Non-functional, infrastructure: Be more explicit about "implicit array sizes", improving the infrastructure for handling them. Also fix some output that was too big for its buffer.

There is more upcoming functionality for link-time sizing of implicitly-sized arrays that will use this.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26176 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-04-02 02:27:26 +00:00
parent b4ef9e0d56
commit f2d042a1fe
25 changed files with 237 additions and 237 deletions

View File

@@ -39,7 +39,7 @@ ERROR: node is still EOpNull!
0:14 Constant:
0:14 0 (const int)
0:14 direct index (smooth float)
0:14 'gl_ClipDistance' (smooth in unsized array of float)
0:14 'gl_ClipDistance' (smooth in implicitly-sized array of float)
0:14 Constant:
0:14 1 (const int)
0:18 Sequence
@@ -228,8 +228,8 @@ ERROR: node is still EOpNull!
0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
0:? '__anon__0' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? '__anon__0' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? '__anon__0' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? '__anon__0' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'u2drs' (uniform sampler2DRectShadow)