Merge pull request #542 from steve-lunarg/rwbuffers
HLSL: phase 2: add operator[]
This commit is contained in:
commit
f042e407a9
2651
Test/baseResults/hlsl.rw.bracket.frag.out
Normal file
2651
Test/baseResults/hlsl.rw.bracket.frag.out
Normal file
File diff suppressed because it is too large
Load Diff
@ -16,10 +16,7 @@ gl_FragCoord origin is upper left
|
||||
0:39 's3' (temp structure{temp 3-component vector of bool b3})
|
||||
0:40 move second child to first child (temp 4-component vector of float)
|
||||
0:40 i: direct index for structure (temp 4-component vector of float)
|
||||
0:40 s2: direct index for structure (layout(offset=48 ) uniform structure{temp 4-component vector of float i})
|
||||
0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(offset=48 ) uniform structure{temp 4-component vector of float i} s2, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
|
||||
0:40 Constant:
|
||||
0:40 1 (const uint)
|
||||
0:40 's2' (global structure{temp 4-component vector of float i})
|
||||
0:40 Constant:
|
||||
0:40 0 (const int)
|
||||
0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float)
|
||||
@ -29,8 +26,9 @@ gl_FragCoord origin is upper left
|
||||
0:42 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:42 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 's2' (global structure{temp 4-component vector of float i})
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(offset=48 ) uniform structure{temp 4-component vector of float i} s2, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
|
||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:? 'a' (layout(location=1 ) smooth in 4-component vector of float)
|
||||
0:? 'b' (layout(location=2 ) flat in bool)
|
||||
@ -58,10 +56,7 @@ gl_FragCoord origin is upper left
|
||||
0:39 's3' (temp structure{temp 3-component vector of bool b3})
|
||||
0:40 move second child to first child (temp 4-component vector of float)
|
||||
0:40 i: direct index for structure (temp 4-component vector of float)
|
||||
0:40 s2: direct index for structure (layout(offset=48 ) uniform structure{temp 4-component vector of float i})
|
||||
0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(offset=48 ) uniform structure{temp 4-component vector of float i} s2, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
|
||||
0:40 Constant:
|
||||
0:40 1 (const uint)
|
||||
0:40 's2' (global structure{temp 4-component vector of float i})
|
||||
0:40 Constant:
|
||||
0:40 0 (const int)
|
||||
0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float)
|
||||
@ -71,8 +66,9 @@ gl_FragCoord origin is upper left
|
||||
0:42 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:42 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 's2' (global structure{temp 4-component vector of float i})
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(offset=48 ) uniform structure{temp 4-component vector of float i} s2, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
|
||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:? 'a' (layout(location=1 ) smooth in 4-component vector of float)
|
||||
0:? 'b' (layout(location=2 ) flat in bool)
|
||||
@ -90,28 +86,28 @@ gl_FragCoord origin is upper left
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 29 34 35 38 40 42 45 46 47 48
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 25 30 31 38 40 42 45 46 47 48
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 8 "FS"
|
||||
MemberName 8(FS) 0 "b3"
|
||||
Name 10 "s3"
|
||||
Name 20 "myS"
|
||||
MemberName 20(myS) 0 "b"
|
||||
MemberName 20(myS) 1 "c"
|
||||
MemberName 20(myS) 2 "a"
|
||||
MemberName 20(myS) 3 "d"
|
||||
Name 21 ""
|
||||
MemberName 21 0 "i"
|
||||
Name 22 "$Global"
|
||||
MemberName 22($Global) 0 "s1"
|
||||
MemberName 22($Global) 1 "s2"
|
||||
MemberName 22($Global) 2 "ff5"
|
||||
MemberName 22($Global) 3 "ff6"
|
||||
Name 24 ""
|
||||
Name 29 "ff4"
|
||||
Name 34 "@entryPointOutput"
|
||||
Name 35 "input"
|
||||
Name 19 ""
|
||||
MemberName 19 0 "i"
|
||||
Name 21 "s2"
|
||||
Name 25 "ff4"
|
||||
Name 30 "@entryPointOutput"
|
||||
Name 31 "input"
|
||||
Name 34 "myS"
|
||||
MemberName 34(myS) 0 "b"
|
||||
MemberName 34(myS) 1 "c"
|
||||
MemberName 34(myS) 2 "a"
|
||||
MemberName 34(myS) 3 "d"
|
||||
Name 35 "$Global"
|
||||
MemberName 35($Global) 0 "s1"
|
||||
MemberName 35($Global) 1 "ff5"
|
||||
MemberName 35($Global) 2 "ff6"
|
||||
Name 37 ""
|
||||
Name 38 "a"
|
||||
Name 40 "b"
|
||||
Name 42 "c"
|
||||
@ -119,22 +115,13 @@ gl_FragCoord origin is upper left
|
||||
Name 46 "ff1"
|
||||
Name 47 "ff2"
|
||||
Name 48 "ff3"
|
||||
MemberDecorate 20(myS) 0 Offset 0
|
||||
MemberDecorate 20(myS) 1 Offset 4
|
||||
MemberDecorate 20(myS) 2 Offset 16
|
||||
MemberDecorate 20(myS) 3 Offset 32
|
||||
MemberDecorate 21 0 Offset 0
|
||||
MemberDecorate 22($Global) 0 Offset 0
|
||||
MemberDecorate 22($Global) 1 Offset 48
|
||||
MemberDecorate 22($Global) 2 Offset 1620
|
||||
MemberDecorate 22($Global) 3 Offset 1636
|
||||
Decorate 22($Global) Block
|
||||
Decorate 24 DescriptorSet 0
|
||||
Decorate 29(ff4) Offset 4
|
||||
Decorate 29(ff4) Location 7
|
||||
Decorate 29(ff4) Binding 0
|
||||
Decorate 34(@entryPointOutput) Location 0
|
||||
Decorate 35(input) Location 0
|
||||
Decorate 25(ff4) Offset 4
|
||||
Decorate 25(ff4) Location 7
|
||||
Decorate 25(ff4) Binding 0
|
||||
Decorate 30(@entryPointOutput) Location 0
|
||||
Decorate 31(input) Location 0
|
||||
Decorate 35($Global) Block
|
||||
Decorate 37 DescriptorSet 0
|
||||
Decorate 38(a) Location 1
|
||||
Decorate 40(b) Flat
|
||||
Decorate 40(b) Location 2
|
||||
@ -155,29 +142,29 @@ gl_FragCoord origin is upper left
|
||||
7: TypeVector 6(bool) 3
|
||||
8(FS): TypeStruct 7(bvec3)
|
||||
9: TypePointer Function 8(FS)
|
||||
17: TypeInt 32 0
|
||||
18: TypeFloat 32
|
||||
19: TypeVector 18(float) 4
|
||||
20(myS): TypeStruct 17(int) 17(int) 19(fvec4) 19(fvec4)
|
||||
21: TypeStruct 19(fvec4)
|
||||
22($Global): TypeStruct 20(myS) 21(struct) 18(float) 18(float)
|
||||
23: TypePointer Uniform 22($Global)
|
||||
24: 23(ptr) Variable Uniform
|
||||
25: TypeInt 32 1
|
||||
26: 25(int) Constant 1
|
||||
27: 25(int) Constant 0
|
||||
28: TypePointer Input 19(fvec4)
|
||||
29(ff4): 28(ptr) Variable Input
|
||||
31: TypePointer Uniform 19(fvec4)
|
||||
33: TypePointer Output 19(fvec4)
|
||||
34(@entryPointOutput): 33(ptr) Variable Output
|
||||
35(input): 28(ptr) Variable Input
|
||||
38(a): 28(ptr) Variable Input
|
||||
17: TypeFloat 32
|
||||
18: TypeVector 17(float) 4
|
||||
19: TypeStruct 18(fvec4)
|
||||
20: TypePointer Private 19(struct)
|
||||
21(s2): 20(ptr) Variable Private
|
||||
22: TypeInt 32 1
|
||||
23: 22(int) Constant 0
|
||||
24: TypePointer Input 18(fvec4)
|
||||
25(ff4): 24(ptr) Variable Input
|
||||
27: TypePointer Private 18(fvec4)
|
||||
29: TypePointer Output 18(fvec4)
|
||||
30(@entryPointOutput): 29(ptr) Variable Output
|
||||
31(input): 24(ptr) Variable Input
|
||||
34(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
|
||||
35($Global): TypeStruct 34(myS) 17(float) 17(float)
|
||||
36: TypePointer Uniform 35($Global)
|
||||
37: 36(ptr) Variable Uniform
|
||||
38(a): 24(ptr) Variable Input
|
||||
39: TypePointer Input 6(bool)
|
||||
40(b): 39(ptr) Variable Input
|
||||
41: TypePointer Input 18(float)
|
||||
41: TypePointer Input 17(float)
|
||||
42(c): 41(ptr) Variable Input
|
||||
43: TypeVector 18(float) 2
|
||||
43: TypeVector 17(float) 2
|
||||
44: TypePointer Input 43(fvec2)
|
||||
45(d): 44(ptr) Variable Input
|
||||
46(ff1): 39(ptr) Variable Input
|
||||
@ -192,10 +179,10 @@ gl_FragCoord origin is upper left
|
||||
14: 7(bvec3) CompositeExtract 12 0
|
||||
15: 7(bvec3) LogicalEqual 13 14
|
||||
16: 6(bool) All 15
|
||||
30: 19(fvec4) Load 29(ff4)
|
||||
32: 31(ptr) AccessChain 24 26 27
|
||||
Store 32 30
|
||||
36: 19(fvec4) Load 35(input)
|
||||
Store 34(@entryPointOutput) 36
|
||||
26: 18(fvec4) Load 25(ff4)
|
||||
28: 27(ptr) AccessChain 21(s2) 23
|
||||
Store 28 26
|
||||
32: 18(fvec4) Load 31(input)
|
||||
Store 30(@entryPointOutput) 32
|
||||
Return
|
||||
FunctionEnd
|
||||
|
702
Test/baseResults/hlsl.tx.bracket.frag.out
Normal file
702
Test/baseResults/hlsl.tx.bracket.frag.out
Normal file
@ -0,0 +1,702 @@
|
||||
hlsl.tx.bracket.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int)
|
||||
0:38 Function Parameters:
|
||||
0:38 'x' (in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:38 Branch: Return with expression
|
||||
0:38 'x' (in 4-component vector of int)
|
||||
0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
|
||||
0:39 Function Parameters:
|
||||
0:39 'x' (in 4-component vector of uint)
|
||||
0:? Sequence
|
||||
0:39 Branch: Return with expression
|
||||
0:39 'x' (in 4-component vector of uint)
|
||||
0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float)
|
||||
0:40 Function Parameters:
|
||||
0:40 'x' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:40 Branch: Return with expression
|
||||
0:40 'x' (in 4-component vector of float)
|
||||
0:42 Function Definition: SomeValue( (temp 4-component vector of float)
|
||||
0:42 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Branch: Return with expression
|
||||
0:42 Convert int to float (temp 4-component vector of float)
|
||||
0:42 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:42 Constant:
|
||||
0:42 3 (const uint)
|
||||
0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
||||
0:45 Function Parameters:
|
||||
