HLSL: Do structure conversion for return type struct-punning on non-entry-point functions.
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113
Test/baseResults/hlsl.multiReturn.frag.out
Executable file
113
Test/baseResults/hlsl.multiReturn.frag.out
Executable file
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hlsl.multiReturn.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:12 Function Parameters:
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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0:13 Constant:
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0:13 0 (const uint)
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0:17 Function Definition: main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:12 Function Parameters:
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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0:13 Constant:
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0:13 0 (const uint)
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0:17 Function Definition: main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "S"
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MemberName 9(S) 0 "f"
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MemberName 9(S) 1 "v"
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MemberName 9(S) 2 "m"
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Name 11 "foo("
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Name 13 "S"
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MemberName 13(S) 0 "f"
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MemberName 13(S) 1 "v"
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MemberName 13(S) 2 "m"
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Name 14 "bufName"
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MemberName 14(bufName) 0 "s"
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Name 16 ""
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MemberDecorate 13(S) 0 Offset 0
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MemberDecorate 13(S) 1 Offset 16
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MemberDecorate 13(S) 2 RowMajor
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MemberDecorate 13(S) 2 Offset 32
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MemberDecorate 13(S) 2 MatrixStride 16
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MemberDecorate 14(bufName) 0 Offset 0
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Decorate 14(bufName) Block
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Decorate 16 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8: TypeMatrix 7(fvec3) 3
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9(S): TypeStruct 6(float) 7(fvec3) 8
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10: TypeFunction 9(S)
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13(S): TypeStruct 6(float) 7(fvec3) 8
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14(bufName): TypeStruct 13(S)
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15: TypePointer Uniform 14(bufName)
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16: 15(ptr) Variable Uniform
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17: TypeInt 32 1
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18: 17(int) Constant 0
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19: TypePointer Uniform 13(S)
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22: TypePointer Function 9(S)
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25: TypePointer Function 6(float)
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28: 17(int) Constant 1
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29: TypePointer Function 7(fvec3)
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32: 17(int) Constant 2
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33: TypePointer Function 8
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4(main): 2 Function None 3
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5: Label
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38: 9(S) FunctionCall 11(foo()
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Return
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FunctionEnd
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11(foo(): 9(S) Function None 10
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12: Label
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23: 22(ptr) Variable Function
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20: 19(ptr) AccessChain 16 18
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21: 13(S) Load 20
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24: 6(float) CompositeExtract 21 0
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26: 25(ptr) AccessChain 23 18
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Store 26 24
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27: 7(fvec3) CompositeExtract 21 1
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30: 29(ptr) AccessChain 23 28
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Store 30 27
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31: 8 CompositeExtract 21 2
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34: 33(ptr) AccessChain 23 32
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Store 34 31
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35: 9(S) Load 23
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ReturnValue 35
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FunctionEnd
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@@ -5,7 +5,7 @@ Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 16123
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// Id's are bound by 9012
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Capability Shader
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Capability Float64
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@@ -20,11 +20,12 @@ Linked fragment stage:
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13: TypeFloat 32
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29: TypeVector 13(float) 4
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2572: 13(float) Constant 0
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666: TypePointer Output 29(fvec4)
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4045: 666(ptr) Variable Output
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667: TypePointer Input 29(fvec4)
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4872: 667(ptr) Variable Input
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650: TypePointer Output 13(float)
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4045: 650(ptr) Variable Output
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666: TypePointer Input 29(fvec4)
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4872: 666(ptr) Variable Input
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5663: 8 Function None 1282
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16122: Label
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ReturnValue 2572
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9011: Label
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Store 4045 2572
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Return
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FunctionEnd
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@@ -159,7 +159,7 @@ Linked fragment stage:
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142: 69(fvec3) ConstantComposite 109 111 112
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143: 69(fvec3) ConstantComposite 113 114 116
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144: 139 ConstantComposite 72 126 142 143
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145: TypePointer Output 7(fvec4)
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145: TypePointer Output 6(float)
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146(@entryPointOutput): 145(ptr) Variable Output
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147: TypePointer Input 7(fvec4)
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148(input): 147(ptr) Variable Input
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@@ -221,5 +221,6 @@ Linked fragment stage:
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Store 130(r62) 133
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Store 136(r65) 138
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Store 141(r66) 144
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ReturnValue 106
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Store 146(@entryPointOutput) 106
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Return
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FunctionEnd
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19
Test/hlsl.multiReturn.frag
Executable file
19
Test/hlsl.multiReturn.frag
Executable file
@@ -0,0 +1,19 @@
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struct S {
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float f;
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float3 v;
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float3x3 m;
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};
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cbuffer bufName {
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S s;
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};
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S foo()
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{
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return s;
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}
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void main()
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{
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foo();
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}
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@@ -1,5 +1,5 @@
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float4 main(float4 input) : COLOR0
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float main(float4 input) : COLOR0
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{
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vector r00 = float4(1,2,3,4); // vector means float4
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float4 r01 = vector(2,3,4,5); // vector means float4
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@@ -1,5 +1,5 @@
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float4 main(float4 input) : COLOR0
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float main(float4 input) : COLOR0
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{
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vector r00 = float4(1,2,3,4); // vector means float4
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float4 r01 = vector(2,3,4,5); // vector means float4
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