HLSL: fix copies between arrays of structs of builtins, and arrayed builtins.
Structs are split to remove builtin members to create valid SPIR-V. In this process, an outer structure array dimension may be propegated onto the now-removed builtin variables. For example, a mystruct[3].position -> position[3]. The copy between the split and unsplit forms would handle this in some cases, but not if the array dimension was at different levels of aggregate. It now does this, but may not handle arbitrary composite types. Unclear if that has any semantic meaning for builtins though.
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John Kessenich
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abd8dca86d
commit
ec712ebea1
@@ -37,6 +37,18 @@ gl_FragCoord origin is upper left
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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@@ -52,6 +64,18 @@ gl_FragCoord origin is upper left
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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@@ -67,6 +91,18 @@ gl_FragCoord origin is upper left
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 2 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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@@ -120,6 +156,18 @@ gl_FragCoord origin is upper left
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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@@ -135,6 +183,18 @@ gl_FragCoord origin is upper left
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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@@ -150,6 +210,18 @@ gl_FragCoord origin is upper left
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 2 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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@@ -163,12 +235,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 63
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// Id's are bound by 73
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 32 39 54 62
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EntryPoint Fragment 4 "main" 32 39 48 67
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 10 "S"
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@@ -184,14 +256,14 @@ gl_FragCoord origin is upper left
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Name 36 "S"
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MemberName 36(S) 0 "f"
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Name 39 "input"
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Name 54 "@entryPointOutput"
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Name 55 "param"
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Name 57 "param"
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Name 62 "input_pos"
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Name 48 "input_pos"
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Name 67 "@entryPointOutput"
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Name 68 "param"
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Name 70 "param"
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Decorate 32(i) Location 0
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Decorate 39(input) Location 1
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Decorate 54(@entryPointOutput) Location 0
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Decorate 62(input_pos) BuiltIn FragCoord
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Decorate 48(input_pos) BuiltIn FragCoord
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Decorate 67(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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@@ -218,38 +290,51 @@ gl_FragCoord origin is upper left
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40: TypePointer Input 8(float)
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43: TypePointer Function 8(float)
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45: 6(int) Constant 1
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49: 6(int) Constant 2
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53: TypePointer Output 9(fvec4)
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54(@entryPointOutput): 53(ptr) Variable Output
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60: TypeArray 9(fvec4) 12
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61: TypePointer Input 60
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62(input_pos): 61(ptr) Variable Input
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46: TypeArray 9(fvec4) 12
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47: TypePointer Input 46
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48(input_pos): 47(ptr) Variable Input
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49: TypePointer Input 9(fvec4)
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59: 6(int) Constant 2
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66: TypePointer Output 9(fvec4)
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67(@entryPointOutput): 66(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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30(i): 7(ptr) Variable Function
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34(input): 14(ptr) Variable Function
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55(param): 7(ptr) Variable Function
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57(param): 14(ptr) Variable Function
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68(param): 7(ptr) Variable Function
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70(param): 14(ptr) Variable Function
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33: 6(int) Load 32(i)
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Store 30(i) 33
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41: 40(ptr) AccessChain 39(input) 35 35
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42: 8(float) Load 41
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44: 43(ptr) AccessChain 34(input) 35 35
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Store 44 42
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46: 40(ptr) AccessChain 39(input) 45 35
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47: 8(float) Load 46
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48: 43(ptr) AccessChain 34(input) 45 35
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Store 48 47
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50: 40(ptr) AccessChain 39(input) 49 35
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51: 8(float) Load 50
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52: 43(ptr) AccessChain 34(input) 49 35
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50: 49(ptr) AccessChain 48(input_pos) 35
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51: 9(fvec4) Load 50
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52: 25(ptr) AccessChain 34(input) 35 45
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Store 52 51
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56: 6(int) Load 30(i)
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Store 55(param) 56
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58: 13 Load 34(input)
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Store 57(param) 58
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59: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 55(param) 57(param)
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Store 54(@entryPointOutput) 59
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53: 40(ptr) AccessChain 39(input) 45 35
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54: 8(float) Load 53
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55: 43(ptr) AccessChain 34(input) 45 35
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Store 55 54
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56: 49(ptr) AccessChain 48(input_pos) 45
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57: 9(fvec4) Load 56
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58: 25(ptr) AccessChain 34(input) 45 45
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Store 58 57
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60: 40(ptr) AccessChain 39(input) 59 35
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61: 8(float) Load 60
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62: 43(ptr) AccessChain 34(input) 59 35
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Store 62 61
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63: 49(ptr) AccessChain 48(input_pos) 59
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64: 9(fvec4) Load 63
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65: 25(ptr) AccessChain 34(input) 59 45
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Store 65 64
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69: 6(int) Load 30(i)
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Store 68(param) 69
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71: 13 Load 34(input)
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Store 70(param) 71
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72: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 68(param) 70(param)
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Store 67(@entryPointOutput) 72
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Return
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FunctionEnd
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18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15
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