0:? Sequence
|
||||
0:49 textureFetch (temp 4-component vector of float)
|
||||
0:49 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:49 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 0 (const uint)
|
||||
0:49 Constant:
|
||||
0:49 0 (const int)
|
||||
0:51 Sequence
|
||||
0:51 move second child to first child (temp 4-component vector of float)
|
||||
0:51 'r00' (temp 4-component vector of float)
|
||||
0:51 textureFetch (temp 4-component vector of float)
|
||||
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:51 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:51 Constant:
|
||||
0:51 0 (const uint)
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:52 Sequence
|
||||
0:52 move second child to first child (temp 4-component vector of int)
|
||||
0:52 'r01' (temp 4-component vector of int)
|
||||
0:52 textureFetch (temp 4-component vector of int)
|
||||
0:52 'g_tTex1di4' (uniform itexture1D)
|
||||
0:52 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:52 Constant:
|
||||
0:52 0 (const uint)
|
||||
0:52 Constant:
|
||||
0:52 0 (const int)
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp 4-component vector of uint)
|
||||
0:53 'r02' (temp 4-component vector of uint)
|
||||
0:53 textureFetch (temp 4-component vector of uint)
|
||||
0:53 'g_tTex1du4' (uniform utexture1D)
|
||||
0:53 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:53 Constant:
|
||||
0:53 0 (const uint)
|
||||
0:53 Constant:
|
||||
0:53 0 (const int)
|
||||
0:56 Sequence
|
||||
0:56 move second child to first child (temp 4-component vector of float)
|
||||
0:56 'r10' (temp 4-component vector of float)
|
||||
0:56 textureFetch (temp 4-component vector of float)
|
||||
0:56 'g_tTex2df4' (uniform texture2D)
|
||||
0:56 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:56 Constant:
|
||||
0:56 1 (const uint)
|
||||
0:56 Constant:
|
||||
0:56 0 (const int)
|
||||
0:57 Sequence
|
||||
0:57 move second child to first child (temp 4-component vector of int)
|
||||
0:57 'r11' (temp 4-component vector of int)
|
||||
0:57 textureFetch (temp 4-component vector of int)
|
||||
0:57 'g_tTex2di4' (uniform itexture2D)
|
||||
0:57 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:57 Constant:
|
||||
0:57 1 (const uint)
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:58 Sequence
|
||||
0:58 move second child to first child (temp 4-component vector of uint)
|
||||
0:58 'r12' (temp 4-component vector of uint)
|
||||
0:58 textureFetch (temp 4-component vector of uint)
|
||||
0:58 'g_tTex2du4' (uniform utexture2D)
|
||||
0:58 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 1 (const uint)
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
0:61 Sequence
|
||||
0:61 move second child to first child (temp 4-component vector of float)
|
||||
0:61 'r20' (temp 4-component vector of float)
|
||||
0:61 textureFetch (temp 4-component vector of float)
|
||||
0:61 'g_tTex3df4' (uniform texture3D)
|
||||
0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:61 Constant:
|
||||
0:61 2 (const uint)
|
||||
0:61 Constant:
|
||||
0:61 0 (const int)
|
||||
0:62 Sequence
|
||||
0:62 move second child to first child (temp 4-component vector of int)
|
||||
0:62 'r21' (temp 4-component vector of int)
|
||||
0:62 textureFetch (temp 4-component vector of int)
|
||||
0:62 'g_tTex3di4' (uniform itexture3D)
|
||||
0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:62 Constant:
|
||||
0:62 2 (const uint)
|
||||
0:62 Constant:
|
||||
0:62 0 (const int)
|
||||
0:63 Sequence
|
||||
0:63 move second child to first child (temp 4-component vector of uint)
|
||||
0:63 'r22' (temp 4-component vector of uint)
|
||||
0:63 textureFetch (temp 4-component vector of uint)
|
||||
0:63 'g_tTex3du4' (uniform utexture3D)
|
||||
0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:63 Constant:
|
||||
0:63 2 (const uint)
|
||||
0:63 Constant:
|
||||
0:63 0 (const int)
|
||||
0:66 Function Call: Fn1(vf4; (temp 4-component vector of float)
|
||||
0:66 textureFetch (temp 4-component vector of float)
|
||||
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:66 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:66 Constant:
|
||||
0:66 0 (const uint)
|
||||
0:66 Constant:
|
||||
0:66 0 (const int)
|
||||
0:67 Function Call: Fn1(vi4; (temp 4-component vector of int)
|
||||
0:67 textureFetch (temp 4-component vector of int)
|
||||
0:67 'g_tTex1di4' (uniform itexture1D)
|
||||
0:67 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:67 Constant:
|
||||
0:67 0 (const uint)
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:68 Function Call: Fn1(vu4; (temp 4-component vector of uint)
|
||||
0:68 textureFetch (temp 4-component vector of uint)
|
||||
0:68 'g_tTex1du4' (uniform utexture1D)
|
||||
0:68 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:68 Constant:
|
||||
0:68 0 (const uint)
|
||||
0:68 Constant:
|
||||
0:68 0 (const int)
|
||||
0:70 move second child to first child (temp 4-component vector of float)
|
||||
0:70 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:70 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:70 Constant:
|
||||
0:70 0 (const int)
|
||||
0:70 Constant:
|
||||
0:70 1.000000
|
||||
0:70 1.000000
|
||||
0:70 1.000000
|
||||
0:70 1.000000
|
||||
0:72 Sequence
|
||||
0:72 Sequence
|
||||
0:72 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:72 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:72 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:72 Constant:
|
||||
0:72 0 (const int)
|
||||
0:72 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int)
|
||||
0:38 Function Parameters:
|
||||
0:38 'x' (in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:38 Branch: Return with expression
|
||||
0:38 'x' (in 4-component vector of int)
|
||||
0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
|
||||
0:39 Function Parameters:
|
||||
0:39 'x' (in 4-component vector of uint)
|
||||
0:? Sequence
|
||||
0:39 Branch: Return with expression
|
||||
0:39 'x' (in 4-component vector of uint)
|
||||
0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float)
|
||||
0:40 Function Parameters:
|
||||
0:40 'x' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:40 Branch: Return with expression
|
||||
0:40 'x' (in 4-component vector of float)
|
||||
0:42 Function Definition: SomeValue( (temp 4-component vector of float)
|
||||
0:42 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Branch: Return with expression
|
||||
0:42 Convert int to float (temp 4-component vector of float)
|
||||
0:42 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
||||
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:42 Constant:
|
||||
0:42 3 (const uint)
|
||||
0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
||||
0:45 Function Parameters:
|
||||
0:? Sequence
|
||||
0:49 textureFetch (temp 4-component vector of float)
|
||||
0:49 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:49 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 0 (const uint)
|
||||
0:49 Constant:
|
||||
0:49 0 (const int)
|
||||
0:51 Sequence
|
||||
0:51 move second child to first child (temp 4-component vector of float)
|
||||
0:51 'r00' (temp 4-component vector of float)
|
||||
0:51 textureFetch (temp 4-component vector of float)
|
||||
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:51 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:51 Constant:
|
||||
0:51 0 (const uint)
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:52 Sequence
|
||||
0:52 move second child to first child (temp 4-component vector of int)
|
||||
0:52 'r01' (temp 4-component vector of int)
|
||||
0:52 textureFetch (temp 4-component vector of int)
|
||||
0:52 'g_tTex1di4' (uniform itexture1D)
|
||||
0:52 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:52 Constant:
|
||||
0:52 0 (const uint)
|
||||
0:52 Constant:
|
||||
0:52 0 (const int)
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp 4-component vector of uint)
|
||||
0:53 'r02' (temp 4-component vector of uint)
|
||||
0:53 textureFetch (temp 4-component vector of uint)
|
||||
0:53 'g_tTex1du4' (uniform utexture1D)
|
||||
0:53 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:53 Constant:
|
||||
0:53 0 (const uint)
|
||||
0:53 Constant:
|
||||
0:53 0 (const int)
|
||||
0:56 Sequence
|
||||
0:56 move second child to first child (temp 4-component vector of float)
|
||||
0:56 'r10' (temp 4-component vector of float)
|
||||
0:56 textureFetch (temp 4-component vector of float)
|
||||
0:56 'g_tTex2df4' (uniform texture2D)
|
||||
0:56 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:56 Constant:
|
||||
0:56 1 (const uint)
|
||||
0:56 Constant:
|
||||
0:56 0 (const int)
|
||||
0:57 Sequence
|
||||
0:57 move second child to first child (temp 4-component vector of int)
|
||||
0:57 'r11' (temp 4-component vector of int)
|
||||
0:57 textureFetch (temp 4-component vector of int)
|
||||
0:57 'g_tTex2di4' (uniform itexture2D)
|
||||
0:57 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:57 Constant:
|
||||
0:57 1 (const uint)
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:58 Sequence
|
||||
0:58 move second child to first child (temp 4-component vector of uint)
|
||||
0:58 'r12' (temp 4-component vector of uint)
|
||||
0:58 textureFetch (temp 4-component vector of uint)
|
||||
0:58 'g_tTex2du4' (uniform utexture2D)
|
||||
0:58 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 1 (const uint)
