Non-functional, infrastructure: Be more explicit about "implicit array sizes", improving the infrastructure for handling them. Also fix some output that was too big for its buffer.

There is more upcoming functionality for link-time sizing of implicitly-sized arrays that will use this.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26176 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-04-02 02:27:26 +00:00
parent b4ef9e0d56
commit f2d042a1fe
25 changed files with 237 additions and 237 deletions

View File

@@ -297,8 +297,8 @@ ERROR: node is still EOpNull!
0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? '__anon__2' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? '__anon__2' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? '__anon__2' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? '__anon__2' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
Linked fragment stage: