Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -8,7 +8,8 @@
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0:11 move second child to first child (4-component vector of float)
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0:11 direct index (fragColor 4-component vector of float)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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