 
					0:11                0 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                1 (const int)
 | 
					0:11                1 (const int)
 | 
				
			||||||
@ -283,7 +283,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                1 (const int)
 | 
					0:11                1 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                2 (const int)
 | 
					0:11                2 (const int)
 | 
				
			||||||
@ -298,7 +298,7 @@ Shader version: 500
 | 
				
			|||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                0 (const int)
 | 
					0:11                0 (const int)
 | 
				
			||||||
0:11          move second child to first child ( temp float)
 | 
					0:11          move second child to first child ( temp float)
 | 
				
			||||||
0:11            direct index ( temp float)
 | 
					0:11            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:11              Constant:
 | 
					0:11              Constant:
 | 
				
			||||||
0:11                3 (const int)
 | 
					0:11                3 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                4 (const int)
 | 
					0:8                4 (const int)
 | 
				
			||||||
@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                5 (const int)
 | 
					0:8                5 (const int)
 | 
				
			||||||
@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                6 (const int)
 | 
					0:8                6 (const int)
 | 
				
			||||||
@ -125,7 +125,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                7 (const int)
 | 
					0:8                7 (const int)
 | 
				
			||||||
@ -183,7 +183,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -219,7 +219,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                4 (const int)
 | 
					0:8                4 (const int)
 | 
				
			||||||
@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                5 (const int)
 | 
					0:8                5 (const int)
 | 
				
			||||||
@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                6 (const int)
 | 
					0:8                6 (const int)
 | 
				
			||||||
@ -268,7 +268,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                7 (const int)
 | 
					0:8                7 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -111,7 +111,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              0 (const int)
 | 
					0:8              0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -123,7 +123,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -135,7 +135,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -147,7 +147,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
@ -160,7 +160,7 @@ Shader version: 500
 | 
				
			|||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                4 (const int)
 | 
					0:8                4 (const int)
 | 
				
			||||||
@ -172,7 +172,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                5 (const int)
 | 
					0:8                5 (const int)
 | 
				
			||||||
@ -184,7 +184,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                6 (const int)
 | 
					0:8                6 (const int)
 | 
				
			||||||
@ -196,7 +196,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                7 (const int)
 | 
					0:8                7 (const int)
 | 
				
			||||||
@ -327,7 +327,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              0 (const int)
 | 
					0:8              0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -339,7 +339,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -351,7 +351,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -363,7 +363,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
@ -376,7 +376,7 @@ Shader version: 500
 | 
				
			|||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                4 (const int)
 | 
					0:8                4 (const int)
 | 
				
			||||||
@ -388,7 +388,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                5 (const int)
 | 
					0:8                5 (const int)
 | 
				
			||||||
@ -400,7 +400,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                6 (const int)
 | 
					0:8                6 (const int)
 | 
				
			||||||
@ -412,7 +412,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                7 (const int)
 | 
					0:8                7 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                4 (const int)
 | 
					0:8                4 (const int)
 | 
				
			||||||
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                5 (const int)
 | 
					0:8                5 (const int)
 | 
				
			||||||
@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                6 (const int)
 | 
					0:8                6 (const int)
 | 
				
			||||||
@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                7 (const int)
 | 
					0:8                7 (const int)
 | 
				
			||||||
@ -183,7 +183,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -220,7 +220,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                4 (const int)
 | 
					0:8                4 (const int)
 | 
				
			||||||
@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                5 (const int)
 | 
					0:8                5 (const int)
 | 
				
			||||||
@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                6 (const int)
 | 
					0:8                6 (const int)
 | 
				
			||||||
@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  2 (const int)
 | 
					0:8                  2 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                7 (const int)
 | 
					0:8                7 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -101,7 +101,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              0 (const int)
 | 
					0:8              0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -113,7 +113,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -125,7 +125,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -138,7 +138,7 @@ Shader version: 500
 | 
				
			|||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                4 (const int)
 | 
					0:8                4 (const int)
 | 
				
			||||||
@ -150,7 +150,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                5 (const int)
 | 
					0:8                5 (const int)
 | 
				
			||||||
@ -162,7 +162,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                6 (const int)
 | 
					0:8                6 (const int)
 | 
				
			||||||
@ -174,7 +174,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                7 (const int)
 | 
					0:8                7 (const int)
 | 
				
			||||||
@ -295,7 +295,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              0 (const int)
 | 
					0:8              0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -307,7 +307,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -319,7 +319,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -332,7 +332,7 @@ Shader version: 500
 | 
				
			|||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                4 (const int)
 | 
					0:8                4 (const int)
 | 
				
			||||||
@ -344,7 +344,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                5 (const int)
 | 
					0:8                5 (const int)
 | 
				
			||||||
@ -356,7 +356,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                6 (const int)
 | 
					0:8                6 (const int)
 | 
				
			||||||
@ -368,7 +368,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                7 (const int)
 | 
					0:8                7 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:?               'v' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp float clip1})
 | 
					0:?               'v' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp float clip1})
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
@ -138,7 +138,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -150,7 +150,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:8                  1 (const int)
 | 
					0:8                  1 (const int)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:?               'v' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp float clip1})
 | 
					0:?               'v' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp float clip1})
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( in float ClipDistance)
 | 
				
			||||||
0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
					0:?               'v.clip1' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -68,7 +68,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              0 (const int)
 | 
					0:8              0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -80,7 +80,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -92,7 +92,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -105,7 +105,7 @@ Shader version: 500
 | 
				
			|||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
@ -190,7 +190,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              0 (const int)
 | 
					0:8              0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
@ -202,7 +202,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                0 (const int)
 | 
					0:8                0 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
@ -214,7 +214,7 @@ Shader version: 500
 | 
				
			|||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                1 (const int)
 | 
					0:8                1 (const int)
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
@ -227,7 +227,7 @@ Shader version: 500
 | 
				
			|||||||
0:8                2 (const int)
 | 
					0:8                2 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:8          move second child to first child ( temp float)
 | 
					0:8          move second child to first child ( temp float)
 | 
				
			||||||
0:8            direct index ( temp float)
 | 
					0:8            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:8              Constant:
 | 
					0:8              Constant:
 | 
				
			||||||
0:8                3 (const int)
 | 
					0:8                3 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:?             'clip0' ( temp 3-component vector of float)
 | 
					0:?             'clip0' ( temp 3-component vector of float)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              0 (const int)
 | 
					0:6              0 (const int)
 | 
				
			||||||
0:6          direct index ( temp float)
 | 
					0:6          direct index ( in float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              0 (const int)
 | 
					0:6              0 (const int)
 | 
				
			||||||
@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:?             'clip0' ( temp 3-component vector of float)
 | 
					0:?             'clip0' ( temp 3-component vector of float)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              1 (const int)
 | 
					0:6              1 (const int)
 | 
				
			||||||
0:6          direct index ( temp float)
 | 
					0:6          direct index ( in float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              1 (const int)
 | 
					0:6              1 (const int)
 | 
				
			||||||
@ -47,14 +47,14 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:?             'clip0' ( temp 3-component vector of float)
 | 
					0:?             'clip0' ( temp 3-component vector of float)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              2 (const int)
 | 
					0:6              2 (const int)
 | 
				
			||||||
0:6          direct index ( temp float)
 | 
					0:6          direct index ( in float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              2 (const int)
 | 
					0:6              2 (const int)
 | 
				
			||||||
0:?       Sequence
 | 
					0:?       Sequence
 | 
				
			||||||
0:6        move second child to first child ( temp float)
 | 
					0:6        move second child to first child ( temp float)
 | 
				
			||||||
0:?           'clip1' ( temp float)
 | 
					0:?           'clip1' ( temp float)
 | 
				
			||||||
0:6          direct index ( temp float)
 | 
					0:6          direct index ( in float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              3 (const int)
 | 
					0:6              3 (const int)
 | 
				
			||||||
@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:?             'clip0' ( temp 3-component vector of float)
 | 
					0:?             'clip0' ( temp 3-component vector of float)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              0 (const int)
 | 
					0:6              0 (const int)
 | 
				
