HLSL: Force flat interpolation for structure members. Fixes #940.
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@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
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0:13 Constant:
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0:13 Constant:
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0:13 0 (const int)
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0:13 0 (const int)
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0:13 v: direct index for structure ( temp 2-component vector of float)
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0:13 v: direct index for structure ( temp 2-component vector of float)
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0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
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0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2})
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0:13 Constant:
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0:13 Constant:
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0:13 0 (const int)
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0:13 0 (const int)
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 move second child to first child ( temp 4-component vector of float)
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@ -72,8 +72,8 @@ gl_FragCoord origin is upper left
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0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 Constant:
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0:13 2 (const int)
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0:13 2 (const int)
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0:13 i2: direct index for structure ( temp 2-component vector of int)
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0:13 i2: direct index for structure ( flat temp 2-component vector of int)
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0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
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0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2})
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0:13 Constant:
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0:13 Constant:
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0:13 1 (const int)
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0:13 1 (const int)
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 move second child to first child ( temp 4-component vector of float)
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@ -82,7 +82,7 @@ gl_FragCoord origin is upper left
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0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? Linker Objects
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
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0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2})
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0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
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0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
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@ -148,7 +148,7 @@ gl_FragCoord origin is upper left
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0:13 Constant:
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0:13 Constant:
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0:13 0 (const int)
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0:13 0 (const int)
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0:13 v: direct index for structure ( temp 2-component vector of float)
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0:13 v: direct index for structure ( temp 2-component vector of float)
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0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
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0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2})
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0:13 Constant:
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0:13 Constant:
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0:13 0 (const int)
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0:13 0 (const int)
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 move second child to first child ( temp 4-component vector of float)
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@ -162,8 +162,8 @@ gl_FragCoord origin is upper left
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0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:13 Constant:
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0:13 Constant:
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0:13 2 (const int)
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0:13 2 (const int)
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0:13 i2: direct index for structure ( temp 2-component vector of int)
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0:13 i2: direct index for structure ( flat temp 2-component vector of int)
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0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
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0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2})
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0:13 Constant:
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0:13 Constant:
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0:13 1 (const int)
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0:13 1 (const int)
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 move second child to first child ( temp 4-component vector of float)
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@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
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0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
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0:? Linker Objects
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
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0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2})
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0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
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0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
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// Module Version 10000
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// Module Version 10000
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@ -207,6 +207,7 @@ gl_FragCoord origin is upper left
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Name 63 "i_fragCoord"
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Name 63 "i_fragCoord"
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Name 73 "@entryPointOutput"
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Name 73 "@entryPointOutput"
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Name 74 "param"
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Name 74 "param"
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MemberDecorate 54(InParam) 1 Flat
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Decorate 56(i) Location 0
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Decorate 56(i) Location 0
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Decorate 63(i_fragCoord) BuiltIn FragCoord
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Decorate 63(i_fragCoord) BuiltIn FragCoord
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Decorate 73(@entryPointOutput) Location 0
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Decorate 73(@entryPointOutput) Location 0
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@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
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0:40 Constant:
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0:40 Constant:
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0:40 0 (const int)
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0:40 0 (const int)
