allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the TShader::setSourceEntryPoint(char*) API. When the name given to the above interfaces is detected in the shader source, it will be renamed to the entry point name supplied to the -e option or the TShader::setEntryPoint() method.
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@@ -308,8 +308,13 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
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// identifier
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HlslToken idToken;
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while (acceptIdentifier(idToken)) {
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TString* fnName = idToken.string;
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// Potentially rename shader entry point function. No-op most of the time.
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parseContext.renameShaderFunction(fnName);
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// function_parameters
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TFunction& function = *new TFunction(idToken.string, declaredType);
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TFunction& function = *new TFunction(fnName, declaredType);
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if (acceptFunctionParameters(function)) {
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// post_decls
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acceptPostDecls(function.getWritableType().getQualifier());
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