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
0:61 Sequence
|
||||
0:61 move second child to first child (temp 4-component vector of float)
|
||||
0:61 'r20' (temp 4-component vector of float)
|
||||
0:61 textureFetch (temp 4-component vector of float)
|
||||
0:61 'g_tTex3df4' (uniform texture3D)
|
||||
0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:61 Constant:
|
||||
0:61 2 (const uint)
|
||||
0:61 Constant:
|
||||
0:61 0 (const int)
|
||||
0:62 Sequence
|
||||
0:62 move second child to first child (temp 4-component vector of int)
|
||||
0:62 'r21' (temp 4-component vector of int)
|
||||
0:62 textureFetch (temp 4-component vector of int)
|
||||
0:62 'g_tTex3di4' (uniform itexture3D)
|
||||
0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:62 Constant:
|
||||
0:62 2 (const uint)
|
||||
0:62 Constant:
|
||||
0:62 0 (const int)
|
||||
0:63 Sequence
|
||||
0:63 move second child to first child (temp 4-component vector of uint)
|
||||
0:63 'r22' (temp 4-component vector of uint)
|
||||
0:63 textureFetch (temp 4-component vector of uint)
|
||||
0:63 'g_tTex3du4' (uniform utexture3D)
|
||||
0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:63 Constant:
|
||||
0:63 2 (const uint)
|
||||
0:63 Constant:
|
||||
0:63 0 (const int)
|
||||
0:66 Function Call: Fn1(vf4; (temp 4-component vector of float)
|
||||
0:66 textureFetch (temp 4-component vector of float)
|
||||
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:66 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:66 Constant:
|
||||
0:66 0 (const uint)
|
||||
0:66 Constant:
|
||||
0:66 0 (const int)
|
||||
0:67 Function Call: Fn1(vi4; (temp 4-component vector of int)
|
||||
0:67 textureFetch (temp 4-component vector of int)
|
||||
0:67 'g_tTex1di4' (uniform itexture1D)
|
||||
0:67 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:67 Constant:
|
||||
0:67 0 (const uint)
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:68 Function Call: Fn1(vu4; (temp 4-component vector of uint)
|
||||
0:68 textureFetch (temp 4-component vector of uint)
|
||||
0:68 'g_tTex1du4' (uniform utexture1D)
|
||||
0:68 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:68 Constant:
|
||||
0:68 0 (const uint)
|
||||
0:68 Constant:
|
||||
0:68 0 (const int)
|
||||
0:70 move second child to first child (temp 4-component vector of float)
|
||||
0:70 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:70 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:70 Constant:
|
||||
0:70 0 (const int)
|
||||
0:70 Constant:
|
||||
0:70 1.000000
|
||||
0:70 1.000000
|
||||
0:70 1.000000
|
||||
0:70 1.000000
|
||||
0:72 Sequence
|
||||
0:72 Sequence
|
||||
0:72 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:72 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:72 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:72 Constant:
|
||||
0:72 0 (const int)
|
||||
0:72 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 183
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 158
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 11 "Fn1(vi4;"
|
||||
Name 10 "x"
|
||||
Name 18 "Fn1(vu4;"
|
||||
Name 17 "x"
|
||||
Name 25 "Fn1(vf4;"
|
||||
Name 24 "x"
|
||||
Name 28 "SomeValue("
|
||||
Name 41 "$Global"
|
||||
MemberName 41($Global) 0 "c1"
|
||||
MemberName 41($Global) 1 "c2"
|
||||
MemberName 41($Global) 2 "c3"
|
||||
MemberName 41($Global) 3 "c4"
|
||||
MemberName 41($Global) 4 "o1"
|
||||
MemberName 41($Global) 5 "o2"
|
||||
MemberName 41($Global) 6 "o3"
|
||||
MemberName 41($Global) 7 "o4"
|
||||
Name 43 ""
|
||||
Name 53 "g_tTex1df4"
|
||||
Name 60 "r00"
|
||||
Name 65 "r01"
|
||||
Name 68 "g_tTex1di4"
|
||||
Name 73 "r02"
|
||||
Name 76 "g_tTex1du4"
|
||||
Name 81 "r10"
|
||||
Name 84 "g_tTex2df4"
|
||||
Name 91 "r11"
|
||||
Name 94 "g_tTex2di4"
|
||||
Name 99 "r12"
|
||||
Name 102 "g_tTex2du4"
|
||||
Name 107 "r20"
|
||||
Name 110 "g_tTex3df4"
|
||||
Name 117 "r21"
|
||||
Name 120 "g_tTex3di4"
|
||||
Name 125 "r22"
|
||||
Name 128 "g_tTex3du4"
|
||||
Name 137 "param"
|
||||
Name 143 "param"
|
||||
Name 149 "param"
|
||||
Name 151 "PS_OUTPUT"
|
||||
MemberName 151(PS_OUTPUT) 0 "Color"
|
||||
Name 153 "psout"
|
||||
Name 158 "Color"
|
||||
Name 164 "g_sSamp"
|
||||
Name 167 "g_tTex1df4a"
|
||||
Name 170 "g_tTex1di4a"
|
||||
Name 173 "g_tTex1du4a"
|
||||
Name 176 "g_tTex2df4a"
|
||||
Name 179 "g_tTex2di4a"
|
||||
Name 182 "g_tTex2du4a"
|
||||
MemberDecorate 41($Global) 0 Offset 0
|
||||
MemberDecorate 41($Global) 1 Offset 8
|
||||
MemberDecorate 41($Global) 2 Offset 16
|
||||
MemberDecorate 41($Global) 3 Offset 32
|
||||
MemberDecorate 41($Global) 4 Offset 48
|
||||
MemberDecorate 41($Global) 5 Offset 56
|
||||
MemberDecorate 41($Global) 6 Offset 64
|
||||
MemberDecorate 41($Global) 7 Offset 80
|
||||
Decorate 41($Global) Block
|
||||
Decorate 43 DescriptorSet 0
|
||||
Decorate 53(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 53(g_tTex1df4) Binding 0
|
||||
Decorate 68(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 76(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 84(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 94(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 102(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 110(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 120(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 128(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 158(Color) Location 0
|
||||
Decorate 164(g_sSamp) DescriptorSet 0
|
||||
Decorate 164(g_sSamp) Binding 0
|
||||
Decorate 167(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 170(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 173(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 176(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 179(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 182(g_tTex2du4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
7: TypeVector 6(int) 4
|
||||
8: TypePointer Function 7(ivec4)
|
||||
9: TypeFunction 7(ivec4) 8(ptr)
|
||||
13: TypeInt 32 0
|
||||
14: TypeVector 13(int) 4
|
||||
15: TypePointer Function 14(ivec4)
|
||||
16: TypeFunction 14(ivec4) 15(ptr)
|
||||
20: TypeFloat 32
|
||||
21: TypeVector 20(float) 4
|
||||
22: TypePointer Function 21(fvec4)
|
||||
23: TypeFunction 21(fvec4) 22(ptr)
|
||||
27: TypeFunction 21(fvec4)
|
||||
39: TypeVector 6(int) 2
|
||||
40: TypeVector 6(int) 3
|
||||
41($Global): TypeStruct 6(int) 39(ivec2) 40(ivec3) 7(ivec4) 6(int) 39(ivec2) 40(ivec3) 7(ivec4)
|
||||
42: TypePointer Uniform 41($Global)
|
||||
43: 42(ptr) Variable Uniform
|
||||
44: 6(int) Constant 3
|
||||
45: TypePointer Uniform 7(ivec4)
|
||||
51: TypeImage 20(float) 1D sampled format:Unknown
|
||||
52: TypePointer UniformConstant 51
|
||||
53(g_tTex1df4): 52(ptr) Variable UniformConstant
|
||||
55: 6(int) Constant 0
|
||||
56: TypePointer Uniform 6(int)
|
||||
66: TypeImage 6(int) 1D sampled format:Unknown
|
||||
67: TypePointer UniformConstant 66
|
||||
68(g_tTex1di4): 67(ptr) Variable UniformConstant
|
||||
74: TypeImage 13(int) 1D sampled format:Unknown
|
||||
75: TypePointer UniformConstant 74
|
||||
76(g_tTex1du4): 75(ptr) Variable UniformConstant
|
||||
82: TypeImage 20(float) 2D sampled format:Unknown
|
||||
83: TypePointer UniformConstant 82
|
||||
84(g_tTex2df4): 83(ptr) Variable UniformConstant
|
||||
86: 6(int) Constant 1
|
||||
87: TypePointer Uniform 39(ivec2)
|
||||
92: TypeImage 6(int) 2D sampled format:Unknown
|
||||
93: TypePointer UniformConstant 92
|
||||
94(g_tTex2di4): 93(ptr) Variable UniformConstant
|
||||
100: TypeImage 13(int) 2D sampled format:Unknown
|
||||
101: TypePointer UniformConstant 100
|
||||
102(g_tTex2du4): 101(ptr) Variable UniformConstant
|
||||
108: TypeImage 20(float) 3D sampled format:Unknown
|
||||
109: TypePointer UniformConstant 108
|
||||
110(g_tTex3df4): 109(ptr) Variable UniformConstant
|
||||
112: 6(int) Constant 2
|
||||
113: TypePointer Uniform 40(ivec3)
|
||||
118: TypeImage 6(int) 3D sampled format:Unknown
|
||||
119: TypePointer UniformConstant 118
|
||||
120(g_tTex3di4): 119(ptr) Variable UniformConstant
|
||||
126: TypeImage 13(int) 3D sampled format:Unknown
|
||||
127: TypePointer UniformConstant 126
|
||||
128(g_tTex3du4): 127(ptr) Variable UniformConstant
|
||||
151(PS_OUTPUT): TypeStruct 21(fvec4)
|
||||
152: TypePointer Function 151(PS_OUTPUT)
|
||||
154: 20(float) Constant 1065353216
|
||||
155: 21(fvec4) ConstantComposite 154 154 154 154
|
||||
157: TypePointer Output 21(fvec4)
|
||||
158(Color): 157(ptr) Variable Output
|
||||
162: TypeSampler
|
||||
163: TypePointer UniformConstant 162
|
||||
164(g_sSamp): 163(ptr) Variable UniformConstant
|
||||
165: TypeImage 20(float) 1D array sampled format:Unknown
|
||||
166: TypePointer UniformConstant 165
|
||||
167(g_tTex1df4a): 166(ptr) Variable UniformConstant
|
||||
168: TypeImage 6(int) 1D array sampled format:Unknown
|
||||
169: TypePointer UniformConstant 168
|
||||
170(g_tTex1di4a): 169(ptr) Variable UniformConstant
|
||||
171: TypeImage 13(int) 1D array sampled format:Unknown
|
||||
172: TypePointer UniformConstant 171
|
||||
173(g_tTex1du4a): 172(ptr) Variable UniformConstant
|
||||
174: TypeImage 20(float) 2D array sampled format:Unknown
|
||||
175: TypePointer UniformConstant 174
|
||||
176(g_tTex2df4a): 175(ptr) Variable UniformConstant
|
||||
177: TypeImage 6(int) 2D array sampled format:Unknown
|
||||
178: TypePointer UniformConstant 177
|
||||
179(g_tTex2di4a): 178(ptr) Variable UniformConstant
|
