Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.

This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-09-28 04:02:08 +00:00
parent b3345c422d
commit f2ee3dd46a
98 changed files with 3007 additions and 1715 deletions

View File

@@ -15,17 +15,20 @@ WARNING: 0:8: varying deprecated in version 130; may be removed in future releas
0:12 add (4-component vector of float)
0:12 direct index (smooth in 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 4 (const int)
0:12 Constant:
0:12 4 (const int)
0:12 direct index (smooth in 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 5 (const int)
0:12 Constant:
0:12 5 (const int)
0:14 add second child into first child (4-component vector of float)
0:14 'texColor' (4-component vector of float)
0:14 'color' (smooth in 4-component vector of float)
0:16 move second child to first child (float)
0:16 direct index (float)
0:16 'texColor' (4-component vector of float)
0:16 3 (const int)
0:16 Constant:
0:16 3 (const int)
0:16 'alpha' (smooth in float)
0:18 move second child to first child (4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
@@ -34,13 +37,16 @@ WARNING: 0:8: varying deprecated in version 130; may be removed in future releas
0:18 add (4-component vector of float)
0:18 direct index (smooth in 4-component vector of float)
0:18 'foo' (smooth in 3-element array of 4-component vector of float)
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 direct index (smooth in 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (smooth in 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 4 (const int)
0:18 Constant:
0:18 4 (const int)
0:18 'texColor' (4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)