Front-end "pure" built-in TOperator: Finish adding full support, but still turned off.
This is to avoid all need to do text comparison of built-in function names when consuming the AST. All built-in functions get enumerants. Will want to turn on soon. See PureOperatorBuiltins. See issue #8.
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@@ -59,7 +59,7 @@ void main()
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v = textureLod(s2DArray, c3D, 1.2);
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f = textureOffset(s2DShadow, c3D, ic2D, c1D); // ERROR, offset argument not constant
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v = texelFetch(s3D, ic3D, ic1D);
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v = texelFetchOffset(arrayedSampler[2], ic2D, 4, ic2D);
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v = texelFetchOffset(arrayedSampler[2], ic2D, 4, ic2D); // ERROR, offset argument not constant
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f = textureLodOffset(s2DShadow, c3D, c1D, ic2D);
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v = textureProjLodOffset(s2D, c3D, c1D, ic2D);
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v = textureGrad(sCube, c3D, c3D, c3D);
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