Non-functional, infrastructure: Be more explicit about "implicit array sizes", improving the infrastructure for handling them. Also fix some output that was too big for its buffer.
There is more upcoming functionality for link-time sizing of implicitly-sized arrays that will use this. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26176 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -39,7 +39,7 @@ ERROR: node is still EOpNull!
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (smooth float)
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0:14 'gl_ClipDistance' (smooth in unsized array of float)
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0:14 'gl_ClipDistance' (smooth in implicitly-sized array of float)
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0:14 Constant:
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0:14 1 (const int)
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0:18 Sequence
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@@ -228,8 +228,8 @@ ERROR: node is still EOpNull!
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0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
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0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
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0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
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0:? '__anon__0' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? '__anon__0' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? '__anon__0' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? '__anon__0' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'u2drs' (uniform sampler2DRectShadow)
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