HLSL: Do structure conversion for return type struct-punning on non-entry-point functions.

This commit is contained in:
John Kessenich
2016-10-06 12:59:51 -06:00
parent 7a7217c81b
commit ed33e05762
9 changed files with 167 additions and 20 deletions

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@@ -0,0 +1,113 @@
hlsl.multiReturn.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:12 Function Parameters:
0:? Sequence
0:13 Branch: Return with expression
0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
0:13 Constant:
0:13 0 (const uint)
0:17 Function Definition: main( (temp void)
0:17 Function Parameters:
0:? Sequence
0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:? Linker Objects
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:12 Function Parameters:
0:? Sequence
0:13 Branch: Return with expression
0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
0:13 Constant:
0:13 0 (const uint)
0:17 Function Definition: main( (temp void)
0:17 Function Parameters:
0:? Sequence
0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:? Linker Objects
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "S"
MemberName 9(S) 0 "f"
MemberName 9(S) 1 "v"
MemberName 9(S) 2 "m"
Name 11 "foo("
Name 13 "S"
MemberName 13(S) 0 "f"
MemberName 13(S) 1 "v"
MemberName 13(S) 2 "m"
Name 14 "bufName"
MemberName 14(bufName) 0 "s"
Name 16 ""
MemberDecorate 13(S) 0 Offset 0
MemberDecorate 13(S) 1 Offset 16
MemberDecorate 13(S) 2 RowMajor
MemberDecorate 13(S) 2 Offset 32
MemberDecorate 13(S) 2 MatrixStride 16
MemberDecorate 14(bufName) 0 Offset 0
Decorate 14(bufName) Block
Decorate 16 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8: TypeMatrix 7(fvec3) 3
9(S): TypeStruct 6(float) 7(fvec3) 8
10: TypeFunction 9(S)
13(S): TypeStruct 6(float) 7(fvec3) 8
14(bufName): TypeStruct 13(S)
15: TypePointer Uniform 14(bufName)
16: 15(ptr) Variable Uniform
17: TypeInt 32 1
18: 17(int) Constant 0
19: TypePointer Uniform 13(S)
22: TypePointer Function 9(S)
25: TypePointer Function 6(float)
28: 17(int) Constant 1
29: TypePointer Function 7(fvec3)
32: 17(int) Constant 2
33: TypePointer Function 8
4(main): 2 Function None 3
5: Label
38: 9(S) FunctionCall 11(foo()
Return
FunctionEnd
11(foo(): 9(S) Function None 10
12: Label
23: 22(ptr) Variable Function
20: 19(ptr) AccessChain 16 18
21: 13(S) Load 20
24: 6(float) CompositeExtract 21 0
26: 25(ptr) AccessChain 23 18
Store 26 24
27: 7(fvec3) CompositeExtract 21 1
30: 29(ptr) AccessChain 23 28
Store 30 27
31: 8 CompositeExtract 21 2
34: 33(ptr) AccessChain 23 32
Store 34 31
35: 9(S) Load 23
ReturnValue 35
FunctionEnd

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@@ -5,7 +5,7 @@ Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 16123
// Id's are bound by 9012
Capability Shader
Capability Float64
@@ -20,11 +20,12 @@ Linked fragment stage:
13: TypeFloat 32
29: TypeVector 13(float) 4
2572: 13(float) Constant 0
666: TypePointer Output 29(fvec4)
4045: 666(ptr) Variable Output
667: TypePointer Input 29(fvec4)
4872: 667(ptr) Variable Input
650: TypePointer Output 13(float)
4045: 650(ptr) Variable Output
666: TypePointer Input 29(fvec4)
4872: 666(ptr) Variable Input
5663: 8 Function None 1282
16122: Label
ReturnValue 2572
9011: Label
Store 4045 2572
Return
FunctionEnd

View File

@@ -159,7 +159,7 @@ Linked fragment stage:
142: 69(fvec3) ConstantComposite 109 111 112
143: 69(fvec3) ConstantComposite 113 114 116
144: 139 ConstantComposite 72 126 142 143
145: TypePointer Output 7(fvec4)
145: TypePointer Output 6(float)
146(@entryPointOutput): 145(ptr) Variable Output
147: TypePointer Input 7(fvec4)
148(input): 147(ptr) Variable Input
@@ -221,5 +221,6 @@ Linked fragment stage:
Store 130(r62) 133
Store 136(r65) 138
Store 141(r66) 144
ReturnValue 106
Store 146(@entryPointOutput) 106
Return
FunctionEnd

19
Test/hlsl.multiReturn.frag Executable file
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@@ -0,0 +1,19 @@
struct S {
float f;
float3 v;
float3x3 m;
};
cbuffer bufName {
S s;
};
S foo()
{
return s;
}
void main()
{
foo();
}

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@@ -1,5 +1,5 @@
float4 main(float4 input) : COLOR0
float main(float4 input) : COLOR0
{
vector r00 = float4(1,2,3,4); // vector means float4
float4 r01 = vector(2,3,4,5); // vector means float4

View File

@@ -1,5 +1,5 @@
float4 main(float4 input) : COLOR0
float main(float4 input) : COLOR0
{
vector r00 = float4(1,2,3,4); // vector means float4
float4 r01 = vector(2,3,4,5); // vector means float4