Make previous check in compile correctly on linux.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22568 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -149,7 +149,11 @@ bool ProcessArguments(int argc, char* argv[])
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}
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// Thread entry point
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unsigned int __stdcall CompileShaders(void*)
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unsigned int
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#ifdef _WIN32
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__stdcall
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#endif
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CompileShaders(void*)
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{
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ShHandle compiler;
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