HLSL: Add EHTokStringConstant, so that string attributes may be parsed
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90
Test/baseResults/hlsl.stringtoken.frag.out
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90
Test/baseResults/hlsl.stringtoken.frag.out
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hlsl.stringtoken.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:21 Function Definition: main( (global structure{temp 4-component vector of float Color})
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0:16 Function Parameters:
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 Color: direct index for structure (temp 4-component vector of float)
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0:18 'psout' (temp structure{temp 4-component vector of float Color})
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0:18 Constant:
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0:18 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:19 Branch: Return with expression
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:? Linker Objects
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0:? 'TestTexture' (uniform texture2D)
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0:? 'TestUF' (uniform 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:21 Function Definition: main( (global structure{temp 4-component vector of float Color})
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0:16 Function Parameters:
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 Color: direct index for structure (temp 4-component vector of float)
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0:18 'psout' (temp structure{temp 4-component vector of float Color})
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0:18 Constant:
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0:18 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:19 Branch: Return with expression
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:? Linker Objects
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0:? 'TestTexture' (uniform texture2D)
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0:? 'TestUF' (uniform 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 25
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "psout"
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Name 22 "TestTexture"
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Name 24 "TestUF"
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Decorate 22(TestTexture) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypePointer Function 8(PS_OUTPUT)
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: 6(float) Constant 0
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14: 6(float) Constant 1065353216
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15: 7(fvec4) ConstantComposite 13 13 13 14
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16: TypePointer Function 7(fvec4)
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20: TypeImage 6(float) 2D sampled format:Unknown
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21: TypePointer UniformConstant 20
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22(TestTexture): 21(ptr) Variable UniformConstant
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23: TypePointer UniformConstant 7(fvec4)
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24(TestUF): 23(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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10(psout): 9(ptr) Variable Function
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17: 16(ptr) AccessChain 10(psout) 12
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Store 17 15
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18:8(PS_OUTPUT) Load 10(psout)
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ReturnValue 18
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FunctionEnd
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20
Test/hlsl.stringtoken.frag
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20
Test/hlsl.stringtoken.frag
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@@ -0,0 +1,20 @@
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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Texture2D TestTexture <
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string TestAttribute1 = "TestAttribute";
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string TestAttribute2 = "false";
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int TestAttribute3 = 3;
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>;
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uniform float4 TestUF <string StrValue = "foo";>;
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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psout.Color = float4(0,0,0,1);
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return psout;
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}
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