HLSL: Add texture Load method & decomposition
This commit is contained in:
495
Test/baseResults/hlsl.load.offsetarray.dx10.frag.out
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495
Test/baseResults/hlsl.load.offsetarray.dx10.frag.out
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hlsl.load.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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0:52 'g_tTex1df4a' (uniform texture1DArray)
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0:52 vector swizzle (temp 2-component vector of int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index (temp int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Constant:
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0:52 2 (const int)
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0:52 'o1' (uniform int)
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0:53 textureFetchOffset (global 4-component vector of int)
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0:53 'g_tTex1di4a' (uniform itexture1DArray)
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0:53 vector swizzle (temp 2-component vector of int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 direct index (temp int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Constant:
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0:53 2 (const int)
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0:53 'o1' (uniform int)
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0:54 textureFetchOffset (global 4-component vector of uint)
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0:54 'g_tTex1du4a' (uniform utexture1DArray)
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0:54 vector swizzle (temp 2-component vector of int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 direct index (temp int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Constant:
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0:54 2 (const int)
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0:54 'o1' (uniform int)
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0:57 textureFetchOffset (global 4-component vector of float)
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0:57 'g_tTex2df4a' (uniform texture2DArray)
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0:57 vector swizzle (temp 3-component vector of int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 2 (const int)
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0:57 direct index (temp int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Constant:
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0:57 3 (const int)
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0:57 'o2' (uniform 2-component vector of int)
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0:58 textureFetchOffset (global 4-component vector of int)
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0:58 'g_tTex2di4a' (uniform itexture2DArray)
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0:58 vector swizzle (temp 3-component vector of int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 2 (const int)
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0:58 direct index (temp int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Constant:
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0:58 3 (const int)
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0:58 'o2' (uniform 2-component vector of int)
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0:59 textureFetchOffset (global 4-component vector of uint)
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0:59 'g_tTex2du4a' (uniform utexture2DArray)
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0:59 vector swizzle (temp 3-component vector of int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 Constant:
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0:59 2 (const int)
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0:59 direct index (temp int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Constant:
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0:59 3 (const int)
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0:59 'o2' (uniform 2-component vector of int)
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0:66 move second child to first child (temp float)
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0:66 Depth: direct index for structure (temp float FragDepth)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 Constant:
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0:66 1 (const int)
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0:66 Constant:
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0:66 1.000000
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0:68 Branch: Return with expression
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0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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0:52 'g_tTex1df4a' (uniform texture1DArray)
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0:52 vector swizzle (temp 2-component vector of int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index (temp int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Constant:
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0:52 2 (const int)
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0:52 'o1' (uniform int)
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0:53 textureFetchOffset (global 4-component vector of int)
