allow renaming of shader entry point when creating SPIR-V

Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
This commit is contained in:
steve-lunarg
2016-10-31 15:13:43 -06:00
parent 8ce6e2ba49
commit f1e0c87127
9 changed files with 199 additions and 10 deletions

View File

@@ -0,0 +1,119 @@
../Test/hlsl.entry.rename.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( (temp void)
0:7 Function Parameters:
0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:13 Color: direct index for structure (temp 4-component vector of float)
0:13 'psout' (temp structure{temp 4-component vector of float Color})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:14 Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:14 Color: direct index for structure (temp 4-component vector of float)
0:14 'psout' (temp structure{temp 4-component vector of float Color})
0:14 Constant:
0:14 0 (const int)
0:14 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( (temp void)
0:7 Function Parameters:
0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:13 Color: direct index for structure (temp 4-component vector of float)
0:13 'psout' (temp structure{temp 4-component vector of float Color})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:14 Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:14 Color: direct index for structure (temp 4-component vector of float)
0:14 'psout' (temp structure{temp 4-component vector of float Color})
0:14 Constant:
0:14 0 (const int)
0:14 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main_in_spv" 20
ExecutionMode 4 OriginUpperLeft
Name 4 "main_in_spv"
Name 6 "not_the_entry_point("
Name 10 "PS_OUTPUT"
MemberName 10(PS_OUTPUT) 0 "Color"
Name 12 "psout"
Name 20 "Color"
Name 24 "$Global"
MemberName 24($Global) 0 "also_not_the_entry_point"
Name 26 ""
Decorate 20(Color) Location 0
MemberDecorate 24($Global) 0 Offset 0
Decorate 24($Global) Block
Decorate 26 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
9: TypeVector 8(float) 4
10(PS_OUTPUT): TypeStruct 9(fvec4)
11: TypePointer Function 10(PS_OUTPUT)
13: TypeInt 32 1
14: 13(int) Constant 0
15: 8(float) Constant 0
16: 9(fvec4) ConstantComposite 15 15 15 15
17: TypePointer Function 9(fvec4)
19: TypePointer Output 9(fvec4)
20(Color): 19(ptr) Variable Output
24($Global): TypeStruct 13(int)
25: TypePointer Uniform 24($Global)
26: 25(ptr) Variable Uniform
4(main_in_spv): 2 Function None 3
5: Label
12(psout): 11(ptr) Variable Function
18: 17(ptr) AccessChain 12(psout) 14
Store 18 16
21: 17(ptr) AccessChain 12(psout) 14
22: 9(fvec4) Load 21
Store 20(Color) 22
Return
FunctionEnd
6(not_the_entry_point(): 2 Function None 3
7: Label
Return
FunctionEnd

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@@ -0,0 +1,15 @@
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
void not_the_entry_point() { }
int also_not_the_entry_point;
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = 0;
return psout;
}

View File

@@ -45,6 +45,13 @@ $EXE -i -C *.vert *.geom *.frag *.tes* *.comp > singleThread.out
$EXE -i -C *.vert *.geom *.frag *.tes* *.comp -t > multiThread.out
diff singleThread.out multiThread.out || HASERROR=1
#
# entry point renaming tests
#
$EXE -i -H -V -D -e main_in_spv --source-entrypoint main ../Test/hlsl.entry.rename.frag > $TARGETDIR/hlsl.entry.rename.frag.out
diff -b $BASEDIR/hlsl.entry.rename.frag.out $TARGETDIR/hlsl.entry.rename.frag.out || HASERROR=1
if [ $HASERROR -eq 0 ]
then
echo Tests Succeeded.