			||||||
0:6          direct index ( temp float)
 | 
					0:6          direct index ( in float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              0 (const int)
 | 
					0:6              0 (const int)
 | 
				
			||||||
@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:?             'clip0' ( temp 3-component vector of float)
 | 
					0:?             'clip0' ( temp 3-component vector of float)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              1 (const int)
 | 
					0:6              1 (const int)
 | 
				
			||||||
0:6          direct index ( temp float)
 | 
					0:6          direct index ( in float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              1 (const int)
 | 
					0:6              1 (const int)
 | 
				
			||||||
@ -121,14 +121,14 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
0:?             'clip0' ( temp 3-component vector of float)
 | 
					0:?             'clip0' ( temp 3-component vector of float)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              2 (const int)
 | 
					0:6              2 (const int)
 | 
				
			||||||
0:6          direct index ( temp float)
 | 
					0:6          direct index ( in float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              2 (const int)
 | 
					0:6              2 (const int)
 | 
				
			||||||
0:?       Sequence
 | 
					0:?       Sequence
 | 
				
			||||||
0:6        move second child to first child ( temp float)
 | 
					0:6        move second child to first child ( temp float)
 | 
				
			||||||
0:?           'clip1' ( temp float)
 | 
					0:?           'clip1' ( temp float)
 | 
				
			||||||
0:6          direct index ( temp float)
 | 
					0:6          direct index ( in float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( in 4-element array of float ClipDistance)
 | 
				
			||||||
0:6            Constant:
 | 
					0:6            Constant:
 | 
				
			||||||
0:6              3 (const int)
 | 
					0:6              3 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -57,7 +57,7 @@ Shader version: 500
 | 
				
			|||||||
0:7              0 (const int)
 | 
					0:7              0 (const int)
 | 
				
			||||||
0:?       Sequence
 | 
					0:?       Sequence
 | 
				
			||||||
0:7        move second child to first child ( temp float)
 | 
					0:7        move second child to first child ( temp float)
 | 
				
			||||||
0:7          direct index ( temp float)
 | 
					0:7          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              0 (const int)
 | 
					0:7              0 (const int)
 | 
				
			||||||
@ -66,7 +66,7 @@ Shader version: 500
 | 
				
			|||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              0 (const int)
 | 
					0:7              0 (const int)
 | 
				
			||||||
0:7        move second child to first child ( temp float)
 | 
					0:7        move second child to first child ( temp float)
 | 
				
			||||||
0:7          direct index ( temp float)
 | 
					0:7          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              1 (const int)
 | 
					0:7              1 (const int)
 | 
				
			||||||
@ -75,7 +75,7 @@ Shader version: 500
 | 
				
			|||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              1 (const int)
 | 
					0:7              1 (const int)
 | 
				
			||||||
0:7        move second child to first child ( temp float)
 | 
					0:7        move second child to first child ( temp float)
 | 
				
			||||||
0:7          direct index ( temp float)
 | 
					0:7          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              2 (const int)
 | 
					0:7              2 (const int)
 | 
				
			||||||
@ -85,7 +85,7 @@ Shader version: 500
 | 
				
			|||||||
0:7              2 (const int)
 | 
					0:7              2 (const int)
 | 
				
			||||||
0:?       Sequence
 | 
					0:?       Sequence
 | 
				
			||||||
0:7        move second child to first child ( temp float)
 | 
					0:7        move second child to first child ( temp float)
 | 
				
			||||||
0:7          direct index ( temp float)
 | 
					0:7          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              3 (const int)
 | 
					0:7              3 (const int)
 | 
				
			||||||
@ -156,7 +156,7 @@ Shader version: 500
 | 
				
			|||||||
0:7              0 (const int)
 | 
					0:7              0 (const int)
 | 
				
			||||||
0:?       Sequence
 | 
					0:?       Sequence
 | 
				
			||||||
0:7        move second child to first child ( temp float)
 | 
					0:7        move second child to first child ( temp float)
 | 
				
			||||||
0:7          direct index ( temp float)
 | 
					0:7          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              0 (const int)
 | 
					0:7              0 (const int)
 | 
				
