Documentation: Provide more detail in setting up the environment.

This commit is contained in:
John Kessenich 2019-08-28 02:25:26 -06:00
parent f27bd2aa2e
commit efd47a8fae
2 changed files with 48 additions and 13 deletions

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@ -267,7 +267,8 @@ The `main()` in `StandAlone/StandAlone.cpp` shows examples using both styles.
### C++ Class Interface (new, preferred)
This interface is in roughly the last 1/3 of `ShaderLang.h`. It is in the
glslang namespace and contains the following.
glslang namespace and contains the following, here with suggested calls
for generating SPIR-V:
```cxx
const char* GetEsslVersionString();
@ -290,8 +291,17 @@ class TProgram
Reflection queries
```
For just validating (not generating code), subsitute these calls:
```
setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientNone, 0);
setEnvClient(EShClientNone, 0);
setEnvTarget(EShTargetNone, 0);
```
See `ShaderLang.h` and the usage of it in `StandAlone/StandAlone.cpp` for more
details.
details. There is a block comment giving more detail above the calls for
`setEnvInput, setEnvClient, and setEnvTarget`.
### C Functional Interface (orignal)

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@ -128,34 +128,34 @@ typedef enum {
EShSourceNone,
EShSourceGlsl,
EShSourceHlsl,
} EShSource; // if EShLanguage were EShStage, this could be EShLanguage instead
} EShSource; // if EShLanguage were EShStage, this could be EShLanguage instead
typedef enum {
EShClientNone,
EShClientNone, // use when there is no client, e.g. for validation
EShClientVulkan,
EShClientOpenGL,
} EShClient;
typedef enum {
EShTargetNone,
EShTargetSpv, // preferred spelling
EShTargetSpv, // SPIR-V (preferred spelling)
EshTargetSpv = EShTargetSpv, // legacy spelling
} EShTargetLanguage;
typedef enum {
EShTargetVulkan_1_0 = (1 << 22),
EShTargetVulkan_1_1 = (1 << 22) | (1 << 12),
EShTargetOpenGL_450 = 450,
EShTargetVulkan_1_0 = (1 << 22), // Vulkan 1.0
EShTargetVulkan_1_1 = (1 << 22) | (1 << 12), // Vulkan 1.1
EShTargetOpenGL_450 = 450, // OpenGL
} EShTargetClientVersion;
typedef EShTargetClientVersion EshTargetClientVersion;
typedef enum {
EShTargetSpv_1_0 = (1 << 16),
EShTargetSpv_1_1 = (1 << 16) | (1 << 8),
EShTargetSpv_1_2 = (1 << 16) | (2 << 8),
EShTargetSpv_1_3 = (1 << 16) | (3 << 8),
EShTargetSpv_1_4 = (1 << 16) | (4 << 8),
EShTargetSpv_1_0 = (1 << 16), // SPIR-V 1.0
EShTargetSpv_1_1 = (1 << 16) | (1 << 8), // SPIR-V 1.1
EShTargetSpv_1_2 = (1 << 16) | (2 << 8), // SPIR-V 1.2
EShTargetSpv_1_3 = (1 << 16) | (3 << 8), // SPIR-V 1.3
EShTargetSpv_1_4 = (1 << 16) | (4 << 8), // SPIR-V 1.4
} EShTargetLanguageVersion;
struct TInputLanguage {
@ -444,6 +444,30 @@ public:
// These must be called so that parsing is done for the right source language and
// target environment, either indirectly through TranslateEnvironment() based on
// EShMessages et. al., or directly by the user.
//
// setEnvInput: The input source language and stage. If generating code for a
// specific client, the input client semantics to use and the
// version of the that client's input semantics to use, otherwise
// use EShClientNone and version of 0, e.g. for validation mode.
// Note 'version' does not describe the target environment,
// just the version of the source dialect to compile under.
//
// See the definitions of TEnvironment, EShSource, EShLanguage,
// and EShClient for choices and more detail.
//
// setEnvClient: The client that will be hosting the execution, and it's version.
// Note 'version' is not the version of the languages involved, but
// the version of the client environment.
// Use EShClientNone and version of 0 if there is no client, e.g.
// for validation mode.
//
// See EShTargetClientVersion for choices.
//
// setEnvTarget: The language to translate to when generating code, and that
// language's version.
// Use EShTargetNone and version of 0 if there is no client, e.g.
// for validation mode.
//
void setEnvInput(EShSource lang, EShLanguage envStage, EShClient client, int version)
{
environment.input.languageFamily = lang;
@ -461,6 +485,7 @@ public:
environment.target.language = lang;
environment.target.version = version;
}
#ifdef ENABLE_HLSL
void setEnvTargetHlslFunctionality1() { environment.target.hlslFunctionality1 = true; }
bool getEnvTargetHlslFunctionality1() const { return environment.target.hlslFunctionality1; }