||||
180: TypeImage 13(int) 2D array sampled format:Unknown
|
||||
181: TypePointer UniformConstant 180
|
||||
182(g_tTex2du4a): 181(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
60(r00): 22(ptr) Variable Function
|
||||
65(r01): 8(ptr) Variable Function
|
||||
73(r02): 15(ptr) Variable Function
|
||||
81(r10): 22(ptr) Variable Function
|
||||
91(r11): 8(ptr) Variable Function
|
||||
99(r12): 15(ptr) Variable Function
|
||||
107(r20): 22(ptr) Variable Function
|
||||
117(r21): 8(ptr) Variable Function
|
||||
125(r22): 15(ptr) Variable Function
|
||||
137(param): 22(ptr) Variable Function
|
||||
143(param): 8(ptr) Variable Function
|
||||
149(param): 15(ptr) Variable Function
|
||||
153(psout): 152(ptr) Variable Function
|
||||
54: 51 Load 53(g_tTex1df4)
|
||||
57: 56(ptr) AccessChain 43 55
|
||||
58: 6(int) Load 57
|
||||
59: 21(fvec4) ImageFetch 54 58 Lod 55
|
||||
61: 51 Load 53(g_tTex1df4)
|
||||
62: 56(ptr) AccessChain 43 55
|
||||
63: 6(int) Load 62
|
||||
64: 21(fvec4) ImageFetch 61 63 Lod 55
|
||||
Store 60(r00) 64
|
||||
69: 66 Load 68(g_tTex1di4)
|
||||
70: 56(ptr) AccessChain 43 55
|
||||
71: 6(int) Load 70
|
||||
72: 7(ivec4) ImageFetch 69 71 Lod 55
|
||||
Store 65(r01) 72
|
||||
77: 74 Load 76(g_tTex1du4)
|
||||
78: 56(ptr) AccessChain 43 55
|
||||
79: 6(int) Load 78
|
||||
80: 14(ivec4) ImageFetch 77 79 Lod 55
|
||||
Store 73(r02) 80
|
||||
85: 82 Load 84(g_tTex2df4)
|
||||
88: 87(ptr) AccessChain 43 86
|
||||
89: 39(ivec2) Load 88
|
||||
90: 21(fvec4) ImageFetch 85 89 Lod 55
|
||||
Store 81(r10) 90
|
||||
95: 92 Load 94(g_tTex2di4)
|
||||
96: 87(ptr) AccessChain 43 86
|
||||
97: 39(ivec2) Load 96
|
||||
98: 7(ivec4) ImageFetch 95 97 Lod 55
|
||||
Store 91(r11) 98
|
||||
103: 100 Load 102(g_tTex2du4)
|
||||
104: 87(ptr) AccessChain 43 86
|
||||
105: 39(ivec2) Load 104
|
||||
106: 14(ivec4) ImageFetch 103 105 Lod 55
|
||||
Store 99(r12) 106
|
||||
111: 108 Load 110(g_tTex3df4)
|
||||
114: 113(ptr) AccessChain 43 112
|
||||
115: 40(ivec3) Load 114
|
||||
116: 21(fvec4) ImageFetch 111 115 Lod 55
|
||||
Store 107(r20) 116
|
||||
121: 118 Load 120(g_tTex3di4)
|
||||
122: 113(ptr) AccessChain 43 112
|
||||
123: 40(ivec3) Load 122
|
||||
124: 7(ivec4) ImageFetch 121 123 Lod 55
|
||||
Store 117(r21) 124
|
||||
129: 126 Load 128(g_tTex3du4)
|
||||
130: 113(ptr) AccessChain 43 112
|
||||
131: 40(ivec3) Load 130
|
||||
132: 14(ivec4) ImageFetch 129 131 Lod 55
|
||||
Store 125(r22) 132
|
||||
133: 51 Load 53(g_tTex1df4)
|
||||
134: 56(ptr) AccessChain 43 55
|
||||
135: 6(int) Load 134
|
||||
136: 21(fvec4) ImageFetch 133 135 Lod 55
|
||||
Store 137(param) 136
|
||||
138: 21(fvec4) FunctionCall 25(Fn1(vf4;) 137(param)
|
||||
139: 66 Load 68(g_tTex1di4)
|
||||
140: 56(ptr) AccessChain 43 55
|
||||
141: 6(int) Load 140
|
||||
142: 7(ivec4) ImageFetch 139 141 Lod 55
|
||||
Store 143(param) 142
|
||||
144: 7(ivec4) FunctionCall 11(Fn1(vi4;) 143(param)
|
||||
145: 74 Load 76(g_tTex1du4)
|
||||
146: 56(ptr) AccessChain 43 55
|
||||
147: 6(int) Load 146
|
||||
148: 14(ivec4) ImageFetch 145 147 Lod 55
|
||||
Store 149(param) 148
|
||||
150: 14(ivec4) FunctionCall 18(Fn1(vu4;) 149(param)
|
||||
156: 22(ptr) AccessChain 153(psout) 55
|
||||
Store 156 155
|
||||
159: 22(ptr) AccessChain 153(psout) 55
|
||||
160: 21(fvec4) Load 159
|
||||
Store 158(Color) 160
|
||||
Return
|
||||
FunctionEnd
|
||||
11(Fn1(vi4;): 7(ivec4) Function None 9
|
||||
10(x): 8(ptr) FunctionParameter
|
||||
12: Label
|
||||
30: 7(ivec4) Load 10(x)
|
||||
ReturnValue 30
|
||||
FunctionEnd
|
||||
18(Fn1(vu4;): 14(ivec4) Function None 16
|
||||
17(x): 15(ptr) FunctionParameter
|
||||
19: Label
|
||||
33: 14(ivec4) Load 17(x)
|
||||
ReturnValue 33
|
||||
FunctionEnd
|
||||
25(Fn1(vf4;): 21(fvec4) Function None 23
|
||||
24(x): 22(ptr) FunctionParameter
|
||||
26: Label
|
||||
36: 21(fvec4) Load 24(x)
|
||||
ReturnValue 36
|
||||
FunctionEnd
|
||||
28(SomeValue(): 21(fvec4) Function None 27
|
||||
29: Label
|
||||
46: 45(ptr) AccessChain 43 44
|
||||
47: 7(ivec4) Load 46
|
||||
48: 21(fvec4) ConvertSToF 47
|
||||
ReturnValue 48
|
||||
FunctionEnd
|
140
Test/hlsl.rw.bracket.frag
Normal file
140
Test/hlsl.rw.bracket.frag
Normal file
@ -0,0 +1,140 @@
|
||||
SamplerState g_sSamp : register(s0);
|
||||
|
||||
RWTexture1D <float4> g_tTex1df4 : register(t0);
|
||||
RWTexture1D <int4> g_tTex1di4;
|
||||
RWTexture1D <uint4> g_tTex1du4;
|
||||
|
||||
RWTexture2D <float4> g_tTex2df4;
|
||||
RWTexture2D <int4> g_tTex2di4;
|
||||
RWTexture2D <uint4> g_tTex2du4;
|
||||
|
||||
RWTexture3D <float4> g_tTex3df4;
|
||||
RWTexture3D <int4> g_tTex3di4;
|
||||
RWTexture3D <uint4> g_tTex3du4;
|
||||
|
||||
RWTexture1DArray <float4> g_tTex1df4a;
|
||||
RWTexture1DArray <int4> g_tTex1di4a;
|
||||
RWTexture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
RWTexture2DArray <float4> g_tTex2df4a;
|
||||
RWTexture2DArray <int4> g_tTex2di4a;
|
||||
RWTexture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
};
|
||||
|
||||
uniform int c1;
|
||||
uniform int2 c2;
|
||||
uniform int3 c3;
|
||||
uniform int4 c4;
|
||||
|
||||
uniform int o1;
|
||||
uniform int2 o2;
|
||||
uniform int3 o3;
|
||||
uniform int4 o4;
|
||||
|
||||
uniform float4 uf4;
|
||||
uniform int4 ui4;
|
||||
uniform uint4 uu4;
|
||||
|
||||
int4 Fn1(in int4 x) { return x; }
|
||||
uint4 Fn1(in uint4 x) { return x; }
|
||||
float4 Fn1(in float4 x) { return x; }
|
||||
|
||||
void Fn2(out int4 x) { x = int4(0); }
|
||||
void Fn2(out uint4 x) { x = uint4(0); }
|
||||
void Fn2(out float4 x) { x = float4(0); }
|
||||
|
||||
float4 SomeValue() { return c4; }
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 1D
|
||||
g_tTex1df4[c1];
|
||||
|
||||
float4 r00 = g_tTex1df4[c1];
|
||||
int4 r01 = g_tTex1di4[c1];
|
||||
uint4 r02 = g_tTex1du4[c1];
|
||||
|
||||
// 2D
|
||||
float4 r10 = g_tTex2df4[c2];
|
||||
int4 r11 = g_tTex2di4[c2];
|
||||
uint4 r12 = g_tTex2du4[c2];
|
||||
|
||||
// 3D
|
||||
float4 r20 = g_tTex3df4[c3];
|
||||
int4 r21 = g_tTex3di4[c3];
|
||||
uint4 r22 = g_tTex3du4[c3];
|
||||
|
||||
float4 lf4 = uf4;
|
||||
|
||||
// Test as L-values
|
||||
// 1D
|
||||
g_tTex1df4[c1] = SomeValue(); // complex R-value
|
||||
g_tTex1df4[c1] = lf4;
|
||||
g_tTex1di4[c1] = int4(2,2,3,4);
|
||||
g_tTex1du4[c1] = uint4(3,2,3,4);
|
||||
|
||||
// Test some operator= things, which need to do both a load and a store.
|
||||
float4 val1 = (g_tTex1df4[c1] *= 2.0);
|
||||
g_tTex1df4[c1] -= 3.0;
|
||||
g_tTex1df4[c1] += 4.0;
|
||||
|
||||
g_tTex1di4[c1] /= 2;
|
||||
g_tTex1di4[c1] %= 2;
|
||||
g_tTex1di4[c1] &= 0xffff;
|
||||
g_tTex1di4[c1] |= 0xf0f0;
|
||||
g_tTex1di4[c1] <<= 2;
|
||||
g_tTex1di4[c1] >>= 2;
|
||||
|
||||
// 2D
|
||||
g_tTex2df4[c2] = SomeValue(); // complex L-value
|
||||
g_tTex2df4[c2] = lf4;
|
||||
g_tTex2di4[c2] = int4(5,2,3,4);
|
||||
g_tTex2du4[c2] = uint4(6,2,3,4);
|
||||
|
||||
// 3D
|
||||
g_tTex3df4[c3] = SomeValue(); // complex L-value
|
||||
g_tTex3df4[c3] = lf4;
|
||||
g_tTex3di4[c3] = int4(8,6,7,8);
|
||||
g_tTex3du4[c3] = uint4(9,2,3,4);
|
||||
|
||||
// Test function calling
|
||||
Fn1(g_tTex1df4[c1]); // in
|
||||
Fn1(g_tTex1di4[c1]); // in
|
||||
Fn1(g_tTex1du4[c1]); // in
|
||||
|
||||
Fn2(g_tTex1df4[c1]); // out
|
||||
Fn2(g_tTex1di4[c1]); // out
|
||||
Fn2(g_tTex1du4[c1]); // out
|
||||
|
||||
// Test increment operators
|
||||
// pre-ops
|
||||
++g_tTex1df4[c1];
|
||||
++g_tTex1di4[c1];
|
||||
++g_tTex1du4[c1];
|
||||
|
||||
--g_tTex1df4[c1];
|
||||
--g_tTex1di4[c1];
|
||||
--g_tTex1du4[c1];
|
||||
|
||||
// post-ops
|
||||
g_tTex1df4[c1]++;
|
||||
g_tTex1du4[c1]--;
|
||||
g_tTex1di4[c1]++;
|
||||
|
||||
g_tTex1df4[c1]--;
|
||||
g_tTex1di4[c1]++;
|
||||
g_tTex1du4[c1]--;
|
||||
|
||||
// read and write
|
||||
g_tTex1df4[1] = g_tTex2df4[int2(2,3)];
|
||||
|
||||
psout.Color = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
@ -12,7 +12,7 @@ struct myS {
|
||||
|
||||
myS s1;
|
||||
|
||||
struct {
|
||||
static struct {
|
||||
float4 i;
|
||||
} s2;
|
||||
|
||||
|
73
Test/hlsl.tx.bracket.frag
Normal file
73
Test/hlsl.tx.bracket.frag
Normal file
@ -0,0 +1,73 @@
|
||||
SamplerState g_sSamp : register(s0);
|
||||
|
||||
Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
};
|
||||
|
||||
uniform int c1;
|
||||
uniform int2 c2;
|
||||
uniform int3 c3;
|
||||
uniform int4 c4;
|
||||
|
||||
uniform int o1;
|
||||
uniform int2 o2;
|
||||
uniform int3 o3;
|
||||
uniform int4 o4;
|
||||
|
||||
int4 Fn1(in int4 x) { return x; }
|
||||
uint4 Fn1(in uint4 x) { return x; }
|
||||
float4 Fn1(in float4 x) { return x; }
|
||||
|
||||
float4 SomeValue() { return c4; }
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 1D
|
||||
g_tTex1df4[c1];
|
||||
|
||||
float4 r00 = g_tTex1df4[c1];
|
||||
int4 r01 = g_tTex1di4[c1];
|
||||
uint4 r02 = g_tTex1du4[c1];
|
||||
|
||||
// 2D
|
||||
float4 r10 = g_tTex2df4[c2];
|
||||
int4 r11 = g_tTex2di4[c2];
|
||||
uint4 r12 = g_tTex2du4[c2];
|
||||
|
||||
// 3D
|
||||
float4 r20 = g_tTex3df4[c3];
|
||||
int4 r21 = g_tTex3di4[c3];
|
||||
uint4 r22 = g_tTex3du4[c3];
|
||||
|
||||
// Test function calling
|
||||
Fn1(g_tTex1df4[c1]); // in
|
||||
Fn1(g_tTex1di4[c1]); // in
|
||||
Fn1(g_tTex1du4[c1]); // in
|
||||
|
||||
psout.Color = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
@ -136,13 +136,7 @@ TIntermTyped* TIntermediate::addBinaryMath(TOperator op, TIntermTyped* left, TIn
|
||||
// Need a new node holding things together. Make
|
||||
// one and promote it to the right type.
