13
Test/hlsl.preprocessor.frag
Normal file
13
Test/hlsl.preprocessor.frag
Normal file
@@ -0,0 +1,13 @@
|
||||
#define DEFINE_TEXTURE(name) Texture2D name; SamplerState name##_ss;
|
||||
#define SAMPLE_TEXTURE(name, uv) name.Sample(name##_ss, (uv).xy)
|
||||
|
||||
#define test_texture2 test_texture
|
||||
|
||||
DEFINE_TEXTURE(test_texture)
|
||||
|
||||
float4 main(float4 input : TEXCOORD0) : SV_TARGET
|
||||
{
|
||||
float4 tex = SAMPLE_TEXTURE(test_texture2, input.xy);
|
||||
return tex;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user