Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -132,57 +132,72 @@ ERROR: node is still EOpNull!
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0:162 vector swizzle (3-component vector of float)
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0:162 'v' (smooth out 4-component vector of float)
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0:162 Sequence
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0:162 0 (const int)
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0:162 1 (const int)
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0:162 2 (const int)
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0:162 Constant:
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0:162 0 (const int)
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0:162 Constant:
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0:162 1 (const int)
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0:162 Constant:
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0:162 2 (const int)
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0:162 add (3-component vector of float)
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0:162 'r' (3-component vector of float)
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0:162 's' (3-component vector of float)
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0:163 move second child to first child (float)
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0:163 direct index (float)
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0:163 'v' (smooth out 4-component vector of float)
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0:163 3 (const int)
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0:163 Constant:
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0:163 3 (const int)
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0:163 add (float)
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0:163 component-wise multiply (float)
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0:163 Convert int to float (float)
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0:163 'a' (uniform int)
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0:163 direct index (float)
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0:163 'b' (in 4-component vector of float)
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0:163 3 (const int)
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0:163 Constant:
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0:163 3 (const int)
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0:163 component-wise multiply (float)
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0:163 direct index (float)
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0:163 'c' (in 4-component vector of float)
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0:163 3 (const int)
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0:163 Constant:
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0:163 3 (const int)
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0:163 direct index (float)
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0:163 'd' (in 4-component vector of float)
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0:163 3 (const int)
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0:163 Constant:
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0:163 3 (const int)
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0:164 move second child to first child (float)
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0:164 direct index (float)
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0:164 'v' (smooth out 4-component vector of float)
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0:164 0 (const int)
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0:164 0.000000
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0:164 Constant:
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0:164 0 (const int)
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0:164 Constant:
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0:164 0.000000
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0:166 move second child to first child (float)
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0:166 direct index (float)
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0:166 'v' (smooth out 4-component vector of float)
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0:166 0 (const int)
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0:166 0.000000
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0:166 Constant:
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0:166 0 (const int)
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0:166 Constant:
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0:166 0.000000
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0:167 Function Call: func3(f1;f1;f1; (float)
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0:167 component-wise multiply (float)
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0:167 Convert int to float (float)
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0:167 'a' (uniform int)
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0:167 direct index (float)
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0:167 'b' (in 4-component vector of float)
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0:167 0 (const int)
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0:167 Constant:
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0:167 0 (const int)
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0:167 component-wise multiply (float)
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0:167 direct index (float)
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0:167 'c' (in 4-component vector of float)
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0:167 0 (const int)
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0:167 Constant:
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0:167 0 (const int)
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0:167 direct index (float)
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0:167 'd' (in 4-component vector of float)
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0:167 0 (const int)
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0:167 Constant:
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0:167 0 (const int)
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0:167 direct index (float)
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0:167 'v' (smooth out 4-component vector of float)
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0:167 0 (const int)
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0:167 Constant:
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0:167 0 (const int)
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0:169 Function Call: funcA(I21; (4-component vector of float)
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0:169 'img1' (uniform image2D)
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0:170 Function Call: funcB(I21; (4-component vector of float)
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@@ -191,19 +206,22 @@ ERROR: node is still EOpNull!
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0:178 Sequence
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0:178 move second child to first child (structure)
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0:178 'lightVar' (structure)
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0:178 3.000000
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0:178 1.000000
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0:178 2.000000
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0:178 3.000000
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0:178 Constant:
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0:178 3.000000
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0:178 1.000000
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0:178 2.000000
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0:178 3.000000
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0:? Sequence
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0:185 Sequence
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0:185 move second child to first child (5-element array of float)
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0:185 'a' (5-element array of float)
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0:185 Construct float (5-element array of float)
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0:185 'g' (float)
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0:185 1.000000
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0:185 Constant:
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0:185 1.000000
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0:185 'g' (float)
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0:185 2.300000
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0:185 Constant:
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0:185 2.300000
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0:185 'g' (float)
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0:188 move second child to first child (3-element array of float)
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0:188 'b' (3-element array of float)
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@@ -211,10 +229,12 @@ ERROR: node is still EOpNull!
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0:188 'g' (float)
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0:188 add (float)
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0:188 'g' (float)
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0:188 1.000000
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0:188 Constant:
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0:188 1.000000
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0:188 add (float)
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0:188 'g' (float)
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0:188 2.000000
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0:188 Constant:
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0:188 2.000000
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0:? Sequence
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0:192 Construct vec4 (3-element array of 4-component vector of float)
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0:193 Construct vec4 (3-element array of 4-component vector of float)
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