Merge pull request #1011 from LoopDawg/pragma-pack-matrix
HLSL: implement #pragma pack_matrix(layout)
This commit is contained in:
268
Test/baseResults/hlsl.matpack-pragma.frag.out
Normal file
268
Test/baseResults/hlsl.matpack-pragma.frag.out
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@@ -0,0 +1,268 @@
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hlsl.matpack-pragma.frag
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WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: @main( ( temp 4-component vector of float)
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0:29 Function Parameters:
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0:? Sequence
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0:32 Branch: Return with expression
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0:32 add ( temp 4-component vector of float)
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0:32 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 direct index (layout( row_major) temp 4-component vector of float)
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0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Constant:
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0:31 0 (const int)
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0:31 Constant:
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0:31 0 (const int)
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0:31 direct index (layout( column_major) temp 4-component vector of float)
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0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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0:31 0 (const int)
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0:31 direct index (layout( column_major) temp 4-component vector of float)
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0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Constant:
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0:31 2 (const int)
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0:31 Constant:
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0:31 0 (const int)
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0:32 direct index (layout( row_major) temp 4-component vector of float)
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0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 0 (const int)
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0:32 direct index (layout( column_major) temp 4-component vector of float)
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0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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0:32 0 (const int)
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0:32 direct index (layout( row_major) temp 4-component vector of float)
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0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 2 (const int)
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0:32 Constant:
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0:32 0 (const int)
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:29 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: @main( ( temp 4-component vector of float)
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0:29 Function Parameters:
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0:? Sequence
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0:32 Branch: Return with expression
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0:32 add ( temp 4-component vector of float)
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0:32 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 direct index (layout( row_major) temp 4-component vector of float)
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0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Constant:
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0:31 0 (const int)
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0:31 Constant:
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0:31 0 (const int)
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0:31 direct index (layout( column_major) temp 4-component vector of float)
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0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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0:31 0 (const int)
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0:31 direct index (layout( column_major) temp 4-component vector of float)
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0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Constant:
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0:31 2 (const int)
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0:31 Constant:
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0:31 0 (const int)
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0:32 direct index (layout( row_major) temp 4-component vector of float)
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0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 0 (const int)
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0:32 direct index (layout( column_major) temp 4-component vector of float)
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0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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0:32 0 (const int)
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0:32 direct index (layout( row_major) temp 4-component vector of float)
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0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 2 (const int)
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0:32 Constant:
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0:32 0 (const int)
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:29 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 44
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 42
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 12 "MyBuffer1"
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MemberName 12(MyBuffer1) 0 "mat1"
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MemberName 12(MyBuffer1) 1 "mat2"
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MemberName 12(MyBuffer1) 2 "mat3"
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Name 13 "MyBuffer2"
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MemberName 13(MyBuffer2) 0 "mat1"
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MemberName 13(MyBuffer2) 1 "mat2"
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MemberName 13(MyBuffer2) 2 "mat3"
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Name 14 "Example"
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MemberName 14(Example) 0 "g_MyBuffer1"
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MemberName 14(Example) 1 "g_MyBuffer2"
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MemberName 14(Example) 2 "mat1a"
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Name 16 ""
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Name 42 "@entryPointOutput"
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MemberDecorate 12(MyBuffer1) 0 RowMajor
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MemberDecorate 12(MyBuffer1) 0 Offset 0
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MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
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MemberDecorate 12(MyBuffer1) 1 ColMajor
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||||
MemberDecorate 12(MyBuffer1) 1 Offset 64
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||||
MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
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||||
MemberDecorate 12(MyBuffer1) 2 ColMajor
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||||
MemberDecorate 12(MyBuffer1) 2 Offset 128
|
||||
MemberDecorate 12(MyBuffer1) 2 MatrixStride 16
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||||
MemberDecorate 13(MyBuffer2) 0 RowMajor
|
||||
MemberDecorate 13(MyBuffer2) 0 Offset 0
|
||||
MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
|
||||
MemberDecorate 13(MyBuffer2) 1 ColMajor
|
||||
MemberDecorate 13(MyBuffer2) 1 Offset 64
|
||||
MemberDecorate 13(MyBuffer2) 1 MatrixStride 16
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||||
MemberDecorate 13(MyBuffer2) 2 RowMajor
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||||
MemberDecorate 13(MyBuffer2) 2 Offset 128
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||||
MemberDecorate 13(MyBuffer2) 2 MatrixStride 16
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||||
MemberDecorate 14(Example) 0 Offset 0
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||||
MemberDecorate 14(Example) 1 Offset 192
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||||
MemberDecorate 14(Example) 2 RowMajor
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MemberDecorate 14(Example) 2 Offset 384
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||||
MemberDecorate 14(Example) 2 MatrixStride 16
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||||
Decorate 14(Example) Block
|
||||
Decorate 16 DescriptorSet 0
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||||
Decorate 42(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
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||||
7: TypeVector 6(float) 4
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||||
8: TypeFunction 7(fvec4)
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||||
11: TypeMatrix 7(fvec4) 4
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||||
12(MyBuffer1): TypeStruct 11 11 11
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||||
13(MyBuffer2): TypeStruct 11 11 11
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14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
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||||
15: TypePointer Uniform 14(Example)
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||||
16: 15(ptr) Variable Uniform
|
||||
17: TypeInt 32 1
|
||||
18: 17(int) Constant 0
|
||||
19: TypePointer Uniform 7(fvec4)
|
||||
22: 17(int) Constant 1
|
||||
26: 17(int) Constant 2
|
||||
41: TypePointer Output 7(fvec4)
|
||||
42(@entryPointOutput): 41(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
43: 7(fvec4) FunctionCall 9(@main()
|
||||
Store 42(@entryPointOutput) 43
|
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Return
|
||||
FunctionEnd
|
||||
9(@main(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
20: 19(ptr) AccessChain 16 18 18 18
|
||||
21: 7(fvec4) Load 20
|
||||
23: 19(ptr) AccessChain 16 18 22 18
|
||||
24: 7(fvec4) Load 23
|
||||
25: 7(fvec4) FAdd 21 24
|
||||
27: 19(ptr) AccessChain 16 18 26 18
|
||||
28: 7(fvec4) Load 27
|
||||
29: 7(fvec4) FAdd 25 28
|
||||
30: 19(ptr) AccessChain 16 22 18 18
|
||||
31: 7(fvec4) Load 30
|
||||
32: 7(fvec4) FAdd 29 31
|
||||
33: 19(ptr) AccessChain 16 22 22 18
|
||||
34: 7(fvec4) Load 33
|
||||
35: 7(fvec4) FAdd 32 34
|
||||
36: 19(ptr) AccessChain 16 22 26 18
|
||||
37: 7(fvec4) Load 36
|
||||
38: 7(fvec4) FAdd 35 37
|
||||
ReturnValue 38
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user