Non-functional. Rationalizations enabling future generalizations:

- Use much simpler method to update implicit array sizes.
  The previous overly complicated method was error prone.
- Rationalize all use of unsized arrays.
- Combine decorations when generating SPIR-V, to simplify
  adding extensions.
This commit is contained in:
John Kessenich
2018-03-28 18:01:20 -06:00
parent 2316924b09
commit ead8622484
25 changed files with 563 additions and 583 deletions

View File

@@ -11,14 +11,14 @@ ERROR: node is still EOpNull!
0:7 move second child to first child ( temp highp int)
0:7 'o' (layout( location=0) smooth out highp int)
0:7 direct index (layout( column_major shared) temp highp int)
0:7 a: direct index for structure (layout( column_major shared) uniform unsized 1-element array of highp int)
0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of highp int a})
0:7 a: direct index for structure (layout( column_major shared) uniform unsized 3-element array of highp int)
0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform unsized 3-element array of highp int a})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 2 (const int)
0:? Linker Objects
0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of highp int a})
0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform unsized 3-element array of highp int a})
0:? 'o' (layout( location=0) smooth out highp int)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
@@ -35,14 +35,14 @@ ERROR: node is still EOpNull!
0:7 move second child to first child ( temp highp int)
0:7 'o' (layout( location=0) smooth out highp int)
0:7 direct index (layout( column_major shared) temp highp int)
0:7 a: direct index for structure (layout( column_major shared) uniform 1-element array of highp int)
0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
0:7 a: direct index for structure (layout( column_major shared) uniform 3-element array of highp int)
0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 3-element array of highp int a})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 2 (const int)
0:? Linker Objects
0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 3-element array of highp int a})
0:? 'o' (layout( location=0) smooth out highp int)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)