Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/baseResults/410.tesc.out
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Test/baseResults/410.tesc.out
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410.tesc
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Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier
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ERROR: 1 compilation errors. No code generated.
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vertices = 0
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'outa' (1-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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Linked tessellation control stage:
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ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
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vertices = 0
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