SPV: Implement extension SPV_KHR_shader_draw_parameters.
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16
Test/spv.shaderDrawParams.vert
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16
Test/spv.shaderDrawParams.vert
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#version 450 core
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#extension GL_ARB_shader_draw_parameters: enable
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layout(binding = 0) uniform Block
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{
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vec4 pos[2][4];
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} block;
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void main()
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{
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if ((gl_BaseVertexARB > 0) || (gl_BaseInstanceARB > 0))
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gl_Position = block.pos[0][gl_DrawIDARB % 4];
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else
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gl_Position = block.pos[1][gl_DrawIDARB % 4];
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}
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