			||||||
@ -165,7 +165,7 @@ Shader version: 500
 | 
				
			|||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              0 (const int)
 | 
					0:7              0 (const int)
 | 
				
			||||||
0:7        move second child to first child ( temp float)
 | 
					0:7        move second child to first child ( temp float)
 | 
				
			||||||
0:7          direct index ( temp float)
 | 
					0:7          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              1 (const int)
 | 
					0:7              1 (const int)
 | 
				
			||||||
@ -174,7 +174,7 @@ Shader version: 500
 | 
				
			|||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              1 (const int)
 | 
					0:7              1 (const int)
 | 
				
			||||||
0:7        move second child to first child ( temp float)
 | 
					0:7        move second child to first child ( temp float)
 | 
				
			||||||
0:7          direct index ( temp float)
 | 
					0:7          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              2 (const int)
 | 
					0:7              2 (const int)
 | 
				
			||||||
@ -184,7 +184,7 @@ Shader version: 500
 | 
				
			|||||||
0:7              2 (const int)
 | 
					0:7              2 (const int)
 | 
				
			||||||
0:?       Sequence
 | 
					0:?       Sequence
 | 
				
			||||||
0:7        move second child to first child ( temp float)
 | 
					0:7        move second child to first child ( temp float)
 | 
				
			||||||
0:7          direct index ( temp float)
 | 
					0:7          direct index ( out float ClipDistance)
 | 
				
			||||||
0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
					0:?             'clip0' ( out 4-element array of float ClipDistance)
 | 
				
			||||||
0:7            Constant:
 | 
					0:7            Constant:
 | 
				
			||||||
0:7              3 (const int)
 | 
					0:7              3 (const int)
 | 
				
			||||||
 | 
				
			|||||||
@ -48,7 +48,7 @@ Shader version: 500
 | 
				
			|||||||
0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
 | 
					0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:10          move second child to first child ( temp float)
 | 
					0:10          move second child to first child ( temp float)
 | 
				
			||||||
0:10            direct index ( temp float)
 | 
					0:10            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
 | 
				
			||||||
0:10              Constant:
 | 
					0:10              Constant:
 | 
				
			||||||
0:10                0 (const int)
 | 
					0:10                0 (const int)
 | 
				
			||||||
@ -58,7 +58,7 @@ Shader version: 500
 | 
				
			|||||||
0:10                0 (const int)
 | 
					0:10                0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:10          move second child to first child ( temp float)
 | 
					0:10          move second child to first child ( temp float)
 | 
				
			||||||
0:10            direct index ( temp float)
 | 
					0:10            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
 | 
				
			||||||
0:10              Constant:
 | 
					0:10              Constant:
 | 
				
			||||||
0:10                1 (const int)
 | 
					0:10                1 (const int)
 | 
				
			||||||
@ -68,7 +68,7 @@ Shader version: 500
 | 
				
			|||||||
0:10                1 (const int)
 | 
					0:10                1 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:10          move second child to first child ( temp float)
 | 
					0:10          move second child to first child ( temp float)
 | 
				
			||||||
0:10            direct index ( temp float)
 | 
					0:10            direct index ( out float CullDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
 | 
					0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
 | 
				
			||||||
0:10              Constant:
 | 
					0:10              Constant:
 | 
				
			||||||
0:10                0 (const int)
 | 
					0:10                0 (const int)
 | 
				
			||||||
@ -78,7 +78,7 @@ Shader version: 500
 | 
				
			|||||||
0:10                2 (const int)
 | 
					0:10                2 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:10          move second child to first child ( temp float)
 | 
					0:10          move second child to first child ( temp float)
 | 
				
			||||||
0:10            direct index ( temp float)
 | 
					0:10            direct index ( out float CullDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
 | 
					0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
 | 
				
			||||||
0:10              Constant:
 | 
					0:10              Constant:
 | 
				
			||||||
0:10                1 (const int)
 | 
					0:10                1 (const int)
 | 
				
			||||||
@ -155,7 +155,7 @@ Shader version: 500
 | 
				
			|||||||
0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
 | 
					0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:10          move second child to first child ( temp float)
 | 
					0:10          move second child to first child ( temp float)
 | 
				
