GLSL: Fix #1591: Require the id in subgroupBroadcast to be constant.
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33
Test/spv.subgroupBallotNeg.comp
Executable file
33
Test/spv.subgroupBallotNeg.comp
Executable file
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#version 450
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#extension GL_KHR_shader_subgroup_ballot: enable
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layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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layout(binding = 0) buffer Buffers
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{
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vec4 f4;
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ivec4 i4;
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uvec4 u4;
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dvec4 d4;
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} data[4];
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void main()
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{
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uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4;
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uvec4 relMask = gl_SubgroupEqMask +
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gl_SubgroupGeMask +
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gl_SubgroupGtMask +
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gl_SubgroupLeMask +
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gl_SubgroupLtMask;
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uvec4 result = subgroupBallot(true);
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data[invocation].u4.x = subgroupBallotBitCount(result);
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data[invocation].u4.y = subgroupBallotBitExtract(result, 0) ? 1 : 0;
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data[invocation].u4.z = subgroupBallotInclusiveBitCount(result) + subgroupBallotExclusiveBitCount(result);
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data[invocation].u4.w = subgroupBallotFindLSB(result) + subgroupBallotFindMSB(result);
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data[invocation].f4.x = subgroupBroadcast(data[0].f4.x, invocation); // ERROR: not constant
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}
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