Fix for empty statement segfault.
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				@ -298,7 +298,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2)
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float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
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					float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
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{
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					{
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    // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
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					    // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
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    MATFNS()
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					    MATFNS();
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    // TODO: ... add when float1 prototypes are generated
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					    // TODO: ... add when float1 prototypes are generated
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    return float2x2(2,2,2,2);
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					    return float2x2(2,2,2,2);
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@ -307,7 +307,7 @@ float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
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float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
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					float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
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{
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					{
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    // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
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					    // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
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    MATFNS()
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					    MATFNS();
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    // TODO: ... add when float1 prototypes are generated
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					    // TODO: ... add when float1 prototypes are generated
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    return float3x3(3,3,3,3,3,3,3,3,3);
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					    return float3x3(3,3,3,3,3,3,3,3,3);
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@ -316,7 +316,7 @@ float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
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float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
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					float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
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{
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					{
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    // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
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					    // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
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    MATFNS()
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					    MATFNS();
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    // TODO: ... add when float1 prototypes are generated
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					    // TODO: ... add when float1 prototypes are generated
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    return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4);
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					    return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4);
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@ -492,6 +492,8 @@ bool HlslGrammar::acceptFunctionDefinition(TFunction& function, TIntermNode*& no
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//
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					//
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bool HlslGrammar::acceptExpression(TIntermTyped*& node)
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					bool HlslGrammar::acceptExpression(TIntermTyped*& node)
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{
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					{
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					    node = nullptr;
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    // assignment_expression
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					    // assignment_expression
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    if (! acceptAssignmentExpression(node))
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					    if (! acceptAssignmentExpression(node))
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        return false;
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					        return false;
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