Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.

This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-09-28 04:02:08 +00:00
parent b3345c422d
commit f2ee3dd46a
98 changed files with 3007 additions and 1715 deletions

View File

@@ -8,16 +8,19 @@
0:15 add (2-component vector of float)
0:15 direct index (smooth in 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 0 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 direct index (smooth in 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 1 (const int)
0:15 Constant:
0:15 1 (const int)
0:17 move second child to first child (4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:17 Constant:
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:? Linker Objects
0:? 'u' (uniform 3-element array of 4-component vector of float)
0:? 'v' (smooth in 2-element array of 2-component vector of float)