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0:40 a: direct index for structure ( smooth temp 4-component vector of float)
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0:40 a: direct index for structure ( smooth temp 4-component vector of float)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 0 (const int)
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0:40 0 (const int)
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0:40 move second child to first child ( temp bool)
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0:40 move second child to first child ( temp bool)
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@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
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0:40 Constant:
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0:40 Constant:
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 b: direct index for structure ( flat temp bool)
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0:40 b: direct index for structure ( flat temp bool)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 move second child to first child ( temp 1-component vector of float)
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0:40 move second child to first child ( temp 1-component vector of float)
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@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
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0:40 Constant:
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0:40 Constant:
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0:40 2 (const int)
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0:40 2 (const int)
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0:40 c: direct index for structure ( centroid noperspective temp 1-component vector of float)
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0:40 c: direct index for structure ( centroid noperspective temp 1-component vector of float)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 2 (const int)
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0:40 2 (const int)
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0:40 move second child to first child ( temp 2-component vector of float)
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0:40 move second child to first child ( temp 2-component vector of float)
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@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
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0:40 Constant:
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0:40 Constant:
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0:40 3 (const int)
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0:40 3 (const int)
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0:40 d: direct index for structure ( centroid sample temp 2-component vector of float)
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0:40 d: direct index for structure ( centroid sample temp 2-component vector of float)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 3 (const int)
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0:40 3 (const int)
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0:40 move second child to first child ( temp bool)
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0:40 move second child to first child ( temp bool)
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@ -85,8 +85,8 @@ gl_FragCoord origin is upper left
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0:? 's' ( temp structure{ temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' ( temp structure{ temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 5 (const int)
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0:40 5 (const int)
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0:40 ff2: direct index for structure ( temp bool)
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0:40 ff2: direct index for structure ( flat temp bool)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 4 (const int)
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0:40 4 (const int)
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0:40 move second child to first child ( temp bool)
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0:40 move second child to first child ( temp bool)
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@ -94,8 +94,8 @@ gl_FragCoord origin is upper left
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0:? 's' ( temp structure{ temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' ( temp structure{ temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 6 (const int)
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0:40 6 (const int)
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0:40 ff3: direct index for structure ( temp bool)
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0:40 ff3: direct index for structure ( flat temp bool)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 5 (const int)
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0:40 5 (const int)
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 move second child to first child ( temp 4-component vector of float)
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@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
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0:40 Constant:
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0:40 Constant:
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0:40 7 (const int)
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0:40 7 (const int)
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0:40 ff4: direct index for structure ( temp 4-component vector of float)
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0:40 ff4: direct index for structure ( temp 4-component vector of float)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 6 (const int)
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0:40 6 (const int)
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 move second child to first child ( temp 4-component vector of float)
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@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
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0:? 's2' ( global structure{ temp 4-component vector of float i})
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0:? 's2' ( global structure{ temp 4-component vector of float i})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:? 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:? 's_ff1' ( in bool Face)
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0:? 's_ff1' ( in bool Face)
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@ -165,7 +165,7 @@ gl_FragCoord origin is upper left
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0:40 Constant:
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0:40 Constant:
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0:40 0 (const int)
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0:40 0 (const int)
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0:40 a: direct index for structure ( smooth temp 4-component vector of float)
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0:40 a: direct index for structure ( smooth temp 4-component vector of float)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 0 (const int)
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0:40 0 (const int)
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0:40 move second child to first child ( temp bool)
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0:40 move second child to first child ( temp bool)
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@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
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0:40 Constant:
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0:40 Constant:
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 b: direct index for structure ( flat temp bool)
