Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -163,7 +163,7 @@ ERROR: node is still EOpNull!
|
||||
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
ERROR: Linking tessellation evaluation stage: At least one tessellation shader must specify an input layout primitive
|
||||
ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
|
||||
|
||||
input primitive = none
|
||||
vertex spacing = equal_spacing
|
||||
|
||||
Reference in New Issue
Block a user