			||||||
0:10            direct index ( temp float)
 | 
					0:10            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
 | 
				
			||||||
0:10              Constant:
 | 
					0:10              Constant:
 | 
				
			||||||
0:10                0 (const int)
 | 
					0:10                0 (const int)
 | 
				
			||||||
@ -165,7 +165,7 @@ Shader version: 500
 | 
				
			|||||||
0:10                0 (const int)
 | 
					0:10                0 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:10          move second child to first child ( temp float)
 | 
					0:10          move second child to first child ( temp float)
 | 
				
			||||||
0:10            direct index ( temp float)
 | 
					0:10            direct index ( out float ClipDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
 | 
					0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
 | 
				
			||||||
0:10              Constant:
 | 
					0:10              Constant:
 | 
				
			||||||
0:10                1 (const int)
 | 
					0:10                1 (const int)
 | 
				
			||||||
@ -175,7 +175,7 @@ Shader version: 500
 | 
				
			|||||||
0:10                1 (const int)
 | 
					0:10                1 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:10          move second child to first child ( temp float)
 | 
					0:10          move second child to first child ( temp float)
 | 
				
			||||||
0:10            direct index ( temp float)
 | 
					0:10            direct index ( out float CullDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
 | 
					0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
 | 
				
			||||||
0:10              Constant:
 | 
					0:10              Constant:
 | 
				
			||||||
0:10                0 (const int)
 | 
					0:10                0 (const int)
 | 
				
			||||||
@ -185,7 +185,7 @@ Shader version: 500
 | 
				
			|||||||
0:10                2 (const int)
 | 
					0:10                2 (const int)
 | 
				
			||||||
0:?         Sequence
 | 
					0:?         Sequence
 | 
				
			||||||
0:10          move second child to first child ( temp float)
 | 
					0:10          move second child to first child ( temp float)
 | 
				
			||||||
0:10            direct index ( temp float)
 | 
					0:10            direct index ( out float CullDistance)
 | 
				
			||||||
0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
 | 
					0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
 | 
				
			||||||
0:10              Constant:
 | 
					0:10              Constant:
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0:10                1 (const int)
 | 
					0:10                1 (const int)
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@ -2412,9 +2412,15 @@ TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc
 | 
				
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    // Loop through every component of every element of the internal, and copy to or from the matching external.
 | 
					    // Loop through every component of every element of the internal, and copy to or from the matching external.
 | 
				
			||||||
    for (int internalArrayPos = 0; internalArrayPos < internalNodeArraySize; ++internalArrayPos) {
 | 
					    for (int internalArrayPos = 0; internalArrayPos < internalNodeArraySize; ++internalArrayPos) {
 | 
				
			||||||
        for (int internalComponent = 0; internalComponent < internalNodeVectorSize; ++internalComponent) {
 | 
					        for (int internalComponent = 0; internalComponent < internalNodeVectorSize; ++internalComponent) {
 | 
				
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 | 
					            TIntermTyped* clipCullMember = clipCullSym;
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 | 
					
 | 
				
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            // array member to read from / write to:
 | 
					            // array member to read from / write to:
 | 
				
			||||||
            TIntermTyped* clipCullMember = intermediate.addIndex(EOpIndexDirect, clipCullSym,
 | 
					            {
 | 
				
			||||||
 | 
					                const TType derefType(clipCullMember->getType(), 0);
 | 
				
			||||||
 | 
					                clipCullMember = intermediate.addIndex(EOpIndexDirect, clipCullMember,
 | 
				
			||||||
                                                       intermediate.addConstantUnion(clipCullArrayPos++, loc), loc);
 | 
					                                                       intermediate.addConstantUnion(clipCullArrayPos++, loc), loc);
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 | 
					                clipCullMember->setType(derefType);
 | 
				
			||||||
 | 
					            }
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			||||||
 | 
					
 | 
				
			||||||
            TIntermTyped* internalMember = internalNode;
 | 
					            TIntermTyped* internalMember = internalNode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
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