Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -16,8 +16,10 @@ ERROR: node is still EOpNull!
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0:8 vector swizzle (highp 2-component vector of float)
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0:8 'hv4' (highp 4-component vector of float)
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0:8 Sequence
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0:8 0 (const int)
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:25 Function Definition: main( (void)
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0:25 Function Parameters:
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0:27 Sequence
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@@ -31,7 +33,8 @@ ERROR: node is still EOpNull!
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0:29 'gl_FragColor' (fragColor mediump 4-component vector of float)
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0:29 Construct vec4 (mediump 4-component vector of float)
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0:29 'color' (smooth in mediump 3-component vector of float)
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0:29 1.000000
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0:29 Constant:
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0:29 1.000000
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0:32 add second child into first child (highp int)
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0:32 'sum' (lowp int)
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0:32 'level1_high' (highp int)
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@@ -53,12 +56,14 @@ ERROR: node is still EOpNull!
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0:49 'level2_high' (highp int)
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0:58 Loop with condition not tested first
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0:58 Loop Condition
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0:58 true (const bool)
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0:58 Constant:
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0:58 true (const bool)
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0:58 Loop Body
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0:51 Sequence
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0:51 Test condition and select (void)
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0:51 Condition
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0:51 true (const bool)
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0:51 Constant:
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0:51 true (const bool)
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0:51 true case
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0:? Sequence
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0:54 add second child into first child (mediump int)
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@@ -76,7 +81,8 @@ ERROR: node is still EOpNull!
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0:65 add second child into first child (lowp int)
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0:65 'sum' (lowp int)
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0:65 add (lowp int)
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0:65 4 (const int)
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0:65 Constant:
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0:65 4 (const int)
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0:65 direct index (lowp int)
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0:65 add (lowp 2-component vector of int)
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0:65 component-wise multiply (lowp 2-component vector of int)
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@@ -88,19 +94,23 @@ ERROR: node is still EOpNull!
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0:65 Comma (highp int)
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0:65 'level1_low3' (lowp int)
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0:65 'level1_high' (highp int)
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0:65 0 (const int)
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0:65 Constant:
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0:65 0 (const int)
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0:67 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
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0:67 'samplerLow' (uniform lowp sampler2D)
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0:67 0.100000
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0:67 0.200000
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0:67 Constant:
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0:67 0.100000
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0:67 0.200000
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0:68 Function Call: texture2D(s21;vf2; (mediump 4-component vector of float)
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0:68 'samplerMed' (uniform mediump sampler2D)
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0:68 0.100000
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0:68 0.200000
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0:68 Constant:
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0:68 0.100000
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0:68 0.200000
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0:69 Function Call: texture2D(s21;vf2; (highp 4-component vector of float)
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0:69 'samplerHigh' (uniform highp sampler2D)
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0:69 0.100000
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0:69 0.200000
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0:69 Constant:
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0:69 0.100000
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0:69 0.200000
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0:? Linker Objects
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0:? 'color' (smooth in mediump 3-component vector of float)
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0:? 'global_medium' (mediump int)
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