|
||||
//
|
||||
TIntermBinary* node = new TIntermBinary(op);
|
||||
if (loc.line == 0)
|
||||
loc = right->getLoc();
|
||||
node->setLoc(loc);
|
||||
|
||||
node->setLeft(left);
|
||||
node->setRight(right);
|
||||
TIntermBinary* node = addBinaryNode(op, left, right, loc);
|
||||
if (! node->promote())
|
||||
return 0;
|
||||
|
||||
@ -172,6 +166,56 @@ TIntermTyped* TIntermediate::addBinaryMath(TOperator op, TIntermTyped* left, TIn
|
||||
return node;
|
||||
}
|
||||
|
||||
//
|
||||
// Low level: add binary node (no promotions or other argument modifications)
|
||||
//
|
||||
TIntermBinary* TIntermediate::addBinaryNode(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc loc) const
|
||||
{
|
||||
// build the node
|
||||
TIntermBinary* node = new TIntermBinary(op);
|
||||
if (loc.line == 0)
|
||||
loc = left->getLoc();
|
||||
node->setLoc(loc);
|
||||
node->setLeft(left);
|
||||
node->setRight(right);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
//
|
||||
// like non-type form, but sets node's type.
|
||||
//
|
||||
TIntermBinary* TIntermediate::addBinaryNode(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc loc, const TType& type) const
|
||||
{
|
||||
TIntermBinary* node = addBinaryNode(op, left, right, loc);
|
||||
node->setType(type);
|
||||
return node;
|
||||
}
|
||||
|
||||
//
|
||||
// Low level: add unary node (no promotions or other argument modifications)
|
||||
//
|
||||
TIntermUnary* TIntermediate::addUnaryNode(TOperator op, TIntermTyped* child, TSourceLoc loc) const
|
||||
{
|
||||
TIntermUnary* node = new TIntermUnary(op);
|
||||
if (loc.line == 0)
|
||||
loc = child->getLoc();
|
||||
node->setLoc(loc);
|
||||
node->setOperand(child);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
//
|
||||
// like non-type form, but sets node's type.
|
||||
//
|
||||
TIntermUnary* TIntermediate::addUnaryNode(TOperator op, TIntermTyped* child, TSourceLoc loc, const TType& type) const
|
||||
{
|
||||
TIntermUnary* node = addUnaryNode(op, child, loc);
|
||||
node->setType(type);
|
||||
return node;
|
||||
}
|
||||
|
||||
//
|
||||
// Connect two nodes through an assignment.
|
||||
//
|
||||
@ -200,12 +244,7 @@ TIntermTyped* TIntermediate::addAssign(TOperator op, TIntermTyped* left, TInterm
|
||||
right = addShapeConversion(op, left->getType(), right);
|
||||
|
||||
// build the node
|
||||
TIntermBinary* node = new TIntermBinary(op);
|
||||
if (loc.line == 0)
|
||||
loc = left->getLoc();
|
||||
node->setLoc(loc);
|
||||
node->setLeft(left);
|
||||
node->setRight(right);
|
||||
TIntermBinary* node = addBinaryNode(op, left, right, loc);
|
||||
|
||||
if (! node->promote())
|
||||
return nullptr;
|
||||
@ -224,16 +263,8 @@ TIntermTyped* TIntermediate::addAssign(TOperator op, TIntermTyped* left, TInterm
|
||||
//
|
||||
TIntermTyped* TIntermediate::addIndex(TOperator op, TIntermTyped* base, TIntermTyped* index, TSourceLoc loc)
|
||||
{
|
||||
TIntermBinary* node = new TIntermBinary(op);
|
||||
if (loc.line == 0)
|
||||
loc = index->getLoc();
|
||||
node->setLoc(loc);
|
||||
node->setLeft(base);
|
||||
node->setRight(index);
|
||||
|
||||
// caller should set the type
|
||||
|
||||
return node;
|
||||
return addBinaryNode(op, base, index, loc);
|
||||
}
|
||||
|
||||
//
|
||||
@ -316,11 +347,7 @@ TIntermTyped* TIntermediate::addUnaryMath(TOperator op, TIntermTyped* child, TSo
|
||||
//
|
||||
// Make a new node for the operator.
|
||||
//
|
||||
TIntermUnary* node = new TIntermUnary(op);
|
||||
if (loc.line == 0)
|
||||
loc = child->getLoc();
|
||||
node->setLoc(loc);
|
||||
node->setOperand(child);
|
||||
TIntermUnary* node = addUnaryNode(op, child, loc);
|
||||
|
||||
if (! node->promote())
|
||||
return 0;
|
||||
@ -357,12 +384,7 @@ TIntermTyped* TIntermediate::addBuiltInFunctionCall(const TSourceLoc& loc, TOper
|
||||
return folded;
|
||||
}
|
||||
|
||||
TIntermUnary* node = new TIntermUnary(op);
|
||||
node->setLoc(child->getLoc());
|
||||
node->setOperand(child);
|
||||
node->setType(returnType);
|
||||
|
||||
return node;
|
||||
return addUnaryNode(op, child, child->getLoc(), returnType);
|
||||
} else {
|
||||
// setAggregateOperater() calls fold() for constant folding
|
||||
TIntermTyped* node = setAggregateOperator(childNode, op, returnType, loc);
|
||||
@ -725,9 +747,7 @@ TIntermTyped* TIntermediate::addConversion(TOperator op, const TType& type, TInt
|
||||
}
|
||||
|
||||
TType newType(promoteTo, EvqTemporary, node->getVectorSize(), node->getMatrixCols(), node->getMatrixRows());
|
||||
newNode = new TIntermUnary(newOp, newType);
|
||||
newNode->setLoc(node->getLoc());
|
||||
newNode->setOperand(node);
|
||||
newNode = addUnaryNode(newOp, node, node->getLoc(), newType);
|
||||
|
||||
// TODO: it seems that some unary folding operations should occur here, but are not
|
||||
|
||||
|
@ -113,6 +113,114 @@ void C_DECL TParseContextBase::ppWarn(const TSourceLoc& loc, const char* szReaso
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
//
|
||||
// Both test and if necessary, spit out an error, to see if the node is really
|
||||
// an l-value that can be operated on this way.
|
||||
//
|
||||
// Returns true if there was an error.
|
||||
//
|
||||
bool TParseContextBase::lValueErrorCheck(const TSourceLoc& loc, const char* op, TIntermTyped* node)
|
||||
{
|
||||
TIntermBinary* binaryNode = node->getAsBinaryNode();
|
||||
|
||||
if (binaryNode) {
|
||||
switch(binaryNode->getOp()) {
|
||||
case EOpIndexDirect:
|
||||
case EOpIndexIndirect: // fall through
|
||||
case EOpIndexDirectStruct: // fall through
|
||||
case EOpVectorSwizzle:
|
||||
return lValueErrorCheck(loc, op, binaryNode->getLeft());
|
||||
default:
|
||||
break;
|
||||
}
|
||||
error(loc, " l-value required", op, "", "");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const char* symbol = nullptr;
|
||||
TIntermSymbol* symNode = node->getAsSymbolNode();
|
||||
if (symNode != nullptr)
|
||||
symbol = symNode->getName().c_str();
|
||||
|
||||
const char* message = nullptr;
|
||||
switch (node->getQualifier().storage) {
|
||||
case EvqConst: message = "can't modify a const"; break;
|
||||
case EvqConstReadOnly: message = "can't modify a const"; break;
|
||||
case EvqUniform: message = "can't modify a uniform"; break;
|
||||
case EvqBuffer:
|
||||
if (node->getQualifier().readonly)
|
||||
message = "can't modify a readonly buffer";
|
||||
break;
|
||||
|
||||
default:
|
||||
//
|
||||
// Type that can't be written to?
|
||||
//
|
||||
switch (node->getBasicType()) {
|
||||
case EbtSampler:
|
||||
message = "can't modify a sampler";
|
||||
break;
|
||||
case EbtAtomicUint:
|
||||
message = "can't modify an atomic_uint";
|
||||
break;
|
||||
case EbtVoid:
|
||||
message = "can't modify void";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (message == nullptr && binaryNode == nullptr && symNode == nullptr) {
|
||||
error(loc, " l-value required", op, "", "");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Everything else is okay, no error.
|
||||
//
|
||||
if (message == nullptr)
|
||||
return false;
|
||||
|
||||
//
|
||||
// If we get here, we have an error and a message.
|
||||
//
|
||||
if (symNode)
|
||||
error(loc, " l-value required", op, "\"%s\" (%s)", symbol, message);
|
||||
else
|
||||
error(loc, " l-value required", op, "(%s)", message);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Test for and give an error if the node can't be read from.
