HLSL: Convert run-time sampler assignments to compile-time aliases.
For "s.m = t", a sampler member assigned a sampler, make t an alias for s.m, and when s.m is flattened, it will flatten to the alias t. Normally, assignments to samplers are disallowed.
This commit is contained in:
174
Test/baseResults/hlsl.aliasOpaque.frag.out
Executable file
174
Test/baseResults/hlsl.aliasOpaque.frag.out
Executable file
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hlsl.aliasOpaque.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? 'ss' ( in sampler)
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0:? 'a' ( in float)
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0:? 'tex' ( in texture2D)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 vector-scale ( temp 4-component vector of float)
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0:? 'a' ( in float)
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0:13 texture ( temp 4-component vector of float)
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0:13 Construct combined texture-sampler ( temp sampler2D)
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0:? 'tex' ( in texture2D)
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0:? 'ss' ( in sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 'gss2' ( uniform sampler)
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0:20 'gss' ( uniform sampler)
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0:21 'gtex' ( uniform texture2D)
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0:22 move second child to first child ( temp float)
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0:? 'a' ( temp float)
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0:22 Constant:
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0:22 3.000000
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0:28 Branch: Return with expression
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0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:? 'gss' ( uniform sampler)
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0:? 'a' ( temp float)
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0:? 'gtex' ( uniform texture2D)
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:17 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gss' ( uniform sampler)
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0:? 'gss2' ( uniform sampler)
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0:? 'gtex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? 'ss' ( in sampler)
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0:? 'a' ( in float)
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0:? 'tex' ( in texture2D)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 vector-scale ( temp 4-component vector of float)
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0:? 'a' ( in float)
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0:13 texture ( temp 4-component vector of float)
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0:13 Construct combined texture-sampler ( temp sampler2D)
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0:? 'tex' ( in texture2D)
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0:? 'ss' ( in sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 'gss2' ( uniform sampler)
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0:20 'gss' ( uniform sampler)
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0:21 'gtex' ( uniform texture2D)
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0:22 move second child to first child ( temp float)
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0:? 'a' ( temp float)
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0:22 Constant:
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0:22 3.000000
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0:28 Branch: Return with expression
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0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:? 'gss' ( uniform sampler)
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0:? 'a' ( temp float)
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0:? 'gtex' ( uniform texture2D)
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:17 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gss' ( uniform sampler)
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0:? 'gss2' ( uniform sampler)
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0:? 'gtex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 48
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 46
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 17 "osCall(struct-OS-p1-f1-t211;"
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Name 14 "ss"
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Name 15 "a"
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Name 16 "tex"
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Name 20 "@main("
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Name 35 "gss2"
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Name 36 "gss"
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Name 37 "gtex"
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Name 38 "a"
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Name 40 "param"
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Name 46 "@entryPointOutput"
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Decorate 35(gss2) DescriptorSet 0
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Decorate 36(gss) DescriptorSet 0
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Decorate 37(gtex) DescriptorSet 0
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Decorate 46(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7: TypePointer UniformConstant 6
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8: TypeFloat 32
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9: TypePointer Function 8(float)
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10: TypeImage 8(float) 2D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12: TypeVector 8(float) 4
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13: TypeFunction 12(fvec4) 7(ptr) 9(ptr) 11(ptr)
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19: TypeFunction 12(fvec4)
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25: TypeSampledImage 10
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27: TypeVector 8(float) 2
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28: 8(float) Constant 1045220557
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29: 8(float) Constant 1050253722
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30: 27(fvec2) ConstantComposite 28 29
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35(gss2): 7(ptr) Variable UniformConstant
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36(gss): 7(ptr) Variable UniformConstant
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37(gtex): 11(ptr) Variable UniformConstant
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39: 8(float) Constant 1077936128
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45: TypePointer Output 12(fvec4)
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46(@entryPointOutput): 45(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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47: 12(fvec4) FunctionCall 20(@main()
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Store 46(@entryPointOutput) 47
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Return
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FunctionEnd
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17(osCall(struct-OS-p1-f1-t211;): 12(fvec4) Function None 13
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14(ss): 7(ptr) FunctionParameter
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15(a): 9(ptr) FunctionParameter
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16(tex): 11(ptr) FunctionParameter
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18: Label
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22: 8(float) Load 15(a)
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23: 10 Load 16(tex)
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24: 6 Load 14(ss)
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26: 25 SampledImage 23 24
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31: 12(fvec4) ImageSampleImplicitLod 26 30
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32: 12(fvec4) VectorTimesScalar 31 22
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ReturnValue 32
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FunctionEnd
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20(@main(): 12(fvec4) Function None 19
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21: Label
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38(a): 9(ptr) Variable Function
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40(param): 9(ptr) Variable Function
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Store 38(a) 39
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41: 8(float) Load 38(a)
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Store 40(param) 41
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42: 12(fvec4) FunctionCall 17(osCall(struct-OS-p1-f1-t211;) 36(gss) 40(param) 37(gtex)
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ReturnValue 42
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FunctionEnd
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29
Test/hlsl.aliasOpaque.frag
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29
Test/hlsl.aliasOpaque.frag
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@@ -0,0 +1,29 @@
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struct OS {
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SamplerState ss;
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float a;
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Texture2D tex;
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};
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SamplerState gss;
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SamplerState gss2;
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Texture2D gtex;
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float4 osCall(OS s)
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{
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return s.a * s.tex.Sample(s.ss, float2(0.2, 0.3));
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}
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float4 main() : SV_TARGET0
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{
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OS os;
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os.ss = gss2;
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os.ss = gss;
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os.tex = gtex;
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os.a = 3.0;
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// this should give an error
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//SamplerState localss;
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//localss = gss2;
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return osCall(os);
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}
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