Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -8,16 +8,19 @@
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0:15 add (2-component vector of float)
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0:15 direct index (smooth in 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 0 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index (smooth in 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 1 (const int)
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0:15 Constant:
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0:15 1 (const int)
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0:17 move second child to first child (4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float)
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:17 Constant:
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:? Linker Objects
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0:? 'u' (uniform 3-element array of 4-component vector of float)
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0:? 'v' (smooth in 2-element array of 2-component vector of float)
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