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0:53 'g_tTex1di4a' (uniform itexture1DArray)
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0:53 vector swizzle (temp 2-component vector of int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 direct index (temp int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Constant:
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0:53 2 (const int)
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0:53 'o1' (uniform int)
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0:54 textureFetchOffset (global 4-component vector of uint)
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0:54 'g_tTex1du4a' (uniform utexture1DArray)
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0:54 vector swizzle (temp 2-component vector of int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 direct index (temp int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Constant:
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0:54 2 (const int)
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0:54 'o1' (uniform int)
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0:57 textureFetchOffset (global 4-component vector of float)
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0:57 'g_tTex2df4a' (uniform texture2DArray)
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0:57 vector swizzle (temp 3-component vector of int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 2 (const int)
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0:57 direct index (temp int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Constant:
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0:57 3 (const int)
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0:57 'o2' (uniform 2-component vector of int)
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0:58 textureFetchOffset (global 4-component vector of int)
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0:58 'g_tTex2di4a' (uniform itexture2DArray)
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0:58 vector swizzle (temp 3-component vector of int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Sequence
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||||
0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 2 (const int)
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0:58 direct index (temp int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Constant:
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0:58 3 (const int)
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0:58 'o2' (uniform 2-component vector of int)
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0:59 textureFetchOffset (global 4-component vector of uint)
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0:59 'g_tTex2du4a' (uniform utexture2DArray)
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0:59 vector swizzle (temp 3-component vector of int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 Constant:
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0:59 2 (const int)
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0:59 direct index (temp int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Constant:
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0:59 3 (const int)
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0:59 'o2' (uniform 2-component vector of int)
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0:66 move second child to first child (temp float)
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0:66 Depth: direct index for structure (temp float FragDepth)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 Constant:
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0:66 1 (const int)
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0:66 Constant:
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0:66 1.000000
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0:68 Branch: Return with expression
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0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 145
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Capability Shader
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Capability ImageGatherExtended
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 9 "g_tTex1df4a"
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Name 14 "c3"
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Name 23 "o1"
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Name 29 "g_tTex1di4a"
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Name 40 "g_tTex1du4a"
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Name 51 "g_tTex2df4a"
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Name 54 "c4"
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Name 61 "o2"
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Name 66 "g_tTex2di4a"
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Name 76 "g_tTex2du4a"
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Name 84 "PS_OUTPUT"
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MemberName 84(PS_OUTPUT) 0 "Color"
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MemberName 84(PS_OUTPUT) 1 "Depth"
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Name 86 "psout"
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Name 95 "g_sSamp"
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Name 98 "g_tTex1df4"
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Name 101 "g_tTex1di4"
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Name 104 "g_tTex1du4"