|
||||
void TParseContextBase::rValueErrorCheck(const TSourceLoc& loc, const char* op, TIntermTyped* node)
|
||||
{
|
||||
if (! node)
|
||||
return;
|
||||
|
||||
TIntermBinary* binaryNode = node->getAsBinaryNode();
|
||||
if (binaryNode) {
|
||||
switch(binaryNode->getOp()) {
|
||||
case EOpIndexDirect:
|
||||
case EOpIndexIndirect:
|
||||
case EOpIndexDirectStruct:
|
||||
case EOpVectorSwizzle:
|
||||
rValueErrorCheck(loc, op, binaryNode->getLeft());
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
TIntermSymbol* symNode = node->getAsSymbolNode();
|
||||
if (symNode && symNode->getQualifier().writeonly)
|
||||
error(loc, "can't read from writeonly object: ", op, symNode->getName().c_str());
|
||||
}
|
||||
|
||||
// Make a shared symbol have a non-shared version that can be edited by the current
|
||||
// compile, such that editing its type will not change the shared version and will
|
||||
// effect all nodes sharing it.
|
||||
|
@ -1902,14 +1902,14 @@ void TParseContext::variableCheck(TIntermTyped*& nodePtr)
|
||||
// Both test and if necessary, spit out an error, to see if the node is really
|
||||
// an l-value that can be operated on this way.
|
||||
//
|
||||
// Returns true if the was an error.
|
||||
// Returns true if there was an error.
|
||||
//
|
||||
bool TParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TIntermTyped* node)
|
||||
{
|
||||
TIntermBinary* binaryNode = node->getAsBinaryNode();
|
||||
|
||||
if (binaryNode) {
|
||||
bool errorReturn;
|
||||
bool errorReturn = false;
|
||||
|
||||
switch(binaryNode->getOp()) {
|
||||
case EOpIndexDirect:
|
||||
@ -1928,9 +1928,9 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TInt
|
||||
}
|
||||
}
|
||||
|
||||
// fall through
|
||||
break; // left node is checked by base class
|
||||
case EOpIndexDirectStruct:
|
||||
return lValueErrorCheck(loc, op, binaryNode->getLeft());
|
||||
break; // left node is checked by base class
|
||||
case EOpVectorSwizzle:
|
||||
errorReturn = lValueErrorCheck(loc, op, binaryNode->getLeft());
|
||||
if (!errorReturn) {
|
||||
@ -1955,11 +1955,16 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TInt
|
||||
default:
|
||||
break;
|
||||
}
|
||||
error(loc, " l-value required", op, "", "");
|
||||
|
||||
if (errorReturn) {
|
||||
error(loc, " l-value required", op, "", "");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Let the base class check errors
|
||||
if (TParseContextBase::lValueErrorCheck(loc, op, node))
|
||||
return true;
|
||||
|
||||
const char* symbol = nullptr;
|
||||
TIntermSymbol* symNode = node->getAsSymbolNode();
|
||||
@ -1968,19 +1973,12 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TInt
|
||||
|
||||
const char* message = nullptr;
|
||||
switch (node->getQualifier().storage) {
|
||||
case EvqConst: message = "can't modify a const"; break;
|
||||
case EvqConstReadOnly: message = "can't modify a const"; break;
|
||||
case EvqVaryingIn: message = "can't modify shader input"; break;
|
||||
case EvqInstanceId: message = "can't modify gl_InstanceID"; break;
|
||||
case EvqVertexId: message = "can't modify gl_VertexID"; break;
|
||||
case EvqFace: message = "can't modify gl_FrontFace"; break;
|
||||
case EvqFragCoord: message = "can't modify gl_FragCoord"; break;
|
||||
case EvqPointCoord: message = "can't modify gl_PointCoord"; break;
|
||||
case EvqUniform: message = "can't modify a uniform"; break;
|
||||
case EvqBuffer:
|
||||
if (node->getQualifier().readonly)
|
||||
message = "can't modify a readonly buffer";
|
||||
break;
|
||||
case EvqFragDepth:
|
||||
intermediate.setDepthReplacing();
|
||||
// "In addition, it is an error to statically write to gl_FragDepth in the fragment shader."
|
||||
@ -1989,22 +1987,7 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TInt
|
||||
break;
|
||||
|
||||
default:
|
||||
//
|
||||
// Type that can't be written to?
|
||||
//
|
||||
switch (node->getBasicType()) {
|
||||
case EbtSampler:
|
||||
message = "can't modify a sampler";
|
||||
break;
|
||||
case EbtAtomicUint:
|
||||
message = "can't modify an atomic_uint";
|
||||
break;
|
||||
case EbtVoid:
|
||||
message = "can't modify void";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (message == nullptr && binaryNode == nullptr && symNode == nullptr) {
|
||||
@ -2013,7 +1996,6 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TInt
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Everything else is okay, no error.
|
||||
//
|
||||
@ -2034,29 +2016,13 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TInt
|
||||
// Test for and give an error if the node can't be read from.
|
||||
void TParseContext::rValueErrorCheck(const TSourceLoc& loc, const char* op, TIntermTyped* node)
|
||||
{
|
||||
if (! node)
|
||||
return;
|
||||
// Let the base class check errors
|
||||
TParseContextBase::rValueErrorCheck(loc, op, node);
|
||||
|
||||
TIntermBinary* binaryNode = node->getAsBinaryNode();
|
||||
if (binaryNode) {
|
||||
switch(binaryNode->getOp()) {
|
||||
case EOpIndexDirect:
|
||||
case EOpIndexIndirect:
|
||||
case EOpIndexDirectStruct:
|
||||
case EOpVectorSwizzle:
|
||||
rValueErrorCheck(loc, op, binaryNode->getLeft());
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
TIntermSymbol* symNode = node->getAsSymbolNode();
|
||||
if (symNode && symNode->getQualifier().writeonly)
|
||||
error(loc, "can't read from writeonly object: ", op, symNode->getName().c_str());
|
||||
#ifdef AMD_EXTENSIONS
|
||||
else if (symNode && symNode->getQualifier().explicitInterp)
|
||||
TIntermSymbol* symNode = node->getAsSymbolNode();
|
||||
if (!(symNode && symNode->getQualifier().writeonly)) // base class checks
|
||||
if (symNode && symNode->getQualifier().explicitInterp)
|
||||
error(loc, "can't read from explicitly-interpolated object: ", op, symNode->getName().c_str());
|
||||
#endif
|
||||
}
|
||||
|
@ -143,6 +143,9 @@ public:
|
||||
virtual void growGlobalUniformBlock(TSourceLoc&, TType&, TString& memberName);
|
||||
virtual bool insertGlobalUniformBlock();
|
||||
|
||||
virtual bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*);
|
||||
virtual void rValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*);
|
||||
|
||||
protected:
|
||||
TParseContextBase(TParseContextBase&);
|
||||
TParseContextBase& operator=(TParseContextBase&);
|
||||
@ -278,8 +281,8 @@ public:
|
||||
void unaryOpError(const TSourceLoc&, const char* op, TString operand);
|
||||
void binaryOpError(const TSourceLoc&, const char* op, TString left, TString right);
|
||||
void variableCheck(TIntermTyped*& nodePtr);
|
||||
bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*);
|
||||
void rValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*);
|
||||
bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*) override;
|
||||
void rValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*) override;
|
||||
void constantValueCheck(TIntermTyped* node, const char* token);
|
||||
void integerCheck(const TIntermTyped* node, const char* token);
|
||||
void globalCheck(const TSourceLoc&, const char* token);
|
||||
|
@ -236,6 +236,13 @@ public:
|
||||
TIntermBranch* addBranch(TOperator, TIntermTyped*, const TSourceLoc&);
|
||||
TIntermTyped* addSwizzle(TVectorFields&, const TSourceLoc&);
|
||||
|
||||
// Low level functions to add nodes (no conversions or other higher level transformations)
|
||||
// If a type is provided, the node's type will be set to it.
|
||||
TIntermBinary* addBinaryNode(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc) const;
|
||||
TIntermBinary* addBinaryNode(TOperator op, TIntermTyped* left, TIntermTyped* right, TSourceLoc, const TType&) const;
|
||||
TIntermUnary* addUnaryNode(TOperator op, TIntermTyped* child, TSourceLoc) const;
|
||||
TIntermUnary* addUnaryNode(TOperator op, TIntermTyped* child, TSourceLoc, const TType&) const;
|
||||
|
||||
// Constant folding (in Constant.cpp)
|
||||
TIntermTyped* fold(TIntermAggregate* aggrNode);
|
||||
TIntermTyped* foldConstructor(TIntermAggregate* aggrNode);
|
||||
|
@ -147,6 +147,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.pp.line.frag", "main"},
|
||||
{"hlsl.precise.frag", "main"},
|
||||
{"hlsl.promotions.frag", "main"},
|
||||
{"hlsl.rw.bracket.frag", "main"},
|
||||
{"hlsl.sample.array.dx10.frag", "main"},
|
||||
{"hlsl.sample.basic.dx10.frag", "main"},
|
||||
{"hlsl.sample.offset.dx10.frag", "main"},
|
||||
@ -190,6 +191,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.switch.frag", "PixelShaderFunction"},
|
||||
{"hlsl.swizzle.frag", "PixelShaderFunction"},
|
||||
{"hlsl.templatetypes.frag", "PixelShaderFunction"},
|
||||
{"hlsl.tx.bracket.frag", "main"},
|
||||
{"hlsl.typedef.frag", "PixelShaderFunction"},
|
||||
{"hlsl.whileLoop.frag", "PixelShaderFunction"},
|
||||
{"hlsl.void.frag", "PixelShaderFunction"},
|
||||
|
@ -1783,6 +1783,8 @@ bool HlslGrammar::acceptAssignmentExpression(TIntermTyped*& node)
|
||||
}
|
||||
|
||||
node = parseContext.handleAssign(loc, assignOp, node, rightNode);
|
||||
node = parseContext.handleLvalue(loc, "assign", node);
|
||||
|
||||
if (node == nullptr) {
|
||||
parseContext.error(loc, "could not create assignment", "", "");
|
||||
return false;
|
||||
@ -1946,6 +1948,7 @@ bool HlslGrammar::acceptUnaryExpression(TIntermTyped*& node)
|
||||
return true;
|
||||
|
||||
node = intermediate.addUnaryMath(unaryOp, node, loc);
|
||||
node = parseContext.handleLvalue(loc, "unary operator", node);
|
||||
|
||||
return node != nullptr;
|
||||
}
|
||||
@ -2061,6 +2064,7 @@ bool HlslGrammar::acceptPostfixExpression(TIntermTyped*& node)
|
||||
case EOpPostDecrement:
|
||||
// DEC_OP
|
||||
node = intermediate.addUnaryMath(postOp, node, loc);
|
||||
node = parseContext.handleLvalue(loc, "unary operator", node);
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
|
@ -130,6 +130,276 @@ bool HlslParseContext::parseShaderStrings(TPpContext& ppContext, TInputScanner&
|
||||
return numErrors == 0;
|
||||
}
|
||||
|
||||
//
|
||||
// Return true if this l-value node should be converted in some manner.
