From ebfca6099f2cfe1693afe2abd9c229c853631c25 Mon Sep 17 00:00:00 2001 From: Greg Fischer Date: Wed, 21 Apr 2021 16:49:53 -0600 Subject: [PATCH] Change --hlsl-sampled-textures to --auto-sampled-textures --- StandAlone/StandAlone.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp index 58c1704a..9535b70d 100644 --- a/StandAlone/StandAlone.cpp +++ b/StandAlone/StandAlone.cpp @@ -111,7 +111,7 @@ bool NaNClamp = false; bool stripDebugInfo = false; bool beQuiet = false; bool VulkanRulesRelaxed = false; -bool hlslSampledTextures = false; +bool autoSampledTextures = false; // // Return codes from main/exit(). @@ -656,8 +656,8 @@ void ProcessArguments(std::vector>& workItem HlslEnable16BitTypes = true; } else if (lowerword == "hlsl-dx9-compatible") { HlslDX9compatible = true; - } else if (lowerword == "hlsl-sampled-textures") { - hlslSampledTextures = true; + } else if (lowerword == "auto-sampled-textures") { + autoSampledTextures = true; } else if (lowerword == "invert-y" || // synonyms lowerword == "iy") { Options |= EOptionInvertY; @@ -1192,7 +1192,7 @@ void CompileAndLinkShaderUnits(std::vector compUnits) shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0); shader->setResourceSetBinding(baseResourceSetBinding[compUnit.stage]); - if (hlslSampledTextures) + if (autoSampledTextures) shader->setTextureSamplerTransformMode(EShTexSampTransUpgradeTextureRemoveSampler); if (Options & EOptionAutoMapBindings)