SPV: Use heuristic to avoid geometry multi-streams when possible.
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@@ -9,7 +9,6 @@ Linked geometry stage:
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Capability Geometry
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Capability ClipDistance
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Capability GeometryStreams
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 13 20
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@@ -31,8 +30,6 @@ Linked geometry stage:
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MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 11(gl_PerVertex) 1 BuiltIn ClipDistance
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Decorate 11(gl_PerVertex) Block
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Decorate 11(gl_PerVertex) Stream 0
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Decorate 13 Stream 0
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MemberDecorate 16(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 16(gl_PerVertex) 1 BuiltIn ClipDistance
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Decorate 16(gl_PerVertex) Block
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