163
Test/baseResults/hlsl.preprocessor.frag.out
Normal file
163
Test/baseResults/hlsl.preprocessor.frag.out
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|
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hlsl.preprocessor.frag
|
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Shader version: 500
|
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gl_FragCoord origin is upper left
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0:? Sequence
|
||||
0:9 Function Definition: @main(vf4; ( temp 4-component vector of float)
|
||||
0:9 Function Parameters:
|
||||
0:9 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:10 'tex' ( temp 4-component vector of float)
|
||||
0:10 texture ( temp 4-component vector of float)
|
||||
0:10 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:10 'test_texture' ( uniform texture2D)
|
||||
0:10 'test_texture_ss' ( uniform sampler)
|
||||
0:10 vector swizzle ( temp 2-component vector of float)
|
||||
0:10 vector swizzle ( temp 2-component vector of float)
|
||||
0:10 'input' ( in 4-component vector of float)
|
||||
0:10 Sequence
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 1 (const int)
|
||||
0:10 Sequence
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 1 (const int)
|
||||
0:11 Branch: Return with expression
|
||||
0:11 'tex' ( temp 4-component vector of float)
|
||||
0:9 Function Definition: main( ( temp void)
|
||||
0:9 Function Parameters:
|
||||
0:? Sequence
|
||||
0:9 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:9 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:9 Function Call: @main(vf4; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'test_texture' ( uniform texture2D)
|
||||
0:? 'test_texture_ss' ( uniform sampler)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: @main(vf4; ( temp 4-component vector of float)
|
||||
0:9 Function Parameters:
|
||||
0:9 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:10 'tex' ( temp 4-component vector of float)
|
||||
0:10 texture ( temp 4-component vector of float)
|
||||
0:10 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:10 'test_texture' ( uniform texture2D)
|
||||
0:10 'test_texture_ss' ( uniform sampler)
|
||||
0:10 vector swizzle ( temp 2-component vector of float)
|
||||
0:10 vector swizzle ( temp 2-component vector of float)
|
||||
0:10 'input' ( in 4-component vector of float)
|
||||
0:10 Sequence
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 1 (const int)
|
||||
0:10 Sequence
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 1 (const int)
|
||||
0:11 Branch: Return with expression
|
||||
0:11 'tex' ( temp 4-component vector of float)
|
||||
0:9 Function Definition: main( ( temp void)
|
||||
0:9 Function Parameters:
|
||||
0:? Sequence
|
||||
0:9 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:9 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:9 Function Call: @main(vf4; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'test_texture' ( uniform texture2D)
|
||||
0:? 'test_texture_ss' ( uniform sampler)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 40
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 33 36
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "@main(vf4;"
|
||||
Name 10 "input"
|
||||
Name 13 "tex"
|
||||
Name 16 "test_texture"
|
||||
Name 20 "test_texture_ss"
|
||||
Name 31 "input"
|
||||
Name 33 "input"
|
||||
Name 36 "@entryPointOutput"
|
||||
Name 37 "param"
|
||||
Decorate 16(test_texture) DescriptorSet 0
|
||||
Decorate 20(test_texture_ss) DescriptorSet 0
|
||||
Decorate 33(input) Location 0
|
||||
Decorate 36(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeFunction 7(fvec4) 8(ptr)
|
||||
14: TypeImage 6(float) 2D sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(test_texture): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(test_texture_ss): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: TypeVector 6(float) 2
|
||||
32: TypePointer Input 7(fvec4)
|
||||
33(input): 32(ptr) Variable Input
|
||||
35: TypePointer Output 7(fvec4)
|
||||
36(@entryPointOutput): 35(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
31(input): 8(ptr) Variable Function
|
||||
37(param): 8(ptr) Variable Function
|
||||
34: 7(fvec4) Load 33(input)
|
||||
Store 31(input) 34
|
||||
38: 7(fvec4) Load 31(input)
|
||||
Store 37(param) 38
|
||||
39: 7(fvec4) FunctionCall 11(@main(vf4;) 37(param)
|
||||
Store 36(@entryPointOutput) 39
|
||||
Return
|
||||
FunctionEnd
|
||||
11(@main(vf4;): 7(fvec4) Function None 9
|
||||
10(input): 8(ptr) FunctionParameter
|
||||
12: Label
|
||||
13(tex): 8(ptr) Variable Function
|
||||
17: 14 Load 16(test_texture)
|
||||
21: 18 Load 20(test_texture_ss)
|
||||
23: 22 SampledImage 17 21
|
||||
25: 7(fvec4) Load 10(input)
|
||||
26: 24(fvec2) VectorShuffle 25 25 0 1
|
||||
27: 7(fvec4) ImageSampleImplicitLod 23 26
|
||||
Store 13(tex) 27
|
||||
28: 7(fvec4) Load 13(tex)
|
||||
ReturnValue 28
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user