allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the TShader::setSourceEntryPoint(char*) API. When the name given to the above interfaces is detected in the shader source, it will be renamed to the entry point name supplied to the -e option or the TShader::setEntryPoint() method.
This commit is contained in:
@@ -45,6 +45,13 @@ $EXE -i -C *.vert *.geom *.frag *.tes* *.comp > singleThread.out
|
||||
$EXE -i -C *.vert *.geom *.frag *.tes* *.comp -t > multiThread.out
|
||||
diff singleThread.out multiThread.out || HASERROR=1
|
||||
|
||||
|
||||
#
|
||||
# entry point renaming tests
|
||||
#
|
||||
$EXE -i -H -V -D -e main_in_spv --source-entrypoint main ../Test/hlsl.entry.rename.frag > $TARGETDIR/hlsl.entry.rename.frag.out
|
||||
diff -b $BASEDIR/hlsl.entry.rename.frag.out $TARGETDIR/hlsl.entry.rename.frag.out || HASERROR=1
|
||||
|
||||
if [ $HASERROR -eq 0 ]
|
||||
then
|
||||
echo Tests Succeeded.
|
||||
|
||||
Reference in New Issue
Block a user