Add support for VK_EXT_fragment_shader_barycentric

This commit is contained in:
stusmith
2022-05-13 17:23:29 +01:00
parent 86ff4bca1d
commit ebf45697be
22 changed files with 3959 additions and 3710 deletions

View File

@@ -0,0 +1,15 @@
#version 320 es
#extension GL_EXT_fragment_shader_barycentric : require
precision highp float;
layout(location = 0) pervertexEXT in float vertexIDs[3];
layout(location = 1) out float value;
void main () {
value = (gl_BaryCoordNoPerspEXT.x * vertexIDs[0] +
gl_BaryCoordNoPerspEXT.y * vertexIDs[1] +
gl_BaryCoordNoPerspEXT.z * vertexIDs[2]);
}