Don't remove SPIR-V blocks before codegen.
A removed block releases its instructions, so Module::idToInstruction suddenly contains dangling references. The original motivation for block removal was to skip some unreachable blocks, but that's already achieved by InReadableOrder.cpp. Also updated stale comments.
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@@ -5,7 +5,7 @@ Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 60
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// Id's are bound by 61
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@@ -24,13 +24,13 @@ Linked fragment stage:
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Name 27 "f"
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Name 30 "gl_FragColor"
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Name 36 "d"
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Name 59 "bigColor"
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Name 60 "bigColor"
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Decorate 18(color) RelaxedPrecision
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Decorate 20(BaseColor) RelaxedPrecision
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Decorate 27(f) RelaxedPrecision
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Decorate 30(gl_FragColor) RelaxedPrecision
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Decorate 36(d) RelaxedPrecision
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Decorate 59(bigColor) RelaxedPrecision
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Decorate 60(bigColor) RelaxedPrecision
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2: TypeVoid
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3: TypeFunction 2
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8: TypeFloat 32
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@@ -52,8 +52,8 @@ Linked fragment stage:
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49: TypeInt 32 0
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50: 49(int) Constant 0
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53: 49(int) Constant 1
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58: TypePointer UniformConstant 12(fvec4)
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59(bigColor): 58(ptr) Variable UniformConstant
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59: TypePointer UniformConstant 12(fvec4)
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60(bigColor): 59(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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18(color): 13(ptr) Variable Function
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