Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
Details - added all the new non-square types - separated concepts of matrix size and vector size - removed VS 6.0 comments/workarounds - removed obsolete concept of matrix fields git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20436 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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22
Test/matrixError.vert
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22
Test/matrixError.vert
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#version 120
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attribute vec3 v3;
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uniform mat3x2 m32;
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const mat2x4 m24 = mat2x4(1.0, 2.0,
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3.0, 4.0,
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3.0, 4.0,
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3.0, 4.0, 5.0);
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void main()
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{
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mat2x3 m23;
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vec3 a, b;
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a = v3 * m23;
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b = m32 * v3;
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m23.xy;
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gl_Position = vec4(m23 * m32 * v3, m24[2][4]);
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}
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