SPV: Implement extension SPV_KHR_shader_draw_parameters.

This commit is contained in:
Rex Xu
2016-07-22 18:15:31 +08:00
parent dd2fc1f3d8
commit f3b27471f8
7 changed files with 158 additions and 24 deletions

View File

@@ -0,0 +1,16 @@
#version 450 core
#extension GL_ARB_shader_draw_parameters: enable
layout(binding = 0) uniform Block
{
vec4 pos[2][4];
} block;
void main()
{
if ((gl_BaseVertexARB > 0) || (gl_BaseInstanceARB > 0))
gl_Position = block.pos[0][gl_DrawIDARB % 4];
else
gl_Position = block.pos[1][gl_DrawIDARB % 4];
}