SPV: Tighten up number of struct-types declared based on decoration.
Takes some pressure off of issue #304. Structures don't inherit locations and then explicitly decorate members with them, so removed this reason to have another instance of a structure type.
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@@ -227,14 +227,14 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 106
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// Id's are bound by 105
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Capability Shader
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Capability ImageGatherExtended
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Capability ImageMSArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 93
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EntryPoint Fragment 4 "main" 92
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "g_tTex2dmsf4"
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@@ -250,16 +250,13 @@ gl_FragCoord origin is upper left
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MemberName 80(PS_OUTPUT) 0 "Color"
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MemberName 80(PS_OUTPUT) 1 "Depth"
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Name 82 "psout"
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Name 91 "PS_OUTPUT"
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MemberName 91(PS_OUTPUT) 0 "Color"
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MemberName 91(PS_OUTPUT) 1 "Depth"
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Name 93 "@entryPointOutput"
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Name 98 "g_sSamp"
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Name 100 "c1"
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Name 102 "c4"
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Name 103 "o1"
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Name 104 "o3"
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Name 105 "o4"
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Name 92 "@entryPointOutput"
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Name 97 "g_sSamp"
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Name 99 "c1"
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Name 101 "c4"
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Name 102 "o1"
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Name 103 "o3"
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Name 104 "o4"
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Decorate 9(g_tTex2dmsf4) DescriptorSet 0
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Decorate 21(g_tTex2dmsi4) DescriptorSet 0
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Decorate 29(g_tTex2dmsu4) DescriptorSet 0
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@@ -267,10 +264,9 @@ gl_FragCoord origin is upper left
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Decorate 58(g_tTex2dmsi4a) DescriptorSet 0
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Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
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MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
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MemberDecorate 91(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 93(@entryPointOutput) Location 0
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Decorate 98(g_sSamp) DescriptorSet 0
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Decorate 98(g_sSamp) Binding 0
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Decorate 92(@entryPointOutput) Location 0
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Decorate 97(g_sSamp) DescriptorSet 0
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Decorate 97(g_sSamp) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -313,19 +309,18 @@ gl_FragCoord origin is upper left
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86: TypePointer Function 17(fvec4)
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88: 11(int) Constant 1
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89: TypePointer Function 6(float)
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91(PS_OUTPUT): TypeStruct 17(fvec4) 6(float)
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92: TypePointer Output 91(PS_OUTPUT)
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93(@entryPointOutput): 92(ptr) Variable Output
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96: TypeSampler
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97: TypePointer UniformConstant 96
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98(g_sSamp): 97(ptr) Variable UniformConstant
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99: TypePointer UniformConstant 11(int)
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100(c1): 99(ptr) Variable UniformConstant
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101: TypePointer UniformConstant 24(ivec4)
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102(c4): 101(ptr) Variable UniformConstant
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103(o1): 99(ptr) Variable UniformConstant
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104(o3): 52(ptr) Variable UniformConstant
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105(o4): 101(ptr) Variable UniformConstant
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91: TypePointer Output 80(PS_OUTPUT)
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92(@entryPointOutput): 91(ptr) Variable Output
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95: TypeSampler
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96: TypePointer UniformConstant 95
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97(g_sSamp): 96(ptr) Variable UniformConstant
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98: TypePointer UniformConstant 11(int)
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99(c1): 98(ptr) Variable UniformConstant
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100: TypePointer UniformConstant 24(ivec4)
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101(c4): 100(ptr) Variable UniformConstant
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102(o1): 98(ptr) Variable UniformConstant
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103(o3): 52(ptr) Variable UniformConstant
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104(o4): 100(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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82(psout): 81(ptr) Variable Function
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@@ -375,7 +370,7 @@ gl_FragCoord origin is upper left
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Store 87 85
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90: 89(ptr) AccessChain 82(psout) 88
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Store 90 84
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94:80(PS_OUTPUT) Load 82(psout)
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Store 93(@entryPointOutput) 94
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93:80(PS_OUTPUT) Load 82(psout)
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Store 92(@entryPointOutput) 93
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Return
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FunctionEnd
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