allow renaming of shader entry point when creating SPIR-V

Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
This commit is contained in:
steve-lunarg
2016-10-31 15:13:43 -06:00
parent 8ce6e2ba49
commit f1e0c87127
9 changed files with 199 additions and 10 deletions

View File

@@ -45,6 +45,13 @@ $EXE -i -C *.vert *.geom *.frag *.tes* *.comp > singleThread.out
$EXE -i -C *.vert *.geom *.frag *.tes* *.comp -t > multiThread.out
diff singleThread.out multiThread.out || HASERROR=1
#
# entry point renaming tests
#
$EXE -i -H -V -D -e main_in_spv --source-entrypoint main ../Test/hlsl.entry.rename.frag > $TARGETDIR/hlsl.entry.rename.frag.out
diff -b $BASEDIR/hlsl.entry.rename.frag.out $TARGETDIR/hlsl.entry.rename.frag.out || HASERROR=1
if [ $HASERROR -eq 0 ]
then
echo Tests Succeeded.