Non-functional, infrastructure: Be more explicit about "implicit array sizes", improving the infrastructure for handling them. Also fix some output that was too big for its buffer.
There is more upcoming functionality for link-time sizing of implicitly-sized arrays that will use this. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26176 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -64,7 +64,7 @@ ERROR: node is still EOpNull!
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0:47 3.000000
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0:49 move second child to first child (4-component vector of float)
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0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
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0:49 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:49 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:49 Constant:
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0:49 0 (const uint)
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0:49 Construct vec4 (4-component vector of float)
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