|
||||
// For instance: turning a load aggregate into a store in an l-value.
|
||||
//
|
||||
bool HlslParseContext::shouldConvertLValue(const TIntermNode* node) const
|
||||
{
|
||||
if (node == nullptr)
|
||||
return false;
|
||||
|
||||
const TIntermAggregate* lhsAsAggregate = node->getAsAggregate();
|
||||
|
||||
if (lhsAsAggregate != nullptr && lhsAsAggregate->getOp() == EOpImageLoad)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// Both test and if necessary, spit out an error, to see if the node is really
|
||||
// an l-value that can be operated on this way.
|
||||
//
|
||||
// Returns true if there was an error.
|
||||
//
|
||||
bool HlslParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TIntermTyped* node)
|
||||
{
|
||||
if (shouldConvertLValue(node)) {
|
||||
// if we're writing to a texture, it must be an RW form.
|
||||
|
||||
TIntermAggregate* lhsAsAggregate = node->getAsAggregate();
|
||||
TIntermTyped* object = lhsAsAggregate->getSequence()[0]->getAsTyped();
|
||||
|
||||
if (!object->getType().getSampler().isImage()) {
|
||||
error(loc, "operator[] on a non-RW texture must be an r-value", "", "");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Let the base class check errors
|
||||
return TParseContextBase::lValueErrorCheck(loc, op, node);
|
||||
}
|
||||
|
||||
//
|
||||
// This function handles l-value conversions and verifications. It uses, but is not synonymous
|
||||
// with lValueErrorCheck. That function accepts an l-value directly, while this one must be
|
||||
// given the surrounding tree - e.g, with an assignment, so we can convert the assign into a
|
||||
// series of other image operations.
|
||||
//
|
||||
// Most things are passed through unmodified, except for error checking.
|
||||
//
|
||||
TIntermTyped* HlslParseContext::handleLvalue(const TSourceLoc& loc, const char* op, TIntermTyped* node)
|
||||
{
|
||||
if (node == nullptr)
|
||||
return nullptr;
|
||||
|
||||
TIntermBinary* nodeAsBinary = node->getAsBinaryNode();
|
||||
TIntermUnary* nodeAsUnary = node->getAsUnaryNode();
|
||||
TIntermAggregate* sequence = nullptr;
|
||||
|
||||
TIntermTyped* lhs = nodeAsUnary ? nodeAsUnary->getOperand() :
|
||||
nodeAsBinary ? nodeAsBinary->getLeft() :
|
||||
nullptr;
|
||||
|
||||
// Early bail out if there is no conversion to apply
|
||||
if (!shouldConvertLValue(lhs)) {
|
||||
if (lhs != nullptr)
|
||||
if (lValueErrorCheck(loc, op, lhs))
|
||||
return nullptr;
|
||||
return node;
|
||||
}
|
||||
|
||||
// *** If we get here, we're going to apply some conversion to an l-value.
|
||||
|
||||
// Helper to create a load.
|
||||
const auto makeLoad = [&](TIntermSymbol* rhsTmp, TIntermTyped* object, TIntermTyped* coord, const TType& derefType) {
|
||||
TIntermAggregate* loadOp = new TIntermAggregate(EOpImageLoad);
|
||||
loadOp->setLoc(loc);
|
||||
loadOp->getSequence().push_back(object);
|
||||
loadOp->getSequence().push_back(intermediate.addSymbol(*coord->getAsSymbolNode()));
|
||||
loadOp->setType(derefType);
|
||||
|
||||
sequence = intermediate.growAggregate(sequence,
|
||||
intermediate.addAssign(EOpAssign, rhsTmp, loadOp, loc),
|
||||
loc);
|
||||
};
|
||||
|
||||
// Helper to create a store.
|
||||
const auto makeStore = [&](TIntermTyped* object, TIntermTyped* coord, TIntermSymbol* rhsTmp) {
|
||||
TIntermAggregate* storeOp = new TIntermAggregate(EOpImageStore);
|
||||
storeOp->getSequence().push_back(object);
|
||||
storeOp->getSequence().push_back(coord);
|
||||
storeOp->getSequence().push_back(intermediate.addSymbol(*rhsTmp));
|
||||
storeOp->setLoc(loc);
|
||||
storeOp->setType(TType(EbtVoid));
|
||||
|
||||
sequence = intermediate.growAggregate(sequence, storeOp);
|
||||
};
|
||||
|
||||
// Helper to create an assign.
|
||||
const auto makeBinary = [&](TOperator op, TIntermTyped* lhs, TIntermTyped* rhs) {
|
||||
sequence = intermediate.growAggregate(sequence,
|
||||
intermediate.addBinaryNode(op, lhs, rhs, loc, lhs->getType()),
|
||||
loc);
|
||||
};
|
||||
|
||||
// Helper to complete sequence by adding trailing variable, so we evaluate to the right value.
|
||||
const auto finishSequence = [&](TIntermSymbol* rhsTmp, const TType& derefType) {
|
||||
// Add a trailing use of the temp, so the sequence returns the proper value.
|
||||
sequence = intermediate.growAggregate(sequence, intermediate.addSymbol(*rhsTmp));
|
||||
sequence->setOperator(EOpSequence);
|
||||
sequence->setLoc(loc);
|
||||
sequence->setType(derefType);
|
||||
|
||||
return sequence;
|
||||
};
|
||||
|
||||
// Helper to add unary op
|
||||
const auto makeUnary = [&](TOperator op, TIntermSymbol* rhsTmp) {
|
||||
sequence = intermediate.growAggregate(sequence,
|
||||
intermediate.addUnaryNode(op, intermediate.addSymbol(*rhsTmp), loc,
|
||||
rhsTmp->getType()),
|
||||
loc);
|
||||
};
|
||||
|
||||
// helper to create a temporary variable
|
||||
const auto addTmpVar = [&](const char* name, const TType& derefType) {
|
||||
TVariable* tmpVar = makeInternalVariable(name, derefType);
|
||||
tmpVar->getWritableType().getQualifier().makeTemporary();
|
||||
return intermediate.addSymbol(*tmpVar, loc);
|
||||
};
|
||||
|
||||
TIntermAggregate* lhsAsAggregate = lhs->getAsAggregate();
|
||||
TIntermTyped* object = lhsAsAggregate->getSequence()[0]->getAsTyped();
|
||||
TIntermTyped* coord = lhsAsAggregate->getSequence()[1]->getAsTyped();
|
||||
|
||||
const TLayoutFormat fmt = object->getType().getQualifier().layoutFormat;
|
||||
// We only handle 4 component formats at the moment.
|
||||
|
||||
assert(fmt == ElfRgba32f || fmt == ElfRgba32i || fmt == ElfRgba32ui);
|
||||
const TType objDerefType(object->getType().getSampler().type, EvqTemporary, 4);
|
||||
|
||||
if (nodeAsBinary) {
|
||||
TIntermTyped* rhs = nodeAsBinary->getRight();
|
||||
const TOperator assignOp = nodeAsBinary->getOp();
|
||||
|
||||
bool isModifyOp = false;
|
||||
|
||||
switch (assignOp) {
|
||||
case EOpAddAssign:
|
||||
case EOpSubAssign:
|
||||
case EOpMulAssign:
|
||||
case EOpVectorTimesMatrixAssign:
|
||||
case EOpVectorTimesScalarAssign:
|
||||
case EOpMatrixTimesScalarAssign:
|
||||
case EOpMatrixTimesMatrixAssign:
|
||||
case EOpDivAssign:
|
||||
case EOpModAssign:
|
||||
case EOpAndAssign:
|
||||
case EOpInclusiveOrAssign:
|
||||
case EOpExclusiveOrAssign:
|
||||
case EOpLeftShiftAssign:
|
||||
case EOpRightShiftAssign:
|
||||
isModifyOp = true;
|
||||
// fall through...
|
||||
case EOpAssign:
|
||||
{
|
||||
// Since this is an lvalue, we'll convert an image load to a sequence like this (to still provide the value):
|
||||
// OpSequence
|
||||
// OpImageStore(object, lhs, rhs)
|
||||
// rhs
|
||||
// But if it's not a simple symbol RHS (say, a fn call), we don't want to duplicate the RHS, so we'll convert
|
||||
// instead to this:
|
||||
// OpSequence
|
||||
// rhsTmp = rhs
|
||||
// OpImageStore(object, coord, rhsTmp)
|
||||
// rhsTmp
|
||||
// If this is a read-modify-write op, like +=, we issue:
|
||||
// OpSequence
|
||||
// coordtmp = load's param1
|
||||
// rhsTmp = OpImageLoad(object, coordTmp)
|
||||
// rhsTmp op= rhs
|
||||
// OpImageStore(object, coordTmp, rhsTmp)
|
||||
// rhsTmp
|
||||
|
||||
TIntermSymbol* rhsTmp = rhs->getAsSymbolNode();
|
||||
TIntermTyped* coordTmp = coord;
|
||||
|
||||
if (rhsTmp == nullptr || isModifyOp) {
|
||||
rhsTmp = addTmpVar("storeTemp", objDerefType);
|
||||
|
||||
// Assign storeTemp = rhs
|
||||
if (isModifyOp) {
|
||||
// We have to make a temp var for the coordinate, to avoid evaluating it twice.
|
||||
coordTmp = addTmpVar("coordTemp", coord->getType());
|
||||
makeBinary(EOpAssign, coordTmp, coord); // coordtmp = load[param1]
|
||||
makeLoad(rhsTmp, object, coordTmp, objDerefType); // rhsTmp = OpImageLoad(object, coordTmp)
|
||||
}
|
||||
|
||||
// rhsTmp op= rhs.