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0:40 b: direct index for structure ( flat temp bool)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 move second child to first child ( temp 1-component vector of float)
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0:40 move second child to first child ( temp 1-component vector of float)
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@ -183,7 +183,7 @@ gl_FragCoord origin is upper left
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0:40 Constant:
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0:40 Constant:
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0:40 2 (const int)
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0:40 2 (const int)
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0:40 c: direct index for structure ( centroid noperspective temp 1-component vector of float)
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0:40 c: direct index for structure ( centroid noperspective temp 1-component vector of float)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 2 (const int)
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0:40 2 (const int)
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0:40 move second child to first child ( temp 2-component vector of float)
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0:40 move second child to first child ( temp 2-component vector of float)
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@ -192,7 +192,7 @@ gl_FragCoord origin is upper left
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0:40 Constant:
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0:40 Constant:
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0:40 3 (const int)
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0:40 3 (const int)
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0:40 d: direct index for structure ( centroid sample temp 2-component vector of float)
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0:40 d: direct index for structure ( centroid sample temp 2-component vector of float)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 3 (const int)
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0:40 3 (const int)
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0:40 move second child to first child ( temp bool)
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0:40 move second child to first child ( temp bool)
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@ -206,8 +206,8 @@ gl_FragCoord origin is upper left
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0:? 's' ( temp structure{ temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' ( temp structure{ temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 Constant:
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0:40 5 (const int)
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0:40 5 (const int)
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0:40 ff2: direct index for structure ( temp bool)
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0:40 ff2: direct index for structure ( flat temp bool)
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0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:40 Constant:
|
0:40 Constant:
|
||||||
0:40 4 (const int)
|
0:40 4 (const int)
|
||||||
0:40 move second child to first child ( temp bool)
|
0:40 move second child to first child ( temp bool)
|
||||||
@ -215,8 +215,8 @@ gl_FragCoord origin is upper left
|
|||||||
0:? 's' ( temp structure{ temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' ( temp structure{ temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:40 Constant:
|
0:40 Constant:
|
||||||
0:40 6 (const int)
|
0:40 6 (const int)
|
||||||
0:40 ff3: direct index for structure ( temp bool)
|
0:40 ff3: direct index for structure ( flat temp bool)
|
||||||
0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:40 Constant:
|
0:40 Constant:
|
||||||
0:40 5 (const int)
|
0:40 5 (const int)
|
||||||
0:40 move second child to first child ( temp 4-component vector of float)
|
0:40 move second child to first child ( temp 4-component vector of float)
|
||||||
@ -225,7 +225,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:40 Constant:
|
0:40 Constant:
|
||||||
0:40 7 (const int)
|
0:40 7 (const int)
|
||||||
0:40 ff4: direct index for structure ( temp 4-component vector of float)
|
0:40 ff4: direct index for structure ( temp 4-component vector of float)
|
||||||
0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:40 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:40 Constant:
|
0:40 Constant:
|
||||||
0:40 6 (const int)
|
0:40 6 (const int)
|
||||||
0:40 move second child to first child ( temp 4-component vector of float)
|
0:40 move second child to first child ( temp 4-component vector of float)
|
||||||
@ -238,7 +238,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:? 's2' ( global structure{ temp 4-component vector of float i})
|
0:? 's2' ( global structure{ temp 4-component vector of float i})
|
||||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||||
0:? 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' (layout( location=1) in structure{ smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, flat temp bool ff2, flat temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:? 's_ff1' ( in bool Face)
|
0:? 's_ff1' ( in bool Face)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
@ -306,6 +306,8 @@ gl_FragCoord origin is upper left
|
|||||||
MemberDecorate 54(IN_S) 2 NoPerspective
|
MemberDecorate 54(IN_S) 2 NoPerspective
|
||||||
MemberDecorate 54(IN_S) 2 Centroid
|
MemberDecorate 54(IN_S) 2 Centroid
|
||||||
MemberDecorate 54(IN_S) 3 Centroid
|
MemberDecorate 54(IN_S) 3 Centroid
|
||||||
|
MemberDecorate 54(IN_S) 4 Flat
|
||||||
|
MemberDecorate 54(IN_S) 5 Flat
|
||||||
Decorate 56(s) Location 1
|
Decorate 56(s) Location 1
|
||||||
Decorate 79(s_ff1) BuiltIn FrontFacing
|
Decorate 79(s_ff1) BuiltIn FrontFacing
|
||||||
Decorate 94(@entryPointOutput) Location 0
|
Decorate 94(@entryPointOutput) Location 0
|
||||||
|
|||||||
@ -1349,7 +1349,6 @@ public:
|
|||||||
case EbtInt16:
|
case EbtInt16:
|
||||||
case EbtUint16:
|
case EbtUint16:
|
||||||
#endif
|
#endif
|
||||||
case EbtBool:
|
|
||||||
case EbtAtomicUint:
|
case EbtAtomicUint:
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
@ -1469,9 +1468,9 @@ public:
|
|||||||
case EbtUint16:
|
case EbtUint16:
|
||||||
#endif
|
#endif
|
||||||
case EbtBool:
|
case EbtBool:
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@ -791,7 +791,7 @@ TIntermTyped* HlslParseContext::handleBracketDereference(const TSourceLoc& loc,
|
|||||||
index = makeIntegerIndex(index);
|
index = makeIntegerIndex(index);
|
||||||
|
|
||||||
if (index == nullptr) {
|
if (index == nullptr) {
|
||||||
error(loc, " unknown undex type ", "", "");
|
error(loc, " unknown index type ", "", "");
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1554,11 +1554,20 @@ void HlslParseContext::assignToInterface(TVariable& variable)
|
|||||||
nextOutLocation += size;
|
nextOutLocation += size;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Going into the fragment stage, integer-based stuff must be flat/nointerpolation
|
if (qualifier.storage == EvqVaryingIn && language == EShLangFragment) {
|
||||||
if (type.isIntegerDomain() && qualifier.builtIn == EbvNone &&
|
// Going into the fragment stage, integer-based stuff must be flat/nointerpolation
|
||||||
qualifier.storage == EvqVaryingIn && language == EShLangFragment) {
|
const auto fixQualifier = [](TType& type) {
|
||||||
qualifier.clearInterpolation();
|
if (type.getQualifier().builtIn == EbvNone &&
|
||||||
qualifier.flat = true;
|
(type.isIntegerDomain() || type.getBasicType() == EbtBool)) {
|
||||||
|
type.getQualifier().clearInterpolation();
|
||||||
|
type.getQualifier().flat = true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
if (type.isStruct())
|
||||||
|
for (auto mem = (*type.getStruct()).begin(); mem != (*type.getStruct()).end(); ++mem)
|
||||||
|
fixQualifier(*mem->type);
|
||||||
|
else
|
||||||
|
fixQualifier(type);
|
||||||
}
|
}
|
||||||
trackLinkage(variable);
|
trackLinkage(variable);
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user