HLSL: Add EHTokStringConstant, so that string attributes may be parsed

This commit is contained in:
steve-lunarg
2016-08-22 16:13:47 -06:00
parent b9e39120b4
commit efe9724795
6 changed files with 123 additions and 1 deletions

View File

@@ -0,0 +1,20 @@
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
Texture2D TestTexture <
string TestAttribute1 = "TestAttribute";
string TestAttribute2 = "false";
int TestAttribute3 = 3;
>;
uniform float4 TestUF <string StrValue = "foo";>;
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = float4(0,0,0,1);
return psout;
}