Implement GL_EXT_vulkan_glsl_relaxed option

This commit is contained in:
will brown
2020-06-09 20:43:48 -04:00
committed by Malcolm Bechard
parent 159b057080
commit ecc9b9149f
43 changed files with 6707 additions and 111 deletions

View File

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#version 460
layout (location = 0) in vec4 io;
out vec4 o;
// default uniforms will be gathered into a uniform block
uniform vec4 a; // declared in both stages with different types
vec4 foo() {
return a;
}
void main() {
o = io + foo();
}