Add support for VK_EXT_fragment_shader_barycentric
This commit is contained in:
15
Test/spv.fragmentShaderBarycentric4.frag
Normal file
15
Test/spv.fragmentShaderBarycentric4.frag
Normal file
@@ -0,0 +1,15 @@
|
||||
#version 320 es
|
||||
#extension GL_EXT_fragment_shader_barycentric : require
|
||||
|
||||
precision highp float;
|
||||
|
||||
layout(location = 0) pervertexEXT in float vertexIDs[3];
|
||||
|
||||
layout(location = 1) out float value;
|
||||
|
||||
void main () {
|
||||
value = (gl_BaryCoordNoPerspEXT.x * vertexIDs[0] +
|
||||
gl_BaryCoordNoPerspEXT.y * vertexIDs[1] +
|
||||
gl_BaryCoordNoPerspEXT.z * vertexIDs[2]);
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user