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Name 107 "g_tTex2df4"
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Name 110 "g_tTex2di4"
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Name 113 "g_tTex2du4"
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Name 116 "g_tTex3df4"
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||||
Name 119 "g_tTex3di4"
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||||
Name 122 "g_tTex3du4"
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||||
Name 125 "g_tTexcdf4"
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||||
Name 128 "g_tTexcdi4"
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||||
Name 131 "g_tTexcdu4"
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||||
Name 134 "g_tTexcdf4a"
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||||
Name 137 "g_tTexcdi4a"
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||||
Name 140 "g_tTexcdu4a"
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||||
Name 141 "c1"
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Name 142 "c2"
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||||
Name 143 "o3"
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Name 144 "o4"
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Decorate 9(g_tTex1df4a) DescriptorSet 0
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||||
Decorate 29(g_tTex1di4a) DescriptorSet 0
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Decorate 40(g_tTex1du4a) DescriptorSet 0
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||||
Decorate 51(g_tTex2df4a) DescriptorSet 0
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||||
Decorate 66(g_tTex2di4a) DescriptorSet 0
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||||
Decorate 76(g_tTex2du4a) DescriptorSet 0
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MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 95(g_sSamp) DescriptorSet 0
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||||
Decorate 98(g_tTex1df4) DescriptorSet 0
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||||
Decorate 101(g_tTex1di4) DescriptorSet 0
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||||
Decorate 104(g_tTex1du4) DescriptorSet 0
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||||
Decorate 107(g_tTex2df4) DescriptorSet 0
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||||
Decorate 110(g_tTex2di4) DescriptorSet 0
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||||
Decorate 113(g_tTex2du4) DescriptorSet 0
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||||
Decorate 116(g_tTex3df4) DescriptorSet 0
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||||
Decorate 119(g_tTex3di4) DescriptorSet 0
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||||
Decorate 122(g_tTex3du4) DescriptorSet 0
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||||
Decorate 125(g_tTexcdf4) DescriptorSet 0
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||||
Decorate 128(g_tTexcdi4) DescriptorSet 0
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||||
Decorate 131(g_tTexcdu4) DescriptorSet 0
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||||
Decorate 134(g_tTexcdf4a) DescriptorSet 0
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||||
Decorate 137(g_tTexcdi4a) DescriptorSet 0
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||||
Decorate 140(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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||||
7: TypeImage 6(float) 1D array sampled format:Unknown
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||||
8: TypePointer UniformConstant 7
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9(g_tTex1df4a): 8(ptr) Variable UniformConstant
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||||
11: TypeInt 32 1
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||||
12: TypeVector 11(int) 3
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||||
13: TypePointer UniformConstant 12(ivec3)
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||||
14(c3): 13(ptr) Variable UniformConstant
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||||
15: TypeVector 11(int) 2
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||||
18: TypeInt 32 0
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||||
19: 18(int) Constant 2
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||||
20: TypePointer UniformConstant 11(int)
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||||
23(o1): 20(ptr) Variable UniformConstant
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||||
25: TypeVector 6(float) 4
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||||
27: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
28: TypePointer UniformConstant 27
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||||
29(g_tTex1di4a): 28(ptr) Variable UniformConstant
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||||
36: TypeVector 11(int) 4
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||||
38: TypeImage 18(int) 1D array sampled format:Unknown
|
||||
39: TypePointer UniformConstant 38
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||||
40(g_tTex1du4a): 39(ptr) Variable UniformConstant
|
||||
47: TypeVector 18(int) 4
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||||
49: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
50: TypePointer UniformConstant 49
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||||
51(g_tTex2df4a): 50(ptr) Variable UniformConstant
