Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/410.tesc
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Test/410.tesc
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#version 400 core
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// no layout(vertices = ...) out;
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int outa[gl_out.length()]; // ERROR
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patch out vec4 patchOut;
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void main()
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{
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}
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