Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -12,22 +12,25 @@ ERROR: node is still EOpNull!
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0:20 't' (highp 4-component vector of float)
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0:20 Function Call: texture(s21;vf2; (highp 4-component vector of float)
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0:20 's2D' (uniform lowp sampler2D)
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0:20 0.100000
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0:20 0.200000
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0:20 Constant:
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0:20 0.100000
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0:20 0.200000
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0:21 add second child into first child (highp 4-component vector of float)
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0:21 't' (highp 4-component vector of float)
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0:21 Function Call: texture(s21;vf2; (highp 4-component vector of float)
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0:21 's2Dhigh' (uniform highp sampler2D)
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0:21 0.100000
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0:21 0.200000
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0:21 Constant:
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0:21 0.100000
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0:21 0.200000
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0:22 add second child into first child (highp 4-component vector of float)
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0:22 't' (highp 4-component vector of float)
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0:22 Function Call: texture(sAS21;vf4; (highp float)
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0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:22 Constant:
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:24 move second child to first child (highp 4-component vector of float)
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0:24 'gl_Position' (gl_Position highp 4-component vector of float)
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0:24 'pos' (in highp 4-component vector of float)
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