|
||||
53: TypePointer UniformConstant 36(ivec4)
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||||
54(c4): 53(ptr) Variable UniformConstant
|
||||
57: 18(int) Constant 3
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||||
60: TypePointer UniformConstant 15(ivec2)
|
||||
61(o2): 60(ptr) Variable UniformConstant
|
||||
64: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
65: TypePointer UniformConstant 64
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||||
66(g_tTex2di4a): 65(ptr) Variable UniformConstant
|
||||
74: TypeImage 18(int) 2D array sampled format:Unknown
|
||||
75: TypePointer UniformConstant 74
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||||
76(g_tTex2du4a): 75(ptr) Variable UniformConstant
|
||||
84(PS_OUTPUT): TypeStruct 25(fvec4) 6(float)
|
||||
85: TypePointer Function 84(PS_OUTPUT)
|
||||
87: 11(int) Constant 1
|
||||
88: 6(float) Constant 1065353216
|
||||
89: TypePointer Function 6(float)
|
||||
93: TypeSampler
|
||||
94: TypePointer UniformConstant 93
|
||||
95(g_sSamp): 94(ptr) Variable UniformConstant
|
||||
96: TypeImage 6(float) 1D sampled format:Unknown
|
||||
97: TypePointer UniformConstant 96
|
||||
98(g_tTex1df4): 97(ptr) Variable UniformConstant
|
||||
99: TypeImage 11(int) 1D sampled format:Unknown
|
||||
100: TypePointer UniformConstant 99
|
||||
101(g_tTex1di4): 100(ptr) Variable UniformConstant
|
||||
102: TypeImage 18(int) 1D sampled format:Unknown
|
||||
103: TypePointer UniformConstant 102
|
||||
104(g_tTex1du4): 103(ptr) Variable UniformConstant
|
||||
105: TypeImage 6(float) 2D sampled format:Unknown
|
||||
106: TypePointer UniformConstant 105
|
||||
107(g_tTex2df4): 106(ptr) Variable UniformConstant
|
||||
108: TypeImage 11(int) 2D sampled format:Unknown
|
||||
109: TypePointer UniformConstant 108
|
||||
110(g_tTex2di4): 109(ptr) Variable UniformConstant
|
||||
111: TypeImage 18(int) 2D sampled format:Unknown
|
||||
112: TypePointer UniformConstant 111
|
||||
113(g_tTex2du4): 112(ptr) Variable UniformConstant
|
||||
114: TypeImage 6(float) 3D sampled format:Unknown
|
||||
115: TypePointer UniformConstant 114
|
||||
116(g_tTex3df4): 115(ptr) Variable UniformConstant
|
||||
117: TypeImage 11(int) 3D sampled format:Unknown
|
||||
118: TypePointer UniformConstant 117
|
||||
119(g_tTex3di4): 118(ptr) Variable UniformConstant
|
||||
120: TypeImage 18(int) 3D sampled format:Unknown
|
||||
121: TypePointer UniformConstant 120
|
||||
122(g_tTex3du4): 121(ptr) Variable UniformConstant
|
||||
123: TypeImage 6(float) Cube sampled format:Unknown
|
||||
124: TypePointer UniformConstant 123
|
||||
125(g_tTexcdf4): 124(ptr) Variable UniformConstant
|
||||
126: TypeImage 11(int) Cube sampled format:Unknown
|
||||
127: TypePointer UniformConstant 126
|
||||
128(g_tTexcdi4): 127(ptr) Variable UniformConstant
|
||||
129: TypeImage 18(int) Cube sampled format:Unknown
|
||||
130: TypePointer UniformConstant 129
|
||||
131(g_tTexcdu4): 130(ptr) Variable UniformConstant
|
||||
132: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
133: TypePointer UniformConstant 132
|
||||
134(g_tTexcdf4a): 133(ptr) Variable UniformConstant
|
||||
135: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
136: TypePointer UniformConstant 135
|
||||
137(g_tTexcdi4a): 136(ptr) Variable UniformConstant
|
||||
138: TypeImage 18(int) Cube array sampled format:Unknown
|
||||
139: TypePointer UniformConstant 138
|
||||
140(g_tTexcdu4a): 139(ptr) Variable UniformConstant
|
||||
141(c1): 20(ptr) Variable UniformConstant
|
||||
142(c2): 60(ptr) Variable UniformConstant
|
||||
143(o3): 13(ptr) Variable UniformConstant
|
||||
144(o4): 53(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
86(psout): 85(ptr) Variable Function
|
||||
10: 7 Load 9(g_tTex1df4a)
|
||||
16: 12(ivec3) Load 14(c3)
|
||||
17: 15(ivec2) VectorShuffle 16 16 0 1
|
||||
21: 20(ptr) AccessChain 14(c3) 19
|
||||
22: 11(int) Load 21
|
||||
24: 11(int) Load 23(o1)
|
||||
26: 25(fvec4) ImageFetch 10 17 Lod Offset 22 24
|
||||
30: 27 Load 29(g_tTex1di4a)
|
||||
31: 12(ivec3) Load 14(c3)
|
||||
32: 15(ivec2) VectorShuffle 31 31 0 1
|
||||
33: 20(ptr) AccessChain 14(c3) 19
|
||||
34: 11(int) Load 33
|
||||
35: 11(int) Load 23(o1)
|
||||
37: 36(ivec4) ImageFetch 30 32 Lod Offset 34 35
|
||||
41: 38 Load 40(g_tTex1du4a)
|
||||
42: 12(ivec3) Load 14(c3)
|
||||
43: 15(ivec2) VectorShuffle 42 42 0 1
|
||||
44: 20(ptr) AccessChain 14(c3) 19
|
||||
45: 11(int) Load 44
|
||||
46: 11(int) Load 23(o1)
|
||||
48: 47(ivec4) ImageFetch 41 43 Lod Offset 45 46
|
||||
52: 49 Load 51(g_tTex2df4a)
|
||||
55: 36(ivec4) Load 54(c4)
|
||||
56: 12(ivec3) VectorShuffle 55 55 0 1 2
|
||||
58: 20(ptr) AccessChain 54(c4) 57
|
||||
59: 11(int) Load 58
|
||||
62: 15(ivec2) Load 61(o2)
|
||||
63: 25(fvec4) ImageFetch 52 56 Lod Offset 59 62
|
||||
67: 64 Load 66(g_tTex2di4a)
|
||||
68: 36(ivec4) Load 54(c4)
|
||||
69: 12(ivec3) VectorShuffle 68 68 0 1 2
|
||||
70: 20(ptr) AccessChain 54(c4) 57
|
||||
71: 11(int) Load 70
|
||||
72: 15(ivec2) Load 61(o2)
|
||||
73: 36(ivec4) ImageFetch 67 69 Lod Offset 71 72
|
||||
77: 74 Load 76(g_tTex2du4a)
|
||||
78: 36(ivec4) Load 54(c4)
|
||||
79: 12(ivec3) VectorShuffle 78 78 0 1 2
|
||||
80: 20(ptr) AccessChain 54(c4) 57
|
||||
81: 11(int) Load 80
|
||||
82: 15(ivec2) Load 61(o2)
|
||||
83: 47(ivec4) ImageFetch 77 79 Lod Offset 81 82
|
||||
90: 89(ptr) AccessChain 86(psout) 87
|
||||
Store 90 88
|
||||
91:84(PS_OUTPUT) Load 86(psout)
|
||||
ReturnValue 91
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user