|
||||
makeBinary(assignOp, intermediate.addSymbol(*rhsTmp), rhs);
|
||||
}
|
||||
|
||||
makeStore(object, coordTmp, rhsTmp); // add a store
|
||||
return finishSequence(rhsTmp, objDerefType); // return rhsTmp from sequence
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (nodeAsUnary) {
|
||||
const TOperator assignOp = nodeAsUnary->getOp();
|
||||
|
||||
switch (assignOp) {
|
||||
case EOpPreIncrement:
|
||||
case EOpPreDecrement:
|
||||
{
|
||||
// We turn this into:
|
||||
// OpSequence
|
||||
// coordtmp = load's param1
|
||||
// rhsTmp = OpImageLoad(object, coordTmp)
|
||||
// rhsTmp op
|
||||
// OpImageStore(object, coordTmp, rhsTmp)
|
||||
// rhsTmp
|
||||
|
||||
TIntermSymbol* rhsTmp = addTmpVar("storeTemp", objDerefType);
|
||||
TIntermTyped* coordTmp = addTmpVar("coordTemp", coord->getType());
|
||||
|
||||
makeBinary(EOpAssign, coordTmp, coord); // coordtmp = load[param1]
|
||||
makeLoad(rhsTmp, object, coordTmp, objDerefType); // rhsTmp = OpImageLoad(object, coordTmp)
|
||||
makeUnary(assignOp, rhsTmp); // op rhsTmp
|
||||
makeStore(object, coordTmp, rhsTmp); // OpImageStore(object, coordTmp, rhsTmp)
|
||||
return finishSequence(rhsTmp, objDerefType); // return rhsTmp from sequence
|
||||
}
|
||||
|
||||
case EOpPostIncrement:
|
||||
case EOpPostDecrement:
|
||||
{
|
||||
// We turn this into:
|
||||
// OpSequence
|
||||
// coordtmp = load's param1
|
||||
// rhsTmp1 = OpImageLoad(object, coordTmp)
|
||||
// rhsTmp2 = rhsTmp1
|
||||
// rhsTmp2 op
|
||||
// OpImageStore(object, coordTmp, rhsTmp2)
|
||||
// rhsTmp1 (pre-op value)
|
||||
TIntermSymbol* rhsTmp1 = addTmpVar("storeTempPre", objDerefType);
|
||||
TIntermSymbol* rhsTmp2 = addTmpVar("storeTempPost", objDerefType);
|
||||
TIntermTyped* coordTmp = addTmpVar("coordTemp", coord->getType());
|
||||
|
||||
makeBinary(EOpAssign, coordTmp, coord); // coordtmp = load[param1]
|
||||
makeLoad(rhsTmp1, object, coordTmp, objDerefType); // rhsTmp1 = OpImageLoad(object, coordTmp)
|
||||
makeBinary(EOpAssign, rhsTmp2, rhsTmp1); // rhsTmp2 = rhsTmp1
|
||||
makeUnary(assignOp, rhsTmp2); // rhsTmp op
|
||||
makeStore(object, coordTmp, rhsTmp2); // OpImageStore(object, coordTmp, rhsTmp2)
|
||||
return finishSequence(rhsTmp1, objDerefType); // return rhsTmp from sequence
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (lhs)
|
||||
if (lValueErrorCheck(loc, op, lhs))
|
||||
return nullptr;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
void HlslParseContext::handlePragma(const TSourceLoc& loc, const TVector<TString>& tokens)
|
||||
{
|
||||
if (pragmaCallback)
|
||||
@ -297,12 +567,46 @@ TIntermTyped* HlslParseContext::handleVariable(const TSourceLoc& loc, TSymbol* s
|
||||
return node;
|
||||
}
|
||||
|
||||
//
|
||||
// Handle operator[] on any objects it applies to. Currently:
|
||||
// Textures
|
||||
// Buffers
|
||||
//
|
||||
TIntermTyped* HlslParseContext::handleBracketOperator(const TSourceLoc& loc, TIntermTyped* base, TIntermTyped* index)
|
||||
{
|
||||
// handle r-value operator[] on textures and images. l-values will be processed later.
|
||||
if (base->getType().getBasicType() == EbtSampler && !base->isArray()) {
|
||||
const TSampler& sampler = base->getType().getSampler();
|
||||
if (sampler.isImage() || sampler.isTexture()) {
|
||||
const int vecSize = 4; // TODO: handle arbitrary sizes (get from qualifier)
|
||||
TIntermAggregate* load = new TIntermAggregate(sampler.isImage() ? EOpImageLoad : EOpTextureFetch);
|
||||
|
||||
load->setType(TType(sampler.type, EvqTemporary, vecSize));
|
||||
load->setLoc(loc);
|
||||
load->getSequence().push_back(base);
|
||||
load->getSequence().push_back(index);
|
||||
|
||||
// Textures need a MIP. First indirection is always to mip 0. If there's another, we'll add it
|
||||
// later.
|
||||
if (sampler.isTexture())
|
||||
load->getSequence().push_back(intermediate.addConstantUnion(0, loc, true));
|
||||
|
||||
return load;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//
|
||||
// Handle seeing a base[index] dereference in the grammar.
|
||||
//
|
||||
TIntermTyped* HlslParseContext::handleBracketDereference(const TSourceLoc& loc, TIntermTyped* base, TIntermTyped* index)
|
||||
{
|
||||
TIntermTyped* result = nullptr;
|
||||
TIntermTyped* result = handleBracketOperator(loc, base, index);
|
||||
|
||||
if (result != nullptr)
|
||||
return result; // it was handled as an operator[]
|
||||
|
||||
bool flattened = false;
|
||||
int indexValue = 0;
|
||||
@ -425,10 +729,10 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt
|
||||
field == "SampleLevel") {
|
||||
// If it's not a method on a sampler object, we fall through in case it is a struct member.
|
||||
if (base->getType().getBasicType() == EbtSampler) {
|
||||
const TSampler& texType = base->getType().getSampler();
|
||||
if (! texType.isPureSampler()) {
|
||||
const int vecSize = texType.isShadow() ? 1 : 4;
|
||||
return intermediate.addMethod(base, TType(texType.type, EvqTemporary, vecSize), &field, loc);
|
||||
const TSampler& sampler = base->getType().getSampler();
|
||||
if (! sampler.isPureSampler()) {
|
||||
const int vecSize = sampler.isShadow() ? 1 : 4; // TODO: handle arbitrary sample return sizes
|
||||
return intermediate.addMethod(base, TType(sampler.type, EvqTemporary, vecSize), &field, loc);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -937,6 +1241,9 @@ void HlslParseContext::handleFunctionArgument(TFunction* function, TIntermTyped*
|
||||
// to intermediate.addAssign().
|
||||
TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op, TIntermTyped* left, TIntermTyped* right) const
|
||||
{
|
||||
if (left == nullptr || right == nullptr)
|
||||
return nullptr;
|
||||
|
||||
const auto mustFlatten = [&](const TIntermTyped& node) {
|
||||
return shouldFlatten(node.getType()) && node.getAsSymbolNode() &&
|
||||
flattenMap.find(node.getAsSymbolNode()->getId()) != flattenMap.end();
|
||||
@ -1261,7 +1568,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
|
||||
case Esd2D: numDims = 2; break; // W, H
|
||||
case Esd3D: numDims = 3; break; // W, H, D
|
||||
case EsdCube: numDims = 2; break; // W, H (cube)
|
||||
case EsdBuffer: numDims = 1; break; // buffers
|
||||
case EsdBuffer: numDims = 1; break; // W (buffers)
|
||||
default:
|
||||
assert(0 && "unhandled texture dimension");
|
||||
}
|
||||
@ -2260,12 +2567,13 @@ void HlslParseContext::addInputArgumentConversions(const TFunction& function, TI
|
||||
//
|
||||
// Returns a node of a subtree that evaluates to the return value of the function.
|
||||
//
|
||||
TIntermTyped* HlslParseContext::addOutputArgumentConversions(const TFunction& function, TIntermAggregate& intermNode) const
|
||||
TIntermTyped* HlslParseContext::addOutputArgumentConversions(const TFunction& function, TIntermAggregate& intermNode)
|
||||
{
|
||||
TIntermSequence& arguments = intermNode.getSequence();
|
||||
const auto needsConversion = [&](int argNum) {
|
||||
return function[argNum].type->getQualifier().isParamOutput() &&
|
||||
(*function[argNum].type != arguments[argNum]->getAsTyped()->getType() ||
|
||||
shouldConvertLValue(arguments[argNum]) ||
|
||||
shouldFlatten(arguments[argNum]->getAsTyped()->getType()));
|
||||
};
|
||||
|
||||
@ -2313,7 +2621,8 @@ TIntermTyped* HlslParseContext::addOutputArgumentConversions(const TFunction& fu
|
||||
TIntermSymbol* tempArgNode = intermediate.addSymbol(*tempArg, intermNode.getLoc());
|
||||
|
||||
// This makes the deepest level, the member-wise copy
|
||||
TIntermTyped* tempAssign = handleAssign(arguments[i]->getLoc(), EOpAssign, arguments[i]->getAsTyped(), tempArgNode)->getAsAggregate();
|
||||
TIntermTyped* tempAssign = handleAssign(arguments[i]->getLoc(), EOpAssign, arguments[i]->getAsTyped(), tempArgNode);
|
||||
tempAssign = handleLvalue(arguments[i]->getLoc(), "assign", tempAssign);
|
||||
conversionTree = intermediate.growAggregate(conversionTree, tempAssign, arguments[i]->getLoc());
|
||||
|
||||
// replace the argument with another node for the same tempArg variable
|
||||
|
@ -61,6 +61,7 @@ public:
|
||||
void handlePragma(const TSourceLoc&, const TVector<TString>&);
|
||||
TIntermTyped* handleVariable(const TSourceLoc&, TSymbol* symbol, const TString* string);
|
||||
TIntermTyped* handleBracketDereference(const TSourceLoc&, TIntermTyped* base, TIntermTyped* index);
|
||||
TIntermTyped* handleBracketOperator(const TSourceLoc&, TIntermTyped* base, TIntermTyped* index);
|
||||
void checkIndex(const TSourceLoc&, const TType&, int& index);
|
||||
|
||||
TIntermTyped* handleBinaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right);
|
||||
@ -80,7 +81,7 @@ public:
|
||||
void decomposeSampleMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
|
||||
TIntermTyped* handleLengthMethod(const TSourceLoc&, TFunction*, TIntermNode*);
|
||||
void addInputArgumentConversions(const TFunction&, TIntermNode*&) const;
|
||||
TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermAggregate&) const;
|
||||
TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermAggregate&);
|
||||
void builtInOpCheck(const TSourceLoc&, const TFunction&, TIntermOperator&);
|
||||
TFunction* handleConstructorCall(const TSourceLoc&, const TType&);
|
||||
void handleSemantic(TSourceLoc, TQualifier&, const TString& semantic);
|
||||
@ -151,6 +152,10 @@ public:
|
||||
void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); }
|
||||
void popSwitchSequence() { switchSequenceStack.pop_back(); }
|
||||
|
||||
// Apply L-value conversions. E.g, turning a write to a RWTexture into an ImageStore.
|
||||
TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped* node);
|
||||
bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*) override;
|
||||
|
||||
protected:
|
||||
void inheritGlobalDefaults(TQualifier& dst) const;
|
||||
TVariable* makeInternalVariable(const char* name, const TType&) const;
|
||||
@ -160,6 +165,9 @@ protected:
|
||||
TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer);
|
||||
TOperator mapAtomicOp(const TSourceLoc& loc, TOperator op, bool isImage);
|
||||
|
||||
// Return true if this node requires L-value conversion (e.g, to an imageStore).
|
||||
bool shouldConvertLValue(const TIntermNode*) const;
|
||||
|
||||
// Array and struct flattening
|
||||
bool shouldFlatten(const TType& type) const { return shouldFlattenIO(type) || shouldFlattenUniform(type); }
|
||||
TIntermTyped* flattenAccess(TIntermTyped* base, int member);
|
||||
|
Loading…
x
Reference in New Issue
Block a user