Front-end "pure" built-in TOperator: Finish adding full support, but still turned off.
This is to avoid all need to do text comparison of built-in function names when consuming the AST. All built-in functions get enumerants. Will want to turn on soon. See PureOperatorBuiltins. See issue #8.
This commit is contained in:
@@ -40,7 +40,7 @@ void main()
|
||||
v += textureLod(s2DArray, c3D, 1.2);
|
||||
v.y += textureOffset(s2DShadow, c3D, ivec2(3), c1D);
|
||||
v += texelFetch(s3D, ic3D, ic1D);
|
||||
v += texelFetchOffset(s2D, ic2D, 4, ic2D);
|
||||
v += texelFetchOffset(s2D, ic2D, 4, ivec2(3));
|
||||
v.y += textureLodOffset(s2DShadow, c3D, c1D, ivec2(3));
|
||||
v += textureProjLodOffset(s2D, c3D, c1D, ivec2(3));
|
||||
v += textureGrad(sCube, c3D, c3D, c3D);
|
||||
|
||||
